SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-07-08, 12:37 AM | #16 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
FYI again, for v3.0 I'm looking at totally re-doing the interface. The current interface is 10 years old. So, if you have any suggestions on improved layout/presentation, pls let me know. Alternatively, if you are just peachy with it as it is now, just let me know.
|
09-07-08, 06:33 AM | #17 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
Thank You
|
09-07-08, 09:50 AM | #18 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
|
Quote:
__________________
Sub captains go down with their ship! |
|
09-07-08, 10:01 AM | #19 |
Eternal Patrol
|
Many Thanks,
I look forward to any thing you do. With your permission I will update SHA to mirror this.
__________________
RIP Laufen zum Ziel |
09-07-08, 10:05 AM | #20 |
Grey Wolf
Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
|
yeah
I have D/L and installed that new JSGME thank you.
It's working perfectly:p Thanks a lot my friend |
09-09-08, 01:02 PM | #21 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
The best ever! TGlad to see it updated! Thanx a buch mate!
You
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep |
09-12-08, 09:55 PM | #22 | ||
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
Quote:
PS: Quote:
|
||
09-12-08, 10:01 PM | #23 | ||
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
Quote:
|
||
09-12-08, 10:22 PM | #24 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
I forgot to mention, I have developed an example Inno Setup file that exploits the new command line parameter feature of JSGME. It shows how to automatically disable and enable mods through JSGME and how to check the result (via JSGME.ini, as tmk Inno Setup doesn't handle interception of windows messages, at least not easily).
If you want a copy of the code, email or contact me through my website. It's a framework, but it works and will be supplied "as is" with no warranty or support. |
09-13-08, 10:47 PM | #25 | |||
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
Quote:
|
|||
09-14-08, 09:09 AM | #26 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
|
Quote:
__________________
Sub captains go down with their ship! |
|
09-15-08, 05:52 AM | #27 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
Great work ! thanks for a program without which modding would be hell !
|
12-28-08, 06:37 AM | #28 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
I have noticed that JSGME v2.2 connects mods (200 ... 500 MB) to "STALKER" more slowly than previous JSGME versions ...
__________________
Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-28-09 at 08:49 AM. |
01-06-09, 01:24 AM | #29 | |
Watch
Join Date: Mar 2005
Posts: 18
Downloads: 7
Uploads: 0
|
Have you given any thought to centralizing the location of JSGME such that it can be used by multiple games with only one installation of JSGME? What I'm thinking is something along the lines of
* A single installation of JSGME, say in C:\Games\JSGME * Allow the user to register one or more games. Note that this can be as simple as the game name and its associated game path that gets saved in a master ini file. * The user can then pick a game to work with from the list of registered games. * The mods for that game would continue to reside in the MODS folder located in the appropriate game folder, and all existing functionality continues to work as it does today. What I wish for is a single installation of JSGME. I find that I have about six or seven copies in various game folders that I need to update with each upgrade. Not a big deal, but since we're talking nice-to-haves, it would be nice-to-have. So I could just start JSGME from one location, and via a drop down, pick a game to work with from the list of "registered" games that I have created. Just a thought.... Thanks for listening. Quote:
|
|
01-06-09, 01:39 AM | #30 |
Ocean Warrior
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
|
To be honest, the interface is pretty slick as it is. Simple, nothing complificated or messy. I'd love to be able to work several games with just one install, but if that would take something like a total rework of the GME, then I'd say it's perfect as is.
__________________
|
|
|