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10-28-07, 05:24 PM | #16 |
Engineer
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Ahhhh this is only the BEGINNING!!!!!!!
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10-28-07, 05:26 PM | #17 |
Silent Hunter
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Unfortunately I'm still getting the bug that creates large numbers of gunners' bodies. I counted more than 60 of them when I tried the mod. I tested it with a stock SH3 ship (NKLS) just to make sure, and I got the same result. The gunners still have helmets in midair, and they lose them when they hit the water. The cargoes I used were Fuel and Ammunition. Also, the cartridge belts were still on the models; are they supposed to be gone or was this something you'll take care of later?
Everything else seems OK, though.
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10-28-07, 05:33 PM | #18 |
Ensign
Join Date: Sep 2007
Posts: 221
Downloads: 176
Uploads: 0
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Great work, thanks Racerboy!!
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10-28-07, 05:48 PM | #19 | |
Black Magic
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Quote:
This gunner body thing is very peculiar :hmm: It's the stock body if it has a helmet on it. I will look through the files again and see if I missed something From looking at the screenie those bodies have white shirts on denoting they are a deckhand.....can you by chance, next time it happens, get me a close up of the body above and under water? I can narrow down where it's being 'made' by the position and skin it's using. EDIT: my bad, you said they were wearing helmets in mid-air and lost them when they hit the water.....got it! |
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10-28-07, 05:49 PM | #20 |
Officer
Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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Thanks RB .. .... I alnog with the others have been waiting patiently for the release of your hard work .... Thanks for making the game alot more interesting and fun
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10-28-07, 06:37 PM | #21 |
Bosun
Join Date: May 2005
Location: Germany
Posts: 64
Downloads: 34
Uploads: 0
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I think it looks very good ....good work !!! |
10-28-07, 06:40 PM | #22 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I laught at all the bodies.
I was surprised to see the bodies flying.:rotfl:
http://i240.photobucket.com/albums/f...r/Funshot4.jpg I wasn't expecting this to show up. This guy really flew! http://i240.photobucket.com/albums/f.../funshots3.jpg Nice FX! http://i240.photobucket.com/albums/f...r/funshot2.jpg Looks like the water trail after the bow continues after the boat blows up. http://i240.photobucket.com/albums/f.../funshots1.jpg I thought just peices of boat. Nope dead bodies!:rotfl: I love it! Wow that was fun. |
10-28-07, 06:50 PM | #23 |
Black Magic
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has anyone external cam'd out next to the ship being hunted to hear the new sound effects? If not, I highly recommend it.
If by chance you hit a storm and you're underwater on the hydrophone and lightning just happens to hit in the direction you're listening to you'll get a little sound surpise To me the game feels more alive now, like the ships aren't drones. v2.03 will expand on sounds...whistles, horns, PA announcements on the ships (all these are if you're close enough to hear them or your in external cam next to the ship). There's just so much to do and not enough time!! |
10-28-07, 07:10 PM | #24 |
Grey Wolf
Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Well done Racerboy. Brilliant.
Bravo. Between this and OLC's GIU and the U-jagd tools... SH3 has never been better.
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10-28-07, 07:36 PM | #25 |
Officer
Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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GREAT ! love those small 'after explosions' and the realistic fire burning ......
The flares ..... 2 ships on fire I have noticed will shoot their distress flares ( sometimes 2 of them ) but into the water and not upward ...... One ship I saw actually shot them upward but only after they was sinking but not under attack .... another ship didn't shoot anything ............. Planes also i notice shoot flares ... right at me while they are on the way to the water in a ball of fire .... maybe they feel they'll get lucky or something You put alot of work into this and I for one appreiciate it very much ... Thanks |
10-28-07, 08:02 PM | #26 | |
Black Magic
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Quote:
The ships that shot flares into the water, were they already underwater when this happened? It's possible that some ship don't shoot any flares at all |
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10-28-07, 09:15 PM | #27 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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10-28-07, 09:39 PM | #28 | ||
Sea Lord
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,933
Downloads: 207
Uploads: 0
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Quote:
Just ran the torpedo lesson in the naval school, and all the ships that fired flares, fired them into the water. Ships were still level afloat at the time, not on any sort of angle. Still, this mod, along with the OLC interface make this game soooo great. Thank You so very much guys. |
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10-28-07, 09:41 PM | #29 | |||
Black Magic
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10-28-07, 10:35 PM | #30 |
Sea Lord
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,933
Downloads: 207
Uploads: 0
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I think they fired as the ship began to sink, ie: "she's going down". (it was the small tanker in the training mission) about 5 flares were fired, most in the same direction off the port side, one off the bow, all into the water. Ship was aflame, afloat and level, with the deck just taking on a bit of splash here and there.
Similar results with the other small merchants. Still cool anyway. |
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