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09-07-09, 08:40 AM | #16 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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If you don't mind I would like to do the integration myself. Currently in the process of doing a number of changes to OM and OMEGU that would require you to do it all over again after release.
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09-07-09, 09:02 AM | #17 |
Hellas
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@Karamazovnew : for sure,this will be the best mod ever made for sh4 !
give us some pics when you are ready !
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
09-07-09, 10:11 AM | #18 |
The Old Man
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@Lurker... for sure mate, I'll try to only work inside the german pages so it should be compatible with the us side too (I mean unchanged). I will need to create 3 versions (quite similar in fact) for 3 tube/5 tube/6 tube subs. And I'll make 2 versions of texture files, low rez for 1024x768 and a high rez one for 1600x1200. The first phase only changes the Ap, Op and Uzo pages and only uses new images so anyone can copy/paste for preety much any mod, and even vanilla. The second phase includes changes to the layout page, orders bar and commands file (I'm too used to SH3 control scheme, so I'll make 2 variants of controls). Third phase is... not very certain and includes a remake of the TDC screen, preety similar to what Mikhayl did in his ACM.
@Makman: Pics at the end of this week when I get back home. They'll be 3d-program pics, not game pics. |
09-07-09, 11:25 AM | #19 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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09-07-09, 02:49 PM | #20 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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09-07-09, 02:59 PM | #21 |
The Old Man
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Was that made with my menu file info? coool BTW, you've forgot to move a few items, I can still see the Angle on Bow text. Check out the steps up, I've made a perfect version but I'm not home to send it to you
One thing we'll really need is having the ship lengths in the manual for the fixed wire method. I've already made a mod for TMO that changed the max speed String into a length value. It's here and also has tables for the ships in TMO as an excel chart. I could play without any issues so the technique is safe http://www.subsim.com/radioroom/showthread.php?t=153143. Actually a better string would be for example "MaxSpeed= 155 Max 35kts". Should fit inside the manual. The AOBF is useless without ship lengths so, until I finish my bloody interface (which will have a very different AOBF) maybe you can merge this idea to into OM. Would save me a whole bunch of time |
09-07-09, 03:25 PM | #22 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Was just looking at this http://www.subsim.com/radioroom/showthread.php?t=153143 It's a good idea and will work it into OM |
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09-07-09, 03:30 PM | #23 |
The Old Man
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I also added lengths in the Names.cfg file, before making that mod, but it messed up the Captain's log. I advice against it. Changing the individual ship cfg files seems safer.
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09-07-09, 03:39 PM | #24 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Will use this http://www.subsim.com/radioroom/showthread.php?t=153143 FYI "I can still see the Angle on Bow text" Using your .ini from post# 10 on top of the original AOBF, see the same result. |
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09-07-09, 03:47 PM | #25 | |
The Old Man
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I might've forgotten to do this part... I was working blind from this very laptop which can't play sh4...
Quote:
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09-07-09, 04:02 PM | #26 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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09-07-09, 04:20 PM | #27 |
The Old Man
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Right now I bet you wish you had my menu.ini file. It has huge comments separating each notepad page . The Angle on bow label should be one of those items. Maybe I89?
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09-07-09, 04:24 PM | #28 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
[G26 I89] Name=Angle on bow Type=1026;Menu group ItemID=0x260C0000 ParentID=0x26000000 Pos=0,0,1024,768 Zone= 0 768 1024 768 2 1 0x26000000 0.5 -0.5 0x260C0000 -0.5 0.5 0 0 Color=0xFFFFFFFF |
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09-07-09, 04:36 PM | #29 |
The Old Man
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hmm, no, that's the big invisible group that holds all the items. If you change that, the wheel will change too. As I said I don't have SH4 here so I can't be much help. But... here's an idea...
Some items have a Text=xxx line. If it's Text=0, then that item is hardcoded (for example, the AOB value). But one of them (or more) should have something like Text=2235. Go to the menu.txt file and search for that number. One of them should show xxx=ANGLE ON BOW. That's the item you're looking for. |
09-07-09, 05:15 PM | #30 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
[G26 I114] Name=Angle on bow Type=1032;Button ItemID=0x26040043 ParentID=0x26040000 Pos=33,-153,130,16 Zone= 772 586 130 16 0 1 0x26040000 0.113793 -0.554348 0x26040043 0 0 0 0 Color=0xFFFFFF00 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/bkgr.tga Mat 1=data/menu/gui/layout/bkgr.tga Mat 2=data/menu/gui/layout/bkgr.tga Mat 3=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x0 Font=5 Text=2003 TextFlags=0x4 StatesColors=0x111111FF, 0x111111FF, 0x774411FF, 0x774411FF |
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