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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Yep, the issue of 'ships in my port' needs to be fixed. It makes this mod almost unplayable early war.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#17 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Just got slammed while I was docked by a 'friendly' while I was in port. Had 9 sailors wounded and we had leaks a plenty in the bow of the boat. I had to reload.
At least until we can get this fixed, is there a way we can take out the "Friendly" convoys?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#18 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Hm that sounds good .. I would want to decorate the interior a bit .. The kinematics are great .. but expandable .. seriously. to get to the point .... how do you get the individual folders.. i mean the hidden .. to see ..
![]() ![]() ![]() ![]() Last edited by Tomi_099; 12-01-21 at 09:09 PM. |
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#19 |
Silent Hunter
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Tomi - excellent screenshots, well done! Are you still going to release your Silent Hunter 4 work?
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Tags |
uboat, uboat expanded |
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