SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-18-11, 10:40 PM | #16 |
Eternal Patrol
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I downloaded a copy, so it shouldn't get lost. Also having it here at SubSim helps.
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“Never do anything you can't take back.” —Rocky Russo |
09-19-11, 11:06 AM | #17 |
Pacific Thunder
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Thanks - I was looking for the 'like' button Sailor Steve - just kidding :) Subsim is too cool for that kind of thing anyway!
Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
12-28-11, 09:02 PM | #18 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Has anyone done any modding of SHCE with these tools lately? |
12-28-11, 09:54 PM | #19 |
Pacific Thunder
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Not as far as I know. Kim said he has no interest in doing any more with SHCE. Can't blame him for that, he worked hard on all his various tools for SHCE & SH4.
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
12-29-11, 07:33 AM | #20 |
Pacific Aces Dev Team
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I didn't know that Kim did any work for Sh4, can you elaborate a bit more please Art?
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One day I will return to sea ... |
12-29-11, 12:06 PM | #21 |
Pacific Thunder
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Kim made a patrol report generator that got the data from the various game files to produce a patrol report for the Pacific Thunder Campaign.
Your name, rank, boat, mission, weather, # torpedoes fired including results of ships sunk, dud, miss, hit. Also all commands & warnings so the skipper could reconstruct a patrol report from the data at the end of their patrol. Along with the Patrol Report Generator he made TBox which could select the patrol zone, change the boat name, the date of departure, etc. This TBox was specific to another set of files made by another member which re-made the campaign layers to be historically accurate, for example all special missions were the missions actually conducted during the War. 99% of all forward bases were also created along with appropriate traffic. These campaign layers came with a license that they be destroyed when no longer in use - probably when the member left the PTC. They were heavily researched and well made. They were called the "Cycles mod". Too bad the creator licensed it like that. I really liked the Cycles mod and with a random number generator and an XL doc to select the mission, a single person could have their own little realistic campaign. As you know, the game selects what mission you get by the ID number of the mission so Kim's TBox selected missions using missions from the Cycles mod. (cycles mod was so name because there were 15 cycles of three months each to complete the war from Dec 7th 41 - Aug 15, 1945). So, that's the big picture. TBox set up the assigned patrol and after the mission was conducted the Report generator gathered data for the patrol report. Pretty cool. Art
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
12-29-11, 09:16 PM | #22 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I looked at some of the files in the zip, but they are all greek to me. |
12-29-11, 10:00 PM | #23 |
Pacific Thunder
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Almost - very close but it didn't happen. Too bad
Happy Hunting!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
12-30-11, 09:54 AM | #24 |
Pacific Aces Dev Team
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Wow, that was again excellent work by Kim
Sad that those revised PTC campaigns weren't released publically
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One day I will return to sea ... |
01-04-12, 08:29 AM | #25 |
Bosun
Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
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I wonder if the code for the APR-1 radar detector ever made it into Silent Hunter 1 or they ditched the whole thing?
ChristopherT |
01-04-12, 11:53 AM | #26 |
Pacific Thunder
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Many people have asked that question ..... I 'think' the code is in. I recall hearing a few things I never heard before in SHCE but I don't exactly remember.
I've sunk more hours into patrolling with SHCE than I care to admit but slowed down to one patrol a month when I joined the PTC in Feb 2002 and we switched to SH4 about a year after SH4 stabilized with 1.4 - 1.5.... and what I heard was before that. GoldWave will play all the sound files. Whatever I heard was before 2002 and I only heard it once or twice so I can't say for sure.... lol - that's a long time ago! Happy Hunting! Art
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
01-06-12, 09:18 AM | #27 |
Bosun
Join Date: Jan 2009
Posts: 68
Downloads: 28
Uploads: 0
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I use Goldwave to listen to EVP's. I suppose I could turn it loose on my SHCE folders and take a listen!
ChristopherT |
02-10-14, 12:31 AM | #28 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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Jesus, last time I logged in onto SUBSIM was 03-24-2012 at 07:39 PM!
Anyway, reason for up-voting this was I recently started learning C++; and I've actually ported some NASA rocket engine code to C++ and I can do simple text input/output using that code...now I want to move onto more advanced C++ programming; and programming a SH1 CE editor would be a good test |
02-10-14, 01:34 PM | #29 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
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And after several hours of banging my head on C++ code (first time reading multi-byte variables from a file on the hard drive); I have this output:
Code:
********************************************************* * SILENT HUNTER COMMANDER'S EDITION EDITOR (SCED) v1.00 * ********************************************************* 1.) Edit SUBS.DAT File. Choose Menu Item: MENU SELECTION DISABLED Test Depth for Sub Slot 0 is: 200 feet. Test Depth for Sub Slot 1 is: 200 feet. Test Depth for Sub Slot 2 is: 328 feet. Test Depth for Sub Slot 3 is: 250 feet. Test Depth for Sub Slot 4 is: 256 feet. Test Depth for Sub Slot 5 is: 288 feet. Test Depth for Sub Slot 6 is: 300 feet. Test Depth for Sub Slot 7 is: 400 feet. Test Depth for Sub Slot 8 is: 400 feet. Holding for acknowledgement. Code:
Variable Name Offset from Block Start (Calc) Submarine Name #1 0 Submarine Name #2 10 SubType (Slots 0 to 8) 36 Unknown Byte 40 SHP File #1 41 SHP File #2 55 Month Built 72 Year Built 76 Month No Longer Available? 80 Year No Longer Available? 84 Maybe Active Month in Pacific? 88 Maybe Active Year in Pacific? 92 Unknown -- looks like a Year 96 Surfaced Range 100 Surfaced Speed at which range is achieved 104 Submerged Range 108 Submerged Speed at which range is achieved 112 Number of Bow TT 116 Number of Stern TT 120 Torpedoes in Bow Torpedo Room 124 Torpedoes in Stern Torpedo Room 128 BLANK 255/255/255/255 Space 132 Number of Deck Guns 136 Deck Gun Caliber (in Inches) 140 Blank Spot? May Be Deck Gun Positions 144 Length 148 Beam 152 Height (or Draft) 156 Test Depth 160 Periscope Depth 164 Radar Depth 168 Periscope Height 172 Radar Mast Height 176 Unknown -- Tench is 30 180 Unknown -- Tench is 50 184 Top Speed Surfaced 188 Top Speed Submerged 198 Surfaced Displacement 208 Submerged Displacement 212 Displacement Coefficient 216 Surfaced Power 220 Submerged Power 224 Surfaced Speed Coefficient 228 Submerged Speed Coefficient 232 Unknown - Tench is 2097 236 Unknown - Tench is 2097 240 Number of Diesel Motors 260 Number of Electric Motors 264 Diesel Fuel (gallons) 268 Diesel Fuel Consumption Rate? 272 Surfaced Motor Coefficient Astern Modifier? 276 Surfaced Motor Coefficient STOPPED 280 Surfaced Motor Coefficient 1/3 Ahead 284 Surfaced Motor Coefficient 2/3 Ahead 288 Surfaced Motor Coefficient Standard Ahead 292 Surfaced Motor Coefficient Full Ahead 296 Surfaced Motor Coefficient Flank Ahead 300 Unknown Variable 244 Unknown Variable 248 Unknown Variable 252 Unknown Variable 256 UNKNOWN - 140 in Tench 304 UNKNOWN - 70 in Tench 312 UNKNOWN - 163 in Tench 316 Submerged Motor Coefficient Astern Modifier? 320 Submerged Motor Coefficient STOPPED 324 Submerged Motor Coefficient 1/3 Ahead 328 Submerged Motor Coefficient 2/3 Ahead 332 Submerged Motor Coefficient Standard Ahead 336 Submerged Motor Coefficient Full Ahead 340 Submerged Motor Coefficient Flank Ahead 344 Descriptive Text of Submarine Class 368 |
02-10-14, 02:08 PM | #30 |
Captain of the Nautilus
Join Date: Mar 2005
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Produced a file to crank out data for any sub in the game; here's a test run for slot 8.
NOTE: These are just integers; I still need to write code to output string data! Code:
********************************************************* * SILENT HUNTER COMMANDER'S EDITION EDITOR (SCED) v1.00 * ********************************************************* Slot 0 (Stock S-Class) Slot 1 (Stock Barracuda) Slot 2 (Stock Narwhal) Slot 3 (Stock P-Class) Slot 4 (Stock Salmon) Slot 5 (Stock T-Class) Slot 6 (Stock Gato) Slot 7 (Stock Balao) Slot 8 (Stock Tench) Choose Sub Slot: 8 DATA EXTRACTED FROM SUBS.DAT BELOW FOR YOUR SLOT CHOICE! Month Built :2 Year Built :1945 Month Unavailable :10 Year Unavailable :1945 Month Sent to PTO? :2 Year Sent to PTO? :10 Unknown Year Variable :1945 Surfaced Range :12000 Speed at Which Surfaced Range Achieved :10 Submerged Range :95 Speed at Which Submerged Range Achieved :5 Bow Torpedo Tubes :6 Bow Torpedo Reloads :12 Stern Torpedo Tubes :4 Stern Torpedo Reloads :6 Number of Deck Guns : 2 Deck Gun(s) Caliber (Inches) : 5 Length (ft) : 312 Beam (ft) : 27 Draft (ft) : 15 Test Depth (ft) : 400 Periscope Depth (ft) : 65 Radar Depth (ft) : 48 Periscope Height (ft) : 68 Radar Mast Height (ft) : 40 Displacement, Surfaced : 1860 Displacement, Submerged : 2428 Displacement Coefficient : 2438 Power, Surfaced : 5400 Power, Submerged : 2740 Surfaced Speed Coefficient : 351 << This might be water drag? Submerged Speed Coefficient : 688 << This might be water drag? Number of Diesel Motors : 4 Number of Electric Motors : 4 Diesel Fuel (Gallons) : 117000 Diesel Fuel Consumption Rate? : 7209 ENGINE COEFFICIENTS: ----------------------------------------------------------- Surfaced Astern Modifier : 100 Surfaced Stopped Coefficient : 0 Surfaced 1/3ds Ahead Coefficient : 40 Surfaced 2/3ds Ahead Coefficient : 93 Surfaced Standard Ahead Coefficient : 186 Surfaced Full Ahead Coefficient : 320 Surfaced Flank Ahead Coefficient : 400 Submerged Astern Modifier : 10 Submerged Stopped Coefficient : 0 Submerged 1/3ds Ahead Coefficient : 50 Submerged 2/3ds Ahead Coefficient : 120 Submerged Standard Ahead Coefficient : 190 Submerged Full Ahead Coefficient : 270 Submerged Flank Ahead Coefficient : 400 Muscellaneous Unknown Variables: -------------------------------------------------------------------------- It's highly likely that the missing variables (or possible variables) Maximum Flooding Level Capacity Maximum Compressed Air Capacity Maximum Oxygen Level Capacity Maximum Battery Voltage Capacity Are contained within these unknown variables: ----------------------------------------------------------- Unknown Variable #4 : 30 Unknown Variable #5 : 50 Unknown Variable #6 : 2097 Unknown Variable #7 : 2097 Unknown Variable #8 : 65536000 Unknown Variable #9 : 688128 Unknown Variable #10 : 1389363 Unknown Variable #11 : 2503475 Unknown Variable #12 : -372 Unknown Variable #13 : -186 Unknown Variable #14 : -93 Holding for acknowledgement. |
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