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05-11-10, 05:23 PM | #16 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
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Very nice Sung, can't wait to see how it develops!
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05-12-10, 07:35 PM | #17 |
Commodore
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Ok Sung, i gave it a try and i must say that i like it. The trading aspect is very interesting and somewhat addictive. I think the game concept have a pretty good potential if you elaborate it. Looks like you guys made a good start. I just hope it will not be one of the many projects that you have buried so quick.
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05-13-10, 03:43 AM | #18 |
Developer
Join Date: Mar 2008
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Thanks alot for the nice words.
I'm very hopfully to finish that project, because my teammate is very ambitious. The only problem for me is to have enough time to make all the gfx and sounds.
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05-21-10, 08:48 AM | #19 |
Developer
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05-21-10, 11:01 AM | #20 | |
Commodore
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Very neat Sung!
I like the archipelagos type of world, kinda reminds me on carrier command and zeewolf, a world of islands. This is a very good design decission and the random generation adds to the replayability a big time. Adding variabiliy to port layouts was an obvious and neccesary improvement that will round up the environment perfectly. Conquering archipelagos type of worlds is always outmost entertaining. Here are some of my suggestion that i think would add more dimensions to the game and make it very successfull: Quote:
When do you think will a save game feature be available ? That i give you so much positive feedback means something cause you know how relentless i am when it comes down to judging games. |
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05-21-10, 12:18 PM | #21 |
Developer
Join Date: Mar 2008
Posts: 335
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Uhh Deamon,
a very good critc and a lot of good ideas. Thanks for it! The trade part comes to an end in programming. We will include a logbook where you see the best trades and routes and also the ships you have captured... The next part to work on is the fighting part, because Pirates Empire will be a Pirates Game. And we will bring some luck aspects into the game. Like hunting treasure maps and discovering ancient cultures. Your idea to make some houses and manufacturs around the harbours is very nice. We will do this also. Stay on for the next demo version to test it
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05-21-10, 12:46 PM | #22 |
Commodore
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Looking forward to the next demo!
I like your ideas also, but think about the climate zone thingy cause beside the impact on the trading it also would add greatly to the immersion and eyecandy. |
05-27-10, 12:08 AM | #23 |
Developer
Join Date: Mar 2008
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual Last edited by Sung; 07-26-10 at 05:54 AM. |
05-27-10, 09:04 AM | #24 |
Commodore
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Good good, is there a save game option yet ?
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05-27-10, 01:03 PM | #25 |
Developer
Join Date: Mar 2008
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Not now. Today we are working on the code for fighting, canonballs and ballistic, watersplash and such things.
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05-29-10, 02:10 AM | #26 |
Developer
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We start to work on the fighting part.
First Step - The Canons Here is a short video (without eye candy) cya
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