SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-10, 11:37 AM   #16
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Even when submerged?
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 02-28-10, 11:40 AM   #17
CaptainNemo
Electrician's Mate
 
Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
Default

Sometimes

But that is not the problem we mentioned. Our problem is that the watch crew does not use their binoculars when surfaced. We think that could be the problem, why they don´t give us any information about the enemies activity. Hope I got that clear.
__________________



Last edited by CaptainNemo; 02-28-10 at 11:52 AM.
CaptainNemo is offline   Reply With Quote
Old 02-28-10, 11:49 AM   #18
Ship Hunter
A-ganger
 
Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
Default

The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...
__________________
Ship Hunter is offline   Reply With Quote
Old 02-28-10, 01:14 PM   #19
Denson
Seaman
 
Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Ship Hunter View Post
The problem is not only the "graphical issue" - the problem is, that the Watch-Crew and also the Sonar-Guy doesn't report ANY contacts! You can just stay 50 Meters away from a british destroyer - nothing happens. You can runder under a destroyer - sonar guy don't gives you any contacts and so on...
Crew cant be killed by a 12 inch battleship gun. They wont get carried away because of a DD

Ok seriously, this is a constant issue in your game? Reinstall, restart, try new campaign again etc.
Denson is offline   Reply With Quote
Old 02-28-10, 01:31 PM   #20
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Very interesting thread.
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote
Old 02-28-10, 01:47 PM   #21
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by Denson View Post
Crew cant be killed by a 12 inch battleship gun.
What do you mean by this? Are you playing SH5?
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 02-28-10, 01:50 PM   #22
Noren
中国水兵
 
Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
Default

He means that the guns of a BB cant kill individuals on the boat, but definately smash the sub to smithereens.
Noren is offline   Reply With Quote
Old 02-28-10, 02:00 PM   #23
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

So crew cant die in SH5? Is that confirmed by somebody who's actually played the game??
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 02-28-10, 03:31 PM   #24
Ship Hunter
A-ganger
 
Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
Default

But the Version you all play is also 1.05? Build 10th February 2010?

And no one in the US/Canada or somewhere else in the world has the problem of a "no talking"/"blind" crew?
__________________
Ship Hunter is offline   Reply With Quote
Old 02-28-10, 03:51 PM   #25
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.
THE_MASK is offline   Reply With Quote
Old 02-28-10, 04:42 PM   #26
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.
Nothing to be surprised, it is after all the same engine as in SH3 and SH4...
TH0R is offline   Reply With Quote
Old 02-28-10, 04:45 PM   #27
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,035
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by sober View Post
Sub on rails . The sub should move up and down like the sub in my signature video . This would really bring the immersion up to a new level.
This. It's starting to be pretty unforgivable that they keep ignoring this.
Dowly is offline   Reply With Quote
Old 02-28-10, 06:15 PM   #28
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Dowly View Post
This. It's starting to be pretty unforgivable that they keep ignoring this.
this explains what is happening .
THE_MASK is offline   Reply With Quote
Old 02-28-10, 08:13 PM   #29
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
Default

Bugs found in 10 minutes so far:

-When loading a save game from the main menu while your sub is in the U-boat pen, the sub sinks completely below the surface for 3-5 seconds, then re-surfaces.

-The hardware detection tool that runs after the installation says I have 1 gig of RAM when I have 5 gigs. (Win7/64bits)

-It's been mentioned before but Observation scope is always raised when loading the game.
__________________

11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender

Last edited by etheberge; 02-28-10 at 10:07 PM.
etheberge is offline   Reply With Quote
Old 02-28-10, 09:27 PM   #30
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Crews aboard ships that you attack don't react to attacks... or sinkings. These guys even keep looking relaxed standing on deck and smoking in the midst of giant oil fires and at the bottom of the sea.

Should be an easy fix


Otherwise, lots of silly clipping/movement issues with crew members in the control room.



However I'm quite taken with just how stable this game seems overall. So far, oddly enough, all the real issues I found are just surface glitches, not truly broken code.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.