SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
09-12-21, 09:35 AM | #16 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
|
Yep, the issue of 'ships in my port' needs to be fixed. It makes this mod almost unplayable early war.
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
09-14-21, 10:19 PM | #17 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
|
Just got slammed while I was docked by a 'friendly' while I was in port. Had 9 sailors wounded and we had leaks a plenty in the bow of the boat. I had to reload.
At least until we can get this fixed, is there a way we can take out the "Friendly" convoys?
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk |
12-01-21, 08:34 PM | #18 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
|
to get to the point !
Hm that sounds good .. I would want to decorate the interior a bit .. The kinematics are great .. but expandable .. seriously. to get to the point .... how do you get the individual folders.. i mean the hidden .. to see ..
Last edited by Tomi_099; 12-01-21 at 09:09 PM. |
12-12-21, 08:51 PM | #19 |
Silent Hunter
|
Tomi - excellent screenshots, well done! Are you still going to release your Silent Hunter 4 work?
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
Tags |
uboat, uboat expanded |
|
|