SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-11-10, 03:53 AM | #16 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
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Outstanding piece of work matey. Congrats
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10-17-10, 10:54 AM | #17 |
Gunner
Join Date: Apr 2005
Posts: 91
Downloads: 244
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Makmann,
I managed to move the icons (shell) and progress bar shells in the window of cannon fire and the AA. (Thus it is no longer in view of Deckgun) Menu in 1024x768, at G38, G39, G3A: change all Pos: 1 digit (9 ..) add 300 (12 ..). Sincerely, Claude |
10-19-10, 11:36 AM | #18 | |
Hellas
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Quote:
shell's icons was not a problem but the loading bar was the problem. how do you replace the loading bar,from which entry ? i remember that no entry in menu_ini is effecting the loading bar so i am really curious...
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10-20-10, 02:32 AM | #19 |
Gunner
Join Date: Apr 2005
Posts: 91
Downloads: 244
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It seems like G38 i10 , G39 i10, G3A i10 , in any case it works with me: the whole block icons / load moves.
Cordially Claude. |
10-22-10, 11:19 AM | #20 | |
Hellas
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Quote:
anyway....maybe is the combination of all values that moves the loading bar to the right...will look at it . thank you for your observation !
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10-22-10, 09:48 PM | #21 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
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Quote:
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10-23-10, 01:54 AM | #22 |
Gunner
Join Date: Apr 2005
Posts: 91
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Makmann,
I rechecked the menu 1024_768, all the "pos:" (1st group of numbers) are changed, in groups G38, G39, G3A, from I2 to I10. All. And the case works! To you. Claude. |
10-23-10, 04:29 AM | #23 |
Weps
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
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Looks awesome makman94. Good screenies. One question, do I lose the waves when I zoom in with scopes? I remember OLC battled this problem, and if I remember, the only way around it was to have just one fixed zoom level. Thanks.
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10-26-10, 01:56 PM | #24 | ||
Hellas
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Quote:
Very nice finding from you !release it if you like Quote:
yes , you 'lose' the waves (and yes ,only when you use one fixed zoom level is 'solving' this)
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10-26-10, 02:13 PM | #25 | |
Hellas
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Quote:
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10-28-10, 08:21 AM | #26 |
Gunner
Join Date: Apr 2005
Posts: 91
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Quote:
Makman94 oh yes Claude ! it is working !! Very nice finding from you !release it if you like It's free and public |
11-01-10, 02:10 PM | #27 |
Seaman
Join Date: Jun 2010
Location: Bath, UK
Posts: 37
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1920x1200
Things don't look too good on my screen at 1380x so I use the mod below to set the resolution at 1920x1200, I also set the resolution setting in Main.cfg for good measure although I'm not sure if it has any effect.
SH3_XPSP2_Res_Fix_for_1.4b Yes, I know this mod scales but it makes the game playable and everything look sharp without any bit flicker. The only draw back I've experience when running on Windows 7 is that the screen capture is intermittent, working only occasionally and more often or not crashing the Silent Hunter 3. I hope this info shall be useful for anyone wanting to enjoy this fabulous piece of user interface design. Thanks to everyone involved! |
11-03-10, 04:24 PM | #28 |
Seaman
Join Date: Jun 2010
Location: Bath, UK
Posts: 37
Downloads: 112
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11-07-10, 10:51 AM | #29 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
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I'm trying out this GUI for the first time...Very nice work! Having used OLC for a number of years, a lot of it is very familiar. However, there are a number of differences.
Has anyone produced a PDF manual as a guide to the interface and manual trageting using MaGUI's tools? There are virtually no instructions with the mod. Last edited by sabretwo; 11-07-10 at 05:41 PM. |
11-09-10, 09:55 AM | #30 | |
Hellas
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Quote:
of course you will find a lot similarities with Olc's gui becuase the MaGui is builted on Olc's gui . It is Olc's gui with many addings-changes now, about your question : for every new tool that Magui has added ,there are manuals-infos in the ''documents for tools of MaGui'' . all the other tools (that allready been there...like the aob rings--read Manos Optics text for more info--or the front side of attack disc...just to name some) are working with the same way and is discussed many many times in forum. bye
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