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03-09-10, 05:11 PM | #16 | |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 167
Uploads: 0
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Quote:
I suppose it would still make sense if you have the KDB hydrophone, which is supposed to be more sensitive than the GHG hydrophone but only works when you are submerged. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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03-09-10, 05:36 PM | #17 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep. Played the game a bit more today, and it seems they got that right.
If you have the GHG installed you will pick up contacts on the surface. If you install the KDB you will not pick up contacts on the surface. The game is modeling this correctly, so I do not think my mod is needed. I'll leave it in downloads in case anyone wants it, but personally, I am now running my game without it. |
03-10-10, 03:40 AM | #18 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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...except that the KM developed Balkongerat for the express purpose of seeing if a hydrophone array could be developed that could pick up sound contacts on the surface.
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03-10-10, 05:41 AM | #19 |
Seasoned Skipper
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Pardon my ignorance, but what is Balkongarat? Is it either of the two hydrophone systems in SH5?
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03-10-10, 09:17 PM | #20 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Balcony Apparatus. It came into use in 1944. It's currently not used by the game but the files for it do exist.
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ROW Sound Effects Contributor RFB Team Leader |
03-11-10, 12:41 AM | #21 |
Seasoned Skipper
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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So you're saying that the GHG gear should not get sound contacts on the surface?
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03-11-10, 01:13 AM | #22 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Quote:
I installed the upgrade right after the turorial. |
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03-13-10, 04:26 AM | #23 | |
Sailor man
Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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Quote:
I've to dive several meters more for the hydrophone to become active. This is around 14 meters depth and then my periscope is getting splashed by waves and becomes useless. I don't know how this mod works and if you can adjust at what depth it becomes active. If so, would it be possible to have it become active at 9 meters depth? At around 10~11 meters the periscope is usable during heavy seas |
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03-13-10, 10:54 AM | #24 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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OK, I have tweaked it slightly. The download link now takes you to version 2. Should be able to get contacts at 10-11 meters depth.
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03-13-10, 04:50 PM | #25 |
Sailor man
Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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Great work Sergei, thanks a lot for the minor adjustments
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01-20-13, 03:20 AM | #26 |
Swabbie
Join Date: Nov 2010
Posts: 13
Downloads: 55
Uploads: 0
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U-22
thank you very good mod
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01-20-13, 04:40 AM | #27 |
Navy Seal
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This mod is for an old version of SH5
You should try TDWs no hydro on surface |
04-29-24, 03:43 PM | #29 |
Sea Lord
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Yes if you give the order to the operator...no
Last edited by Kal_Maximus_U669; 04-29-24 at 04:09 PM. |
04-30-24, 03:59 AM | #30 |
Samurai Navy
Join Date: Apr 2005
Location: Paris
Posts: 584
Downloads: 568
Uploads: 0
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On the surface, the operator is not listening, but the thing keeps running - nothing serious, just a game anomaly.
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