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Old 07-04-20, 05:58 AM   #1
Polak2
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Brothers Marek Španěl, and Ondřej Španěl established Bohemia Interactive also some 20 years ago. Operation Flashpoint and then Arma 1,2,3 and few other good games and simulations. There were some serious ups and downs in their career, but they persisted and the rest is history.

The problem and difference is that 20 years. Things were little different then than they are now. Especially for a niche and complex simulators. If you have drive and perhaps some financial support do some more serious market research and then consider if still go for it. High chances really are that the research will tell you: forget it and better quickly swim back to the shore. Its a pity, but its a true and harsh reality of today's life.

Wish you all the luck nonetheless!
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Old 07-05-20, 03:46 PM   #2
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Originally Posted by Badger343rd View Post
It's pretty simple what we want....Dangerous waters with cold waters graphics

BUT...If I may suggest...

Make a free base game with 1 platform to populate servers ,and make all subsequent platforms as DLC

I second this. I think the DCS model is definitely something to consider.
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Old 07-07-20, 12:19 AM   #3
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Sonar screens, TMA calculations, time compression of X1 are some of what I think a Modern sub sim should have. My 2c here. Dangerous Waters despite old is still my favorite Mod sub sim. Sorry 688 folks...
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Old 07-07-20, 12:51 AM   #4
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Originally Posted by Polak2 View Post
Brothers Marek Španěl, and Ondřej Španěl...
Wish you all the luck nonetheless!

We truly appreciate the fact that you want to see this project alive on your screens and you also want us to be cautious about it. Not to crash on a reef some kind.
We are seriously considering all your thoughts no matter what.



Quote:
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...Make a free base game with 1 platform to populate servers ,and make all subsequent platforms as DLC

Quote:
Originally Posted by FPSchazly View Post
I second this. I think the DCS model is definitely something to consider.

We also like the way DCS is distributed but keep in mind Eagle Dynamics before getting into the DCS series of products first sold LockOn with UBI later Flaming Cliffs as independent producer, then Black Shark, then A10 etc.

Essentially we are talking about an evolution of the same product that ended up on the DCS platform and the way it is distributed today.


My personal thought on this matter is that first we have to produce and sell the first MNW and may it becomes the DCS of the oceans on the years to come.



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Sonar screens, TMA calculations, time compression of X1 are some of what I think a Modern sub sim should have. My 2c here. Dangerous Waters despite old is still my favorite Mod sub sim. Sorry 688 folks...
Agreed and thanks!
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Old 07-07-20, 10:00 AM   #5
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We also like the way DCS is distributed but keep in mind Eagle Dynamics before getting into the DCS series of products first sold LockOn with UBI later Flaming Cliffs as independent producer, then Black Shark, then A10 etc.

Essentially we are talking about an evolution of the same product that ended up on the DCS platform and the way it is distributed today.

My personal thought on this matter is that first we have to produce and sell the first MNW and may it becomes the DCS of the oceans on the years to come.

This is a good point. I had not considered the initial stages of that type of software release. Eagle Dynamics seems to have built up a base of capital prior to let DCS have a free base game. Then, I wouldn't advocate a free base game with the users paying only for additional modules if it meant microtransactions and ads and all that stuff to make a free base game feasible initially. Perhaps a hybrid between the DCS model and the traditional model - a (somewhat reduced) charge for the base game and then pay money for additional modules. Of course, I'm not here to tell you what the best financial model is for your game, I just find it a very interesting topic in terms of what it takes for sims to survive in this modern video game era.
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Old 07-09-20, 12:13 AM   #6
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This is a good point. I had not considered the initial stages of that type of software release. Eagle Dynamics seems to have built up a base of capital prior to let DCS have a free base game. Then, I wouldn't advocate a free base game with the users paying only for additional modules if it meant microtransactions and ads and all that stuff to make a free base game feasible initially. Perhaps a hybrid between the DCS model and the traditional model - a (somewhat reduced) charge for the base game and then pay money for additional modules. Of course, I'm not here to tell you what the best financial model is for your game, I just find it a very interesting topic in terms of what it takes for sims to survive in this modern video game era.

It is interesting, this is actually the whole point of this thread isn't it?

Let me tell you something you already know...


Every single member of this site and that includes you and me knows what the features of MNW or any equivalent project should be. Maybe with some fluctuations or special preferences but we all do.
The big question is: "Should I spend the money to build it?"


You are on the right track of saying what is in your mind, no problem there.


Modern video game era!


I have no actual proof on what I am going to say. It is my personal opinion.
Simulators do not belong in the same market group as the rest video games.
A simulator designer/developer is addressed to a specific target group of educated individuals regarding a very specific topic and he is responsible to make this product last long.
The only common thing between video games and simulators is that they are sold by the same channel of distributors and that is something that comes from the 80s.
Back then the whole pc gaming community was assembled by those educated individuals (hobbyists) were today it is mutated into a retail market.


We have to be careful not to fall into the retail net.
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Old 07-09-20, 04:22 PM   #7
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In today's rather tough market and job environment, there is IMHO only one way to fulfill someone's desire and dream to create simulation seriously reflecting any complex modern technology.

And this way is to do it on your own and in your free time!

Short of inheritance or winning the lottery to prop your and your family financial needs try to get a steady and possibly not too demanding day job and without any extra external pressure from anybody but yourself start building your dream. I know this from my personal experience, that this way is the safest recipe for success and it works in most situations and circumstances.

It is true that it may take much longer, but it can be done without risk to anyone yourself including. It will work unless YOU change your mind or lose YOUR enthusiasm for the Project and then it is not too much of a big loss ... except for your own free time.

So Good Luck!
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Old 11-14-20, 04:25 AM   #8
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Nuke Modern naval warfare??

I hear there is a demo of the game modern naval warfare, is this demo available for download to try? And can it be made to walk through the sub to say play basket ball and check out the reactor ect, if it were that way, that would be cool because a contact could have snuck up on you out of no where like an enemy sub that was tracking you in the baffles and fire on you to catch you by surprise,,,, that is an idea at the least in this time and age submarines are sometimes quiet and can be tracking you so the game should have that feature it would make it very interesting... keep you on your toes.
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Old 11-14-20, 04:34 AM   #9
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Default Sub sim mod idea

It would be a good idea if there could be secrete missions for a sea wolf sub to go and rescue submarine crews trapped inside submarines and you have a mini rescue sub that you launch, you have a certain time to get there and rescue them with other enemy ships and subs looking for it that might be responsible for sinking it where as you might have to take them out (before the time is up) or take a chance and try and sneak in to rescue them... the mini sub might have to make several trips also.
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Old 11-14-20, 01:33 PM   #10
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I hear there is a demo of the game modern naval warfare, is this demo available for download to try? And can it be made to walk through the sub to say play basket ball and check out the reactor ect, if it were that way, that would be cool because a contact could have snuck up on you out of no where like an enemy sub that was tracking you in the baffles and fire on you to catch you by surprise,,,, that is an idea at the least in this time and age submarines are sometimes quiet and can be tracking you so the game should have that feature it would make it very interesting... keep you on your toes.
There is no demo. There is a technical piece of software pre-pre-alpha for the investor/producers to show them the concepts of the sim (how it will work, how will be the graphics , ...) and it is not for public release.
If there is a demo it will be in one year or more. The sim is not even a newborn.

No walk around and the reactor don't even think about it. Have you ever see an image of a US nuclear submarine? NO because it's is classified. even the SSN-571 witch is a museum you can't see the reactor room.
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Old 11-14-20, 10:25 PM   #11
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Not an American Reactor but heres a Russian one it an OK-650B from TK12 a project 941 Akula (NATO Typhoon)

https://www.flickr.com/photos/131313...7704769063054/
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Old 03-21-21, 05:42 AM   #12
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Icon14 Hello sir

: Kaleun_Salute:

Is there any way to support you financially, the game seems quite interesting as soon as it comes out I'll buy it ...
But I know that people in particular like those who created the cras dive are small or even a single person in the team, so I would be interested in making you perhaps a donation.
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Old 03-22-21, 12:29 PM   #13
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: Kaleun_Salute:

Is there any way to support you financially, the game seems quite interesting as soon as it comes out I'll buy it ...
But I know that people in particular like those who created the cras dive are small or even a single person in the team, so I would be interested in making you perhaps a donation.

Thank you for your kind proposition. The project is fully funded at the moment and it has become our studio's main project. We are giving our best efforts to bring MNW into fruition.
It is a great challenge so far but we are confident that a beautiful result will come out of it.


Cheers,


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Old 04-06-21, 06:36 PM   #14
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Thank you for your kind proposition. The project is fully funded at the moment and it has become our studio's main project. We are giving our best efforts to bring MNW into fruition.
It is a great challenge so far but we are confident that a beautiful result will come out of it.


Cheers,


I know it doesn’t make sense what I’m going to say, but if I had the money, I would definitely finance your project. The game looks OUTSTANDING and it has a SOMA vibe..
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Old 04-07-21, 12:27 AM   #15
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I know it doesn’t make sense what I’m going to say, but if I had the money, I would definitely finance your project. The game looks OUTSTANDING and it has a SOMA vibe..

Well, you might not being able to help on the process of its development but you can definitely help for its future. At the day of release...


Just buy it
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