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04-20-07, 03:55 PM | #16 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
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one more mirror for high res version http://www.mediafire.com/?1mayy2ymgmj
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04-20-07, 04:22 PM | #17 |
Pacific Sub Expert
Join Date: Aug 2006
Location: Las Vegas, Nevada
Posts: 148
Downloads: 56
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Very nicely done!!
I'm impressed. groetjes,
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Gino |
04-21-07, 02:15 AM | #18 |
Electrician's Mate
Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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i bumb this
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04-21-07, 03:16 AM | #19 |
Frogman
Join Date: Jan 2007
Location: Near Paris
Posts: 294
Downloads: 110
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Excellent !!
Those tutorial videos are pure gold for me to learn ; Many thanks. I want more |
04-21-07, 04:47 AM | #20 |
Watch
Join Date: Mar 2005
Location: San Francisco
Posts: 16
Downloads: 2
Uploads: 0
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Thanks for this tutorial. Watched it at work and got excited to come home and practice it.
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04-22-07, 04:35 AM | #21 |
Loader
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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Really super video Werner.
You have opened, for me, an unknown area of SH4. This is very exciting as before I had only been used to 'auto firing and target aquisition', now there is a whole new world before me. Many, many thanks. Now just a couple of questions concerning the whole procedure. I notice on your video you show the target position and course on the attack map as being in white. With my setup there is no target pos or course shown on the attack map (100% realism). Is it necessary to update the AOB prior to firing the torps as you do not seem to mention this, or maybe I have missed it. I have set up a couple of scenarios with the mission editor so that I can practice your method, and also a couple with good visibility so that I can also do some practicing on visual target aquisition. This has all come about from looking at your tutorial. Once again, many thanks from an Englishman in Hamburg ! |
04-22-07, 05:07 AM | #22 |
Shore leave
Join Date: Mar 2007
Posts: 70
Downloads: 95
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Very nice hit and a good couple of hits..
Thank you for the video.. however it has brought a question to my mind.. will post it in a new thread.. |
04-22-07, 05:14 AM | #23 |
Swabbie
Join Date: Apr 2007
Posts: 7
Downloads: 45
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Werner,
Thanks alot for the tutorial; very good and helpful for a new player. One question though: isn't it risky to fire at an unidentified target? Have you never sent an allied ship to the bottom using this technique? cheers Noisy H. |
04-22-07, 05:25 AM | #24 |
Watch
Join Date: Aug 2006
Location: Germany
Posts: 25
Downloads: 1
Uploads: 0
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Very good Tutorial. Your voice and "accent" was easy to understand
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04-22-07, 07:32 AM | #25 |
Nub
Join Date: Dec 2005
Posts: 2
Downloads: 28
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Outstounding Video and information, im going to have to watch a couple times to get the hang of it, but im sure with this it will all work out.
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04-22-07, 09:24 AM | #26 | |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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Quote:
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04-22-07, 09:26 AM | #27 | |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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Quote:
But from historical books i know that it happened actualy quite often that friendly ships where sank because of wrong identification or blind shots. |
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04-22-07, 11:02 AM | #28 |
Swabbie
Join Date: Jul 2002
Location: Staffordshire, England
Posts: 11
Downloads: 23
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An excellent tutorial! I have learn't a lot from this. Thank You for the time and effort you put into making it.
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04-22-07, 11:02 AM | #29 |
A-ganger
Join Date: Apr 2005
Posts: 76
Downloads: 40
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Very nice WernerSobe. I like the accent too
This will help many who wonder how it is done.
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Dragon Uss_Nogard_SS56 "Thanks to Ubi Soft and the Silent Hunter Wolves of the Pacific Team, and all the modders from around the world." |
04-22-07, 11:57 AM | #30 |
Loader
Join Date: Apr 2005
Location: Texas
Posts: 86
Downloads: 23
Uploads: 0
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Thanks much needed.
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