SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-13-17, 01:36 AM | #16 | |
Electrician's Mate
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Quote:
Go to MODS/USS_Requin_whatever/Data/UPCData/ and rename UnitPart8Requin to UnitPart10Requin That's because TMO has 2 additional boats added taking up the UnitPart 8 & 9. |
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01-13-17, 01:38 AM | #17 |
A-ganger
Join Date: Jan 2014
Location: Netherlands
Posts: 72
Downloads: 208
Uploads: 4
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Great! When I get back home, I'll test it and upload an update with TMO compatible version!
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01-13-17, 02:07 AM | #18 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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That will just pass the problem on to whatever unit uses UnitPart1. To truly fix the problem you need to combine the hull and conning tower files throughout the mod. I downloaded the mod and gave it a look over, I've got some feedback and advice for you when I get back home. But overall a pretty solid mod.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
01-13-17, 02:41 AM | #19 | |
Electrician's Mate
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01-14-17, 12:01 AM | #20 |
Stowaway
Posts: n/a
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Great sub, thank you!
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01-15-17, 06:07 AM | #21 |
Stowaway
Posts: n/a
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not bad for a first mod, but still a lot left to be done. KEEP UP THE GOOD WORK, Comrade!
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01-18-17, 08:52 AM | #22 |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Nice work on the models, I'm just getting back into SH4 after years away and this has peaked my interest. The USN did so many things with the "fleet boats" after the end of the war ("Migrane" radar picket conversion, launch platform for the Loon and Regulus cruise missiles, hunter killer, conversion, sonar test bed, ect.) so you have all kinds of possibilities.
I like your "North Atlantic" type sail, but I was wondering if you planned to do anything earlier (I think the North Atlantic type came out in around the late 50s, in line with the GUPPY III program, it was mostly built out of fibreglass from what I recall) like the early GUPPY I sail on Odax and Pomodon? My main reason for asking is that its just a bit closer to wartime. Anyways thanks for sharing your mod and I look forward to whatever else you have planned, you seem to be off to a great start.
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01-18-17, 12:46 PM | #23 |
A-ganger
Join Date: Jan 2014
Location: Netherlands
Posts: 72
Downloads: 208
Uploads: 4
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Hey The Bandit, thanks for the kind words! I'm not planning on making earlier versions right now, but i might make some in the future! i hope you enjoy my subs!
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01-19-17, 04:17 AM | #24 |
Watch
Join Date: Feb 2014
Posts: 23
Downloads: 113
Uploads: 0
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The mod looks and plays great!!
I used to play TMO or vanilla, recently started with FOTRS, is it compatible with that? |
01-19-17, 07:45 AM | #25 |
Navy Seal
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I can't tell you about FOTRS, but with FOTRSU either it is compatible or it WILL BE! That's a promise. Just give us a little time to get to it.
Then we'll be coordinating with Jester to release a Certified FOTRSU plugin. I'm just speculating here, but that could possibly also make it compatible with TMO and FOTRS.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
02-25-17, 06:30 PM | #26 |
Bilge Rat
Join Date: Jul 2014
Posts: 1
Downloads: 107
Uploads: 0
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Don't even see it it in my menu :-(
Im using TMO, RSRD and opsmonsun
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Still playing SH 4! |
06-13-24, 03:50 AM | #27 |
Cadet
Join Date: Jun 2023
Posts: 2
Downloads: 28
Uploads: 0
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no functional snorkel?
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Tags |
guppy, mod, requin, submarine, uss |
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