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02-17-15, 08:19 PM | #16 |
Best Admiral in the USN
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Welcome aboard guys! I'm getting the basics of what I know written down(its not much BTW) to get the guide started still but it should be up within a few days.
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02-17-15, 08:21 PM | #17 |
Silent Hunter
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I'm not really a noob modder. But there still is a lot I don't know, despite modding the series for almost 10 years! It looks like I'm one of the only older modders still actively working on a major mod, so I'd be happy to help out.
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02-17-15, 08:23 PM | #18 |
Best Admiral in the USN
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Anything you can add to the guide would be a great help.
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02-18-15, 04:41 PM | #19 |
Sailor man
Join Date: Dec 2014
Posts: 45
Downloads: 16
Uploads: 0
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@Merc4ulfate: sound-files are in Data/Sound.
Sonar-Sound is amb_hydrophone and ships you listen to yourself have exampleship_hyd. greetings Jolie |
02-18-15, 06:57 PM | #20 |
Pacific Thunder
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Found it. I'd like to participate please. I'm a little rusty however I have some good notes that might blow the cobwebs out.
I started simple 'modding' by following this old topic from Mush Martin back in 'the day': http://www.subsim.com/radioroom/showthread.php?t=128825 It helped me learn quite a few things and may help others. edit: I have used S3D for editing *.sim & *.dat files a little but am lost beyond that. I 'shiver me timbers' even thinking about nodes but do want to learn more about this powerful tool. Last edited by aanker; 02-18-15 at 08:15 PM. |
02-18-15, 07:08 PM | #21 |
Village Idiot
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How detailed on subjects do you want to get?
What areas do you want info on? 3d subjects, import/export, S3D how to, or just text editing files? Easy subjects or advanced? |
02-18-15, 09:49 PM | #22 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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What I am looking to do is add random ambient sounds through the hydrophone when listening manually. There is only one ambient sound but I want to make it longer and add some sounds to it or make it random so that more than one file could be brought up if your listening manually.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
02-18-15, 10:56 PM | #23 | |
Best Admiral in the USN
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Quote:
Also I really need to download S3D and start messing with it. Been wanting to adjust the deck gun strength ever so slightly for ages on pretty much every mod. Aiming to have it take 10 hits max to sink a ship if you get them all under the water line. |
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03-03-15, 09:04 AM | #24 |
Gunner
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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I'd like to change two defaults for torpedo settings:
1. Speed defaults to "High" 2. Depth defaults to "6 feet" Anybody know where to change this? I'm thinking it must be an easy fix. Menu settings? |
03-03-15, 01:40 PM | #25 |
Best Admiral in the USN
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Think speed is in the DAT files for them. Depth default might be as well.
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03-03-15, 03:33 PM | #26 |
Officer
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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for torpedo speed and depht enter in library> torpedo/torpedoes_us.sim with s3d
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03-03-15, 03:40 PM | #27 |
Village Idiot
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03-03-15, 11:28 PM | #28 |
Gunner
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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Admiral, Klaus,
Many thanks! I opened torpedoes_us.sim with S3D. How do you know which torpedoes are which? (all are amun_torpedo_xxx or similar.) I'm not sure that is the file I'm looking for though. I'm just trying to get the Mk 14 to default to high speed and 6 ft depth (the settings on the left torpedo panel in any of the scope views or attack map.) I almost never shoot them at low speed so would just like the default to be set to high instead of having to change it every time. The 10 foot depth default is ok, but 6 is better! (Reading "Clear the Bridge" by O'Kane, and finding that he (and I suspect most others) pretty much always set depth to 6' unless choppy seas warranted deeper, in which case he would set them all the way down to 10!) I'm liking this thread, if for nothing else, for enabling people like me to ask dumb questions! Last edited by pdiddy; 03-05-15 at 08:37 AM. Reason: addition, clarification |
03-07-15, 04:39 PM | #29 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,753
Downloads: 1390
Uploads: 0
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I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one and change the start date and sub avaibilty date
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
03-07-15, 05:32 PM | #30 |
Village Idiot
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