SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-31-08, 04:11 PM | #16 |
Sea Lord
Join Date: Feb 2007
Location: UK
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The first port of call will be to reskin the U-Boat's so they look less like they were made of scrapmetal.
Rust removal! number one priority. |
01-31-08, 06:16 PM | #17 | |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
Posts: 3,902
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Well, here's another nice mess you've gotten me into. |
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02-01-08, 05:00 AM | #18 | |
Lucky Jack
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02-01-08, 11:58 AM | #19 |
Chief of the Boat
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LOL
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-01-08, 12:18 PM | #20 | ||
Rear Admiral
Join Date: Mar 2005
Posts: 13,224
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02-01-08, 12:24 PM | #21 |
Lucky Jack
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ROFL! Didnt even notice that when I made it! :rotfl:
Abit like this screenshot of the new IL2 1946 4.09beta patch posted by Zorin at Battle-Fields.com forums:rotfl:: |
02-01-08, 01:21 PM | #22 | |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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I guess you're right, as long as you're not implying that I'm also pro releasing unfinished products that the modders can fix...
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With strength I burn... |
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02-01-08, 01:29 PM | #23 | |||
Lucky Jack
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02-01-08, 01:34 PM | #24 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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BTW very poor scale on that head :P
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With strength I burn... |
02-01-08, 01:51 PM | #25 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Who's that guy in front of game box with the HUGE head ? :p
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02-01-08, 06:58 PM | #26 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
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Some more thoughts, I wonder if the crew are interactive, as in SH3, probably not!
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Sub captains go down with their ship! |
02-01-08, 07:35 PM | #27 | |
Lucky Jack
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02-01-08, 07:52 PM | #28 | |
Navy Seal
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Honestly, I know what a dev team like this has to work with. You guys have done a great job so far and if this is the one available way to keep supporting both SHIV and its community - roll on! |
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02-01-08, 08:03 PM | #29 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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02-02-08, 08:23 AM | #30 |
Navy Seal
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Hope this is a trend
There's no reason that all the work done so far can't be leveraged into a series of add-ons. A destroyer command add-on is just one possibility. Everyone is clamoring about an Atlantik version, you KNOW in a year the timing would be perfect.
One thing is sure: in the simulation market (which is bafflingly small considering that is what computers were for in their infancy. Even spreadsheets were sold based on their ability to simulate), it is much easier to sell additional products to your existing customers than to develop new customers. Also, existing customers will be more willing to support a franchise they care about by paying full price to support the company which produces it. As far as differing interfaces go, I'm a keyboard guy and SH3 and SH4 are nearly identical in that regard. Insert/delete to raise and lower the observation scope and pgup/pgdown to raise and lower the attack scope. And the devs made the entire keyboard programmable, so how can ANYONE complain about the interface????? Frankly, there's astounding quality here and much of the time we're (including myself here) blind to it. Guess I'll have to abandon my Holy Grail of imperial measurements :rotfl: and play metric with the add-on. I hope it's metric only while you're on a U-Boat. It should be imperial only on an American submarine! Force the metric slaves to learn the superior system and they will learn to love it. But only in SH4 Pacific, please.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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