SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-27-16, 02:11 PM | #16 | |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
Uploads: 0
|
Quote:
The lack of GUI is in fact a realism choice. We decided on this design in order to enhance the feeling of really being on the sub. We belive that a first-person game like ours really benefits from it. /Einar |
|
05-27-16, 02:43 PM | #17 |
Hellas
|
how did i have missed this so long ?
everything i saw on videos is on my likes for a sim !! surelly the best effort i have seen so far ! Amazing work in the hydrophone-radar room something that is really missing !! (especially the hydrophone device totally captured me !) Amazing work on the map too and especially the ruler with the active accurate range marking plus the relative to boat bearings is exactly what is needed there ! you guys know very well what you are doing ! for the periscope i would like to see a horizontal split prism too for getting AoB and also the rangefinder Definetely i will put some money to your kickstarter page ! A big bravo to you guys !
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
05-27-16, 03:14 PM | #18 | |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
|
Quote:
PS should we always leave the port as 7777 or would that have to be changed for some reason? Hey Neal I would love to try and connect to your game, however by now I'm sure I have missed the window in which you were hosting. If you would like to try again sometime this evening say around 7pm central time or perhaps some other time I would be up for it. |
|
05-27-16, 09:01 PM | #19 |
Born to Run Silent
|
Ace, I should be available tomorrow all day, stuck in Charlotte, NC and looking for some guys to try this game with. Ping me here or meet me in Teamspeak.
__________________
SUBSIM - 26 Years on the Web |
05-27-16, 09:03 PM | #20 | |
Born to Run Silent
|
Quote:
IP changed....
__________________
SUBSIM - 26 Years on the Web |
|
05-28-16, 05:09 AM | #21 |
Electrician's Mate
Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
|
Im running the sub single handed at the moment, and preparing to be able to understand all the stations in order to help crew when they join in.. also have a teamspeak server ready to go. Send me a pm if interested in setting up a time to join.
The radio room does use real morse code by the way, and allows sending encrypted messages to other subs on various frequencies.. (chat channels with enigma) - big thumbs up!
__________________
You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
05-28-16, 09:18 AM | #22 |
Born to Run Silent
|
on Subsim's TS now, in the Atlantic room
__________________
SUBSIM - 26 Years on the Web |
05-28-16, 12:22 PM | #23 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
|
hey Neal, I should be able to play in about 2 or 3 hours from the time of this post but perhaps even sooner than that
|
05-28-16, 12:29 PM | #24 |
Born to Run Silent
|
ok, cool, I will be standing by. Yell my name, sometimes I cannot tell if it is the game shouting at me for my terrible driving or people in TS. I've already been sunk by aircraft while futzing around in the engine room, what a shock that was!
Be sure you have the game downloaded and installed, once we get in the game I will be glad to assist with playing (from what I know so far).
__________________
SUBSIM - 26 Years on the Web |
05-28-16, 01:04 PM | #25 |
Born to Run Silent
|
Well, just tried a coop game with a guy, but we were unable to connect in the game.... I have sent a message to the devs, maybe they can provide a procedure.
__________________
SUBSIM - 26 Years on the Web |
05-28-16, 02:20 PM | #26 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
|
hmm I wonder if you were running into the same problem my friend and I were running into, the devs have suggested it may be a firewall issue and that they are currently working on a tutorial. I believe I have allowed the game through the firewall but I have been unable to test this so far. also I wish the firewall and Norton were a little more transparent in what it blocks cause I could never find evidence of it blocking the game before I made changes to the settings but I guess it could also have been my friends firewall blocking him from connecting to me also.
|
05-28-16, 03:16 PM | #27 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
If you have the time, I could recommend visiting the HMS Nordkaparen which is a museum sub in Gothenburg. It could be most useful for getting the interior of the sub looking right. There is also the U-3 in Malmö.
|
05-28-16, 03:35 PM | #28 |
Electrician's Mate
Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
|
I am in subsim teamspeak now, ready to test multiplayer - and can stay for a few hours.
Edit: Over the internet didn't work with two people who came on teamspeak, but we are now looking to try LAN in our own homes by running two pc's.. to confirm that portion of the networking is "working or not". Will update later. (I hosted and port forwarded 7777 and setup my internal ip to be used as seemed necessary)
__________________
You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 Last edited by Cpt-Maxim; 05-28-16 at 04:34 PM. |
05-29-16, 04:21 PM | #29 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
Uploads: 0
|
Setting up the game
Several people have contacted us and reported that they cannot connect through the internet.
It seems that the (poorly documented) library we used to make the networking portion of the game doesn't handle NAT punchthrough natively, meaning that if the host is behind a router, the connection will fail. This means that the host will have to configure their router to forward the port to the internal IP address in order for the game to connect properly. We are working on solving this issue. If you don't want to configure the router (or if that for some reason doesn't work) you can use a program like Evolve (https://www.evolvehq.com/welcome) to create a virtual private network. That will take care of this issue. Instructions: http://hmsmarulken.se/HowToJoin.html We want to stress that this is a workaround to the problem, and not a permanent solution! |
05-29-16, 04:26 PM | #30 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 382
Downloads: 3
Uploads: 0
|
That sounds great! We did get a tour of the modern sub HMS Gotland last year, but the older ones would be better!
|
Tags |
co-op, indie, kickstarter, subsim, u-boat |
|
|