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06-06-17, 06:49 AM | #16 |
Ocean Warrior
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That is sad, maybe it is VLS related? Did you try cold war era classics ie Victor-IIIs?
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Grumpy as always. |
06-06-17, 09:51 AM | #17 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!). That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place. After that you can tweak tube positions, mast positions etc... If this doesn't work, paste your vessel file and we can look over it.
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06-06-17, 09:53 AM | #18 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Also: to mod some sounds and voices would be nice like "brace for impact!" |
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06-06-17, 10:03 AM | #19 | |
Engineer
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Devs: have you tried this tool: https://www.assetstore.unity3d.com/en/#!/content/152 Haven't tried it myself but seems to be just the right tool. |
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06-06-17, 10:07 AM | #20 | |
Watch
Join Date: May 2017
Posts: 21
Downloads: 3
Uploads: 0
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Regarding model edits, im aware off that unity is a pain when it comes to this but i thought there are options.
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Cold Waters Discord : https://discord.gg/eQ8RWTH |
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06-06-17, 12:23 PM | #21 | |
Planesman
Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
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Marko |
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06-06-17, 02:48 PM | #22 |
Watch
Join Date: May 2017
Posts: 21
Downloads: 3
Uploads: 0
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In case of the typhoon, as soon as i add the second propeller it wont let me start the mission (same goes for 6 tubes).
Code:
MeshPosition=-0.07725,-0.00965,-1.135 MeshProp=wp_ssbn_typhoon_prop_l //MeshPosition=.07725,-0.00965,-1.135 //MeshProp=wp_ssbn_typhoon_prop_r
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Cold Waters Discord : https://discord.gg/eQ8RWTH Last edited by zyx; 06-06-17 at 03:00 PM. |
06-06-17, 05:12 PM | #23 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
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Make sure to add the rotation for it as well at the top of the file, before the weapons section.
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06-07-17, 12:49 PM | #24 |
Sparky
Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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Neal, can we have a Mods sub-directory for Cold Waters? Mod content is hitting the waves!
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06-07-17, 10:03 PM | #25 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I had to do a lot of tinkering with the files, but I've managed to get 3 new playable platforms into the game so far:
Typhoon Kilo Alfa Everything works properly on them, except that the graphics for the Stores panels don't exist yet for the Soviet weapons, and the Damage Control panel uses the graphics for the LA class because there aren't any for Soviet subs yet obviously. However, a bit of graphics and sprite work, and they'll be good to go. Making new playable platforms using the models already in the game is seriously a 15 minute job once you know exactly what to do.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-07-17, 11:51 PM | #26 | |
Lieutenant
Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
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Well friend....don't keep all that Alfa goodness to yourself. Share your knowledge.
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. >> USS TEXAS BB-35 Restoration CrewMember << |
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06-08-17, 07:44 AM | #27 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Here ya go:
http://www.nscmod.com/downloads/RussianSubs.zip I uploaded it to my own website last night for people to download and test and provide feedback, but the devs of Cold Waters told me I should upload it here to the mods section, which I didn't realize you guys had, so I'll do that later today when I get off work 😊
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-08-17, 09:57 AM | #28 |
Stowaway
Posts: n/a
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Based on the thread, does it mean that we'll be seeing SH3/4 level of modding(TMO, RSRD etc)?
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06-12-17, 12:27 AM | #29 | |
Watch
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
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Tags |
moddable, mods |
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