SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-23-09, 04:00 AM | #16 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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People have different tastes, therefore ...
first post is updated ... In this addition i have made animation speed for flagS.dat as stock (12.5 FPS)... (in main mod speed of flags animations in flagS.dat is 20 FPS)...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-09-10 at 02:59 PM. |
09-23-09, 05:54 AM | #17 |
Ace of the Deep
Join Date: Jan 2007
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Thank you for this great work !
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09-23-09, 09:55 AM | #18 |
Sea Lord
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Excellent workThank you.
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
09-23-09, 10:22 AM | #19 |
Engineer
Join Date: Jul 2009
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it`s nice i must admit.
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09-23-09, 11:21 AM | #20 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Quote:
For Human subs at good level ... it's impossible too ...
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Alex ® Moses said: "Don't create yourself an idol"... |
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09-23-09, 08:18 PM | #21 |
Grey Wolf
Join Date: May 2008
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Great job! Was trying to figure this one myself but gave up.
I have some suggestions, please check your PM....
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09-24-09, 01:00 AM | #22 |
GWX Project Director
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I like the faster flag animations even better!
Anvart. I would like some coffee flavored flags please. |
09-24-09, 03:01 AM | #23 |
Admiral
Join Date: Jan 2006
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OK, as you will tell ...
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Alex ® Moses said: "Don't create yourself an idol"... |
09-24-09, 03:41 AM | #24 |
Admiral
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Location: Russia ®
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Attention, please...
... As i have understood (reading this thread and private messages), some modders tried to use flag.dat from SH4 for SH3 and have failed (animation did not work)... I wish to give you the basic tips for this purpose ... The MeshAnimation mechanism (controller) in SH3 and SH4 is identical, but ... Animated mesh in SH3 must have type 2 ... 2 ... 2 ... and only 2 ... ... If who has not understood look next picture: ... and you should make flag material bilaterial (2-sided) ... and you should remove SinchroMesh controller (not use in SH3) ... and you should add MeshAnimation controller (for smooth animation) ... ... and common tip ... IIRC, in SH3 we have next mesh types: 00 – Shadow Model (invisible) 02 – Animated Mesh 04 – Usual (main) Model 06 – Reflected (in the water ... and invisible) Model and some other … and so on ... now don't remember ...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-24-09 at 10:36 AM. |
09-24-09, 03:55 AM | #25 |
Ace of the Deep
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Good work, Anvart.
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09-24-09, 08:38 AM | #26 |
Sea Lord
Join Date: May 2008
Location: London UK
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Downloaded this a few days ago but only just got the chance to try it out.
What can I say? Flags now look very nice. Good work mate |
09-24-09, 10:03 AM | #27 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Last 3 months very often i have problems with subsim connection ...
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Alex ® Moses said: "Don't create yourself an idol"... |
09-24-09, 09:09 PM | #28 | |
GWX Project Director
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Quote:
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09-25-09, 05:03 AM | #29 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Quote:
You are absolutely right...
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Alex ® Moses said: "Don't create yourself an idol"... |
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09-25-09, 05:23 AM | #30 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Quote:
The length of flags in the mod (in both cases) is little bit more than length of flags in stock game ... And next ... You can change speed of animation yourself... For this purpose using S3D (author Skwasjer), export 3D model of any flag with animation into any empty folder ... and then import sequence of obj-files (simply load first file with number * _000.obj) back into flag(s).dat using new parametres of animation (for example, 20 FpS instead of 12 FpS)...
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Alex ® Moses said: "Don't create yourself an idol"... |
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