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10-08-13, 05:11 PM | #16 |
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What's the success rate of ramming attacks against a King George V Battleship?
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10-08-13, 08:49 PM | #17 | |
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Quote:
If you took them on with your 4 torps, you should have dived and done a hard turn going for a screaming run to 200 feet. Then as the destroyers start to come towards you, shut down your engines and wait. You know you are in deep doo doo when you can hear screws above you but it is THEN you start up your motors and turn again. If you did this right your first turn would make you perpendicular with the war ships. The second run and turn should have you passing the ships in the opposite direction. Now as the destroyers overshoot you (and assuming you are still alive) run at 2 knots and do another turn so that you are now moving at a 45 degree angle away from the killing zone. If you now run slow and silent and keep running in that direction (stopping engines when they come near you) then you should be able to slowly slip away. If the ships start moving back in your direction, do another 90 degree turn to try and keep them from driving on top of you.
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
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10-08-13, 09:31 PM | #18 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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10-08-13, 11:55 PM | #19 |
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Great. Ramming doesn't work. That means that I'll have to start a new game...
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10-09-13, 12:21 AM | #20 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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You could just load a previous save?
A good Idea is to make a save every time you encounter a convoy or ship you want to sink. That's what I do, and it helps in case of a CTD or other problem. I hope you don't have to restart your game |
10-09-13, 05:15 PM | #21 |
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I started a new game. After two hours playing...
I'm in a bit of a jingle right now, fortunately I saved the game. I decided to attack a task force. I sank three escorts with my torpedoes and then I surfaced and discovered that the Deck Gun doesn't work on Warships so I decided to make a run for it. I did not realise that there was another task force heading for me so now I'm engaged front and rear. But this gets better. I cannot dive. Compressor's damaged and I'm in shallow waters. Depth under keel is 5 metres. Current location is the Strait of Dover. Need urgent help. And btw, Aktungbby I didn't die in my last save. I was in a very dangerous situation so I don't think ur message is justified. |
10-09-13, 06:28 PM | #22 | |
A-ganger
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Quote:
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10-09-13, 08:11 PM | #23 | |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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Quote:
All of the destroyers have a minimum AP of 25 and the U-boats have 11 armour level making all of ther weapons bar the 20mm rounds deadly. Also, I should have said this before, but never get caught in the Dover-Carlisle gap, or anywhere in the British isles for that matter, it is a death sentence. |
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10-09-13, 08:38 PM | #24 |
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Does anyone know of a mod that edits the Armour Penetration of an 8.8 Deck Gun? I need to engage some warships.
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10-09-13, 09:37 PM | #25 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
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No such mod exists, because it is highly unrealistic and that there are no reports of U-boats ever engaging warships.
But if you really need it I could create the mod for you, but I would need your shells.ZON because mine is too heavily modified. |
10-09-13, 10:45 PM | #26 |
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V13dweller how do I upload files? It says that I can only attach bmp gif jpe jpeg jpg pdf png psd txt files. I can't upload a .Zon file. Can u help me plz?
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10-09-13, 11:11 PM | #27 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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You will need to use a File Hosting website such as Mediafire or Dropbox to upload the .ZON file.
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10-09-13, 11:17 PM | #28 |
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Stay on just a bit longer. I'm going to upload now.
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10-09-13, 11:20 PM | #29 |
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http://www.mediafire.com/?11a8sc199f2v1e6
That's my shells.zon |
10-09-13, 11:33 PM | #30 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
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I have sent you a PM containing the end product, the deckgun's AP level has been moved from 22 to 30, so you should go through the armour of all destroyers.
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Tags |
deck gun, silent hunter 5 |
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