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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2971 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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And on that note, in the current version the sound and radio men have their photos reversed on the officer's order bar.
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#2972 | |
Black Magic
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I don't know if I disabled these a LONG time ago or if they have always been disabled but they're back now: the torp icons for when you launch a torpedo. Every torpedo you fire will add another torpedo icon. Clicking on the icon will show the estimated time to impact (based on your solution when you fired the torp) in the chrono with red hands: |
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#2973 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Nice! That's so much more useful than the watch just showing time of impact for one (presumably the first?) torpedo in a salvo.
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#2974 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Hello Darkwraith,
I think it should be a bug. I nstalled you MOD version 2.9.1 without any modification to it (even the parameters). I noticed that with it installed the following problems: When underwater the following actions (at least) are performed but not feedback from crew is received (sound is heared but no text appears, even if the rows are added blank): 1) get depth under keel; 2) open/close torp doors; 3) change course; 4) give meteo situation; 5) Sonarman report contacts. As soon as you surface the commands restart the normal behaviour. Maybe some check you added to remove underwater messages (smoke on the horizon or similar) or the journal had some strange side effect? I clarify that I correctly modified the main.cfg as you described in the txt file... UPDATE: The feedbacks from crew are present in the *.dat file of the Journal but are not visible in the text window and in the journal in the game... Bye, Mith Last edited by Mithrandir; 06-11-10 at 08:58 AM. |
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#2975 | |
Black Magic
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#2976 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Dear Darkwraith,
I opened the log.dat file with the application you provided to edit the journal. What I discovered is that all crew feedbacks reported after having submerged (EVEN AT PERISCOPE DEPTH) are marked in the application. The ones after surfacing are not marked. This let me understand that you (or UBI?) have marked in some way all the texts received underwater... Such messages are exactly the ones that are not reported in the text box. I think that probably you wanted not to have submerged entries in the journal and the side effect was that, being the textbox managed in the same way, they do not happear also on it.... At least this is my feeling. Let me know, Bye, Mith |
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#2977 | |
Black Magic
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#2978 |
Black Magic
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Torp door switches added to nav map.
Only thing left to do for v3.0.0 is code in the realistic torp firing feature ![]() |
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#2979 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Have you ever been considered for the nobile prize by any chance?
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2980 |
Canadian Wolf
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Looking good here
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#2981 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Very good, indeed.
So we will have the new version very soon! ![]() Bye, Mith |
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#2982 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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For some reson I dont see The Bearing Plotter Overlay on my Nav or TAI map.
It doesn't matter how far in ot out I zoom, no overly. But when I switch from the TIA to the Nav map for the first time in a game, the plotter pops up for maybe a half second during the switch. I have disabled all mods except for the the 3.0 Beta version of this mod. What other information do you require?? SH5 1.2 patch Windows 7 Ultimate X64 1920X1200 res. |
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#2983 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
Uploads: 0
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Hi Darkwraith,
I have made a very preliminary test and I can say that: 1) The torp doors work well. The only thing is that if you cycle from a tube to another the game first closes the old tube and then re-opens it. I think this is a workaround you found to assure that the tubes does not closes... 2) The messages work well. No more underwater disabling of text messages; 3) the maximize/minimize button for text MessageBox does not work (only maximizes, no minimization is possible by button). You have to manually drag it to minimum size. I will continue testing it. Thank you, Mith |
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#2984 |
Watch
![]() Join Date: Apr 2010
Location: US state of ILLINOIS
Posts: 23
Downloads: 20
Uploads: 0
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to enable mods do i have to be in port or what. cant get any to work
( this is my first time moding) |
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#2985 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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