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Old 06-05-10, 03:08 PM   #2866
TheDarkWraith
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finally decided on how these new TDC mode buttons will work on the torpedo boxes. I've removed the NO DIALS checkbox now. If you want no dials then ensure no check boxes are checked (you can only check one at a time). If you want a certain TDC mode then select it. The torpedo box on the left shows what the checkboxes look like when No Dials TDC mode is selected. The picture on the right shows minimal dials selected. Also note that when a TDC mode other than no dials is selected the text is white on the checkbox. I've also removed the toggle TDC dials visibility switch from the Attack, Obs, and UZO. It's still on the nav map though.
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Old 06-05-10, 03:13 PM   #2867
kylania
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A suggestions about that new UI:

Perhaps make the text orange/yellow like the Salvo button since white text will be distracting during night attacks (even just in that screenshot the first thing you notice is the white text) and to make the look more uniform. Could a tooltip that describes what those options mean be added? Would that be worthwhile?

Quote:
Originally Posted by TheDarkWraith View Post
sounds will work, delays and other goodies won't. Here's why: I can't trap a command that's already been given. When you use the officer icons I'm inbetween them and placing the order so I have control of what happens and can delay the order if need be.
Presumably you could build in hooks that external mods could access in order to make it all work right?

Like you create a command, say "tdwFloodTube", then the voice mod would execute that command rather than the standard one?
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Old 06-05-10, 03:24 PM   #2868
7thSeal
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Quote:
Originally Posted by kylania View Post
A suggestions about that new UI:

Perhaps make the text orange/yellow like the Salvo button since white text will be distracting during night attacks
Second that,

Exactly my first thought when seeing the screen shot.
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Old 06-05-10, 05:02 PM   #2869
kylania
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Just noticed my "Q" and "E" buttons using SH5E are moving the compass by 30-40 degrees instead of 5. Anyone else get that?
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Old 06-05-10, 05:24 PM   #2870
TheBeast
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Bearing Plotter Zoom Level

I know this has been asked before but no one has ever really said if it can bee done or not so I am bringing it up again.

Currently when you zoom in on the Map Views the Bearing Plotter will display on the last two closest zoom levels when the Map Legend is 600 Meters.
Is there a way to adjust when the Bearing Plotter is displayed so it will display on wider zoom levels like 3000 meter map legend or higher.
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Old 06-05-10, 05:31 PM   #2871
reaper7
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Quote:
Originally Posted by TheBeast View Post
I know this has been asked before but no one has ever really said if it can bee done or not so I am bringing it up again.

Currently when you zoom in on the Map Views the Bearing Plotter will display on the last two closest zoom levels when the Map Legend is 600 Meters.
Is there a way to adjust when the Bearing Plotter is displayed so it will display on wider zoom levels like 3000 meter map legend or higher.
I'm afraid its hardcoded just like the KM overlay which the Devs disabled. There's planty of files that like to these but have no effect no matter what you change.
Its something I've been trying to get working for a long time - but everything leads to failure. Will keep trying though.
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Old 06-05-10, 07:24 PM   #2872
TheDarkWraith
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Quote:
Originally Posted by jwilliams View Post
A request....

Any chance you can stop the attack scope going up when I enter the scope?

i like to enter the scope and position it towards a sound contact before i raise it.
sure can. New user option added, AutomaticallyRaiseAttackScope, that when enabled will automatically raise the attack scope when you enter that station. If disabled then you have to manually raise it.
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Old 06-05-10, 07:44 PM   #2873
THE_MASK
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[Request] Would it be possible instead of going into the TheDarkWraithUserOptions with notepad and changing options , could we have the options in the game as an on/off feature. I know this might be asking the impossible . Fill this area up with options ?
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Old 06-05-10, 07:48 PM   #2874
TheDarkWraith
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Quote:
Originally Posted by sober View Post
[Request] Would it be possible instead of going into the TheDarkWraithUserOptions with notepad and changing options , could we have the options in the game as an on/off feature. I know this might be asking the impossible . Fill this area up with options ?
that specific area you have highlighted is the contact spotted area for the nav map You're not asking the impossible, it's something I plan on doing via a new page but just don't have the time to do it yet (and don't want to until the UIs mod is complete - if ever )
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Old 06-05-10, 08:20 PM   #2875
reaper7
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Quote:
Originally Posted by sober View Post
[Request] Would it be possible instead of going into the TheDarkWraithUserOptions with notepad and changing options , could we have the options in the game as an on/off feature. I know this might be asking the impossible . Fill this area up with options ?

The Pic has made me realise I've being chasing something thats not broken for weeks.
For some reason I thought that the Navigation Map was full screen not windowed. I was sure I had messed it up either in the Menu Editor or via a script. And I've been pulling my hair out for weeks trying to fix it - often losing WIP .
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Old 06-05-10, 10:04 PM   #2876
kylania
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Integrated timer seems to be working really well! If you start in in 1x or at TC and end it either under TC or not.
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Old 06-05-10, 11:07 PM   #2877
TheBeast
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Default intro_logo_bkg.dds

There is something missing from this Outstanding MOD and I dont know why it isn't there with all the talent that frequents this thread.

Where is the custom game loading screen?
- data\Menu\Loading\Intro_Logo_bkg.dds

Here is my entry for the for the contest:

Use as you want, no credits required
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Old 06-06-10, 12:30 AM   #2878
jwilliams
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I still cant load a saved ship's log and the editor still cannot read the file.
I'm guessing this is a prob with my system? As im the only one with this problem.

I have noticed that some characters in the ship's log are not display properly with notpad (im guessing as i've only seen my log entres). Also some characters on this website (and others) dont display correctly. I'm guessing its Unicode?????

take "TheBeast" 's rank at subsim.... what i see is this :-



I'm guessing that im missing a type of font or some type of symbol???

Here is i line from my ship's log

Quote:
10/20/1939 17:55 Normal sweep
The first character (just before the date) i see as unicode on this website. 00(topline) and 10(bottom line) inside a box. similar to what i see in TheBeast's rank at subsim.

But in notpad this character is displayed as just a small box. Unicode without the numbers inside???

Could this be why im having problems with loading the ship's log in game and into the editor???????
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Old 06-06-10, 12:38 AM   #2879
TheBeast
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Quote:
Originally Posted by jwilliams View Post
I still cant load a saved ship's log and the editor still cannot read the file.
I'm guessing this is a prob with my system? As im the only one with this problem.

I have noticed that some characters in the ship's log are not display properly with notpad (im guessing as i've only seen my log entres). Also some characters on this website (and others) dont display correctly. I'm guessing its Unicode?????

take "TheBeast" 's rank at subsim.... what i see is this :-



I'm guessing that im missing a type of font or some type of symbol???

Here is i line from my ship's log



The first character (just before the date) i see as unicode on this website. 00(topline) and 10(bottom line) inside a box. similar to what i see in TheBeast's rank at subsim.

But in notpad this character is displayed as just a small box. Unicode without the numbers inside???

Could this be why im having problems with loading the ship's log in game and into the editor???????
What OS are you running?
Do you have the latest Service Pack and XML updates?
maybe a screen capture can help.
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Old 06-06-10, 12:40 AM   #2880
jwilliams
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Quote:
Originally Posted by TheBeast View Post
Do you have the latest Service Pack and XML updates?
As far as i know... yes

Windows is set to auto update....


I have windows XP service pack 3

and msxml 4.0 sp2




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Last edited by jwilliams; 06-06-10 at 12:57 AM.
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