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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2836 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi h.sie,
sounds very interesting. Merry Christmas to you and all subsimers. ![]() Greetings rowi58 |
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#2837 |
Eternal Patrol
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Beautiful! This is something long missing from the SH series, and welcome addition.
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“Never do anything you can't take back.” —Rocky Russo |
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#2838 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Every kids dream. Big and heavy chirstmas present.
Though faulty diesels can indicate that our old friend Bernand has moved to santa claus business. Seriously, this is good addition to an already great package.
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Himmel, sukeltakaa! |
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#2839 |
Pacific Aces Dev Team
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One of the most annoying and ridiculous things in the game has been solved
![]() H.Sie, it's difficult to say with words how grateful we will be to you for all this work you are doing. You are making our nursened hobby, our interest and joy get so much better, and you are doing it for free, just because you apreciate it as much as us ... it's not just the mod, it's also the feeling of dedication from someone who shares our interests what is so much rewarding. Thanks for your advanced Xmas present ![]()
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One day I will return to sea ... |
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#2840 |
Chief of the Boat
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Nice one H
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#2841 |
Admiral
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Thanks, guys! Have a good and peaceful christmas!
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#2842 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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![]() ![]() and he cant let to experiment...nice one, h.sie! thanks for the new stuff. and happy christmas for you too!
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#2843 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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It reminds me SH2!
![]() Thank you h.sie! ![]() Very nice and realistic long needed addition! ![]() |
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#2844 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Merry Xmas to h.sie
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#2845 |
Admiral
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Torpedo Pistol Switch BugFix V0.9 Alpha for V16A3 (JSGME)
Fix for a bug only some people noticed: When you choose salvo, select multiple torpedoes and then change the pistol, not all pistols are changed. This should be fixed now. Fix can be found in JSGME ready format on my mediafire page (-> Hardcode fixes / Alpha testing). Thanks to reaper for some helpful information. |
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#2846 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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brilliant h.sie, as usual. Frohe Weihnachten!
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Everything comes to him who waits |
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#2847 |
Pacific Aces Dev Team
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Wow you are hyperactive before Xmas, me likes
![]() *Another bug hits the dust* ![]() ![]()
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One day I will return to sea ... |
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#2848 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,184
Downloads: 279
Uploads: 0
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@H.Sie
A quick question mate if you don't mind. I have just got round to trying to install this excellent looking piece of work, but am a tad confuzzled. I'm editing the Campaign_scr.mis file to include the AI-Subs for the WP mod. It states in the readme to search for the last [unit] entry and then the last in my case [unit 5695] then find the last waypoint of the last unit. Here's my problem, the last unit I have has no waypoint, in fact the last several units have no waypoint. [Unit 5693] Name=Buoy_G1_FL#82 Class=Buoy_G1_FL Type=105 Origin=Environmental Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=980246.000000 Lat=6422217.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 5694] Name=GE War Freighter#2 Class=M35Hansa Type=102 Origin=German Side=0 Commander=0 CargoExt=13 CargoInt=0 CfgDate=19390101 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19390825 GameEntryTime=0 GameExitDate=19400315 GameExitTime=0 EvolveFromEntryDate=false Long=978516.000000 Lat=6421465.000000 Height=0.000000 Heading=142.495850 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 5695] Name=GE Medium Hansa Combifreighter#3 Class=KMSSHansa Type=102 Origin=German Side=2 Commander=0 CargoExt=1 CargoInt=0 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19400404 GameEntryTime=0 GameExitDate=19410101 GameExitTime=0 EvolveFromEntryDate=false Long=978516.000000 Lat=6421465.000000 Height=0.000000 Heading=322.899689 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Should I just copy the 12 AI -UBoat files from your mod and paste them there at the end of this unit list? Thanks for your help. Best regards. Fubar2Niner Last edited by Fubar2Niner; 12-24-11 at 09:20 AM. |
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#2849 |
Admiral
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@Fubar:
1) Yes, if the last unit has no waypoints, place the AI-subs after the last unit. 2) Regarding your question via PM: My newest fixes with the .act and .bin files can be enabled in any order. |
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#2850 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,184
Downloads: 279
Uploads: 0
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@h.sie
I added the AI-Subs after changing their [Unit] numbers to the end of my unit list where indicated in previous post. I enabled the supplement mod at the end of my usual mod list. The problem I have now is when I launch the game thru commander my single mission list is full of errors ?? If I try to launch the game it crashes. Disable the mod and all is well, any ideas mate? Best regards. Fubar2Niner |
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