SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-23-11, 09:12 AM   #2836
rowi58
Eternal Patrol
 
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
Default

Hi h.sie,

sounds very interesting. Merry Christmas to you and all subsimers.



Greetings
rowi58
__________________
rowi58 is offline   Reply With Quote
Old 12-23-11, 09:56 AM   #2837
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Beautiful! This is something long missing from the SH series, and welcome addition.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-23-11, 10:51 AM   #2838
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

Every kids dream. Big and heavy chirstmas present.

Though faulty diesels can indicate that our old friend Bernand has moved to santa claus business.

Seriously, this is good addition to an already great package.
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 12-23-11, 03:38 PM   #2839
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

One of the most annoying and ridiculous things in the game has been solved

H.Sie, it's difficult to say with words how grateful we will be to you for all this work you are doing. You are making our nursened hobby, our interest and joy get so much better, and you are doing it for free, just because you apreciate it as much as us ... it's not just the mod, it's also the feeling of dedication from someone who shares our interests what is so much rewarding. Thanks for your advanced Xmas present
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 12-23-11, 04:28 PM   #2840
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,955
Downloads: 63
Uploads: 13


Default

Nice one H
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 12-23-11, 04:52 PM   #2841
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Thanks, guys! Have a good and peaceful christmas!
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 12-23-11, 06:25 PM   #2842
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default



and he cant let to experiment...nice one, h.sie! thanks for the new stuff. and happy christmas for you too!
__________________


urfisch is offline   Reply With Quote
Old 12-23-11, 07:50 PM   #2843
Victor Schutze
Chief
 
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
Default

It reminds me SH2!

Thank you h.sie!

Very nice and realistic long needed addition!
Victor Schutze is offline   Reply With Quote
Old 12-24-11, 02:51 AM   #2844
Robin40
Chief
 
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
Default

Merry Xmas to h.sie
Robin40 is offline   Reply With Quote
Old 12-24-11, 06:50 AM   #2845
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Torpedo Pistol Switch BugFix V0.9 Alpha for V16A3 (JSGME)

Fix for a bug only some people noticed:

When you choose salvo, select multiple torpedoes and then change the pistol, not all pistols are changed.

This should be fixed now.

Fix can be found in JSGME ready format on my mediafire page (-> Hardcode fixes / Alpha testing).

Thanks to reaper for some helpful information.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 12-24-11, 07:39 AM   #2846
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

brilliant h.sie, as usual. Frohe Weihnachten!
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 12-24-11, 08:15 AM   #2847
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Wow you are hyperactive before Xmas, me likes

*Another bug hits the dust*
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 12-24-11, 09:05 AM   #2848
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
@H.Sie

A quick question mate if you don't mind. I have just got round to trying to install this excellent looking piece of work, but am a tad confuzzled. I'm editing the Campaign_scr.mis file to include the AI-Subs for the WP mod.

It states in the readme to search for the last [unit] entry and then the last in my case [unit 5695] then find the last waypoint of the last unit. Here's my problem, the last unit I have has no waypoint, in fact the last several units have no waypoint.

[Unit 5693]
Name=Buoy_G1_FL#82
Class=Buoy_G1_FL
Type=105
Origin=Environmental
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=980246.000000
Lat=6422217.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5694]
Name=GE War Freighter#2
Class=M35Hansa
Type=102
Origin=German
Side=0
Commander=0
CargoExt=13
CargoInt=0
CfgDate=19390101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19390825
GameEntryTime=0
GameExitDate=19400315
GameExitTime=0
EvolveFromEntryDate=false
Long=978516.000000
Lat=6421465.000000
Height=0.000000
Heading=142.495850
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 5695]
Name=GE Medium Hansa Combifreighter#3
Class=KMSSHansa
Type=102
Origin=German
Side=2
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19400404
GameEntryTime=0
GameExitDate=19410101
GameExitTime=0
EvolveFromEntryDate=false
Long=978516.000000
Lat=6421465.000000
Height=0.000000
Heading=322.899689
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0



Should I just copy the 12 AI -UBoat files from your mod and paste them there at the end of this unit list?

Thanks for your help.

Best regards.

Fubar2Niner

Last edited by Fubar2Niner; 12-24-11 at 09:20 AM.
Fubar2Niner is offline   Reply With Quote
Old 12-24-11, 10:09 AM   #2849
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Fubar:

1) Yes, if the last unit has no waypoints, place the AI-subs after the last unit.

2) Regarding your question via PM: My newest fixes with the .act and .bin files can be enabled in any order.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 12-24-11, 10:12 AM   #2850
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
Default Update

@h.sie

I added the AI-Subs after changing their [Unit] numbers to the end of my unit list where indicated in previous post. I enabled the supplement mod at the end of my usual mod list. The problem I have now is when I launch the game thru commander my single mission list is full of errors ?? If I try to launch the game it crashes. Disable the mod and all is well, any ideas mate?

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.