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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
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Hi Kranz
Well you may be right, but I can explain to you what it looks like - it is rotating and it is a round device and its on the conning tower in 1941! Now is this correct? or there is a problem with my install ? EDIT yes your right - its a RDF- what year did this come into Uboat operation ? Thanks Shelton.
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#272 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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Hi
It was first introducted in ver.2.4(I'm also using NYGM for sinking tommies so I know this antena).The uboat.net site doesn't give an answer to your(and also my question) but I will try to find when-the game gave me that in september 1939 so... |
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#273 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
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ok thanks - yes i want to find out in real life in the war when did they use RDF.
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#274 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
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Hi
I found this:The round antenna was called Peilrahmen H and allowed submeged uboats to receive long wave radio signals.According to the text(however there is no exact date)this device was being used from the very beginning of the war.So when I get this on September 1939 it isn't a bug.As far as I know there were differences between type II and VII when it comes to placing the antenna.Type II had this antenna mounted to the front of conning tower.I have a few photos if you want.Based on.Ubootwaffe vol.2 by W.Trojca |
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#275 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
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Hi again
I am using NYGM mod 2.5 Ok I attack a convoy in the middle of the night and sink 2 big ones. Then i dive and dodge the charges, so half and hour goes by and then another hour (real time) and then i start to increase Time Compression - now 7 hours later I am still at a good depth, problem is there is one destroyer (Black Swan) that keeps going round and round pinging me every 5 mins and drops charges - this is one destroyer and 7 hours later!!! the year is 1941 - June 01. Now is this realistic or not? The convoy is long gone. It sounds like this crew had a lock on me as it kept on going on and on and on. I am at 150meters depth, good sea conditions, silent running at 1 knt. I am really enjoying this mod - really like the realistic sink times. Shelton.
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I use Linux http://www.kde.org/screenshots/ Last edited by Shelton; 09-01-07 at 04:49 AM. |
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#276 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
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OH MY - after 12 hours slogging it our trying to evade this destroyer, i eventually did it!! WOW you guys who created this AI mod really know what it was like!! - I thought this was a bug or something cause this guy would pretty much come over me on nearly every pass! On 2 occasions I thought I had evaded him, but was detected !!
Luckly he ran out of charges long time ago - dont know how I did it, but eventually he left - after like 2 hours real time of trying every trick in the book!! He really was challenge!! And now I know this mod is going to be really hard!! So sorry for the previous post - I re-read the NYGM Manual again where it talks about AI sonar and detection and that gave me hope!! Playing with stock SH3 v1.4b AI really made me so complacent!! Simple put her on 1 knt and go deep would work all the time - not anymore!! This reminds me so much of Aces of The Deep!! Trying to evade is such a thought process!! Excellent Stuff! So thanks again for this excellent mod!! ![]() ![]() Cheers Shelton.
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#277 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
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Yeah-NYGM kicks ass.Once I was spotted by one destroyer, I submerged and tried to escape.No way-after more then an hour he probably asked for help and I was in big trouble.There was only about 60 meters under keel so I all stopped and laid down on the bottom.It was my funeral.
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#278 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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Hi
I have a problem.I sank 2 british ships(1020 BRT-C..-don't remember the name) and a tug boat.The date is 10th September 1939.After I sank the first one I saved the game and saw that it was neutral.I returned to base and was given:promotion, medals and 1020 renown points.I started once again from the save and sank the tug boat-both using deck gun.Same sit.-neutral ship.I'm using SH3 commander, NYGM 2.6B(but in previous ver.like 2.4 and 2.5 similar sinkings were scored like Allied ships sunk).Any idea why this happens?THX PS:They were both british for sure-I double-checked via external view. PS:Sorry for the confusion-even in "clear" sh3 sinking british C2 cargo was shown as neutral tonnage.Probably it has no influence on renown added. Last edited by kranz; 09-05-07 at 09:22 AM. |
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#279 |
Fuel Supplier
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British declared minefields (around the coast of Britain) are now marked on the NYGM map.
This is a large mod, and is unlikely (?) to be added to any future NYGM release. Having the minefields marked on the sea map makes it easier to avoid accidentally sinking yourself on a mine. Full details here: http://www.subsim.com/radioroom/show...37&postcount=1 Download 'DeclaredMinefields.7z' mod at: http://hosted.filefront.com/TeddyBar/ (Note: it's a very large file, even compressed). Install mod with JSGME. Stiebler. |
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#280 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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doesn't the nygm 2.6v have the harbours in the "Ευξηνο Ποντο " Black Sea
a revision for this? I want to see what I can make in a "lake"...... with DII ![]() ![]() ![]() |
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#281 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
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I can't find NYGM2_6B.7z on the site, why?:hmm:
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#282 | |
Fuel Supplier
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And it is always the *latest* files that get deleted, never the old ones. I've uploaded NYGM2_6B.7z again. Please note that you need to unzip it with 7-zip or WinRAR, NOT with WinZip. Stiebler. |
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#283 |
Lucky Jack
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Doesnt FF delete new files that have been downloaded only a few times and then have no download activity for a few weeks? Not 100% sure, tho... :hmm:
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#284 |
Swabbie
![]() Join Date: Feb 2006
Location: London
Posts: 6
Downloads: 1
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Hi, Is NYGM TWM compatible with RUb 1.45. The description says this mod continues where Rub left off. So should I remove Rub or keep it installed. Thanks.
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------------------------------------------------------- Mods: RUB 145, SH3 Commander 2.4.0.65, JSGME |
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#285 |
Stowaway
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NYGM contains RUB so you can safely remove RUB if you're going to use NYGM.
On a seperate note, are there any plans to make any further releases for NYGM ? I ask because I wouldn't mind incorporating some of the eye candy stuff that will soon be made available.....I know NYGM isn't really an eye candy mod but some of the stuff being brought over from SHIV is a must in my humble oh so very low oppinion. Cheers..... |
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