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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 35
Uploads: 0
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Well you know I always wanted to learn how to do 3d modelling on computer. I mean I love building stuff, I've been drawing stuff on paint since I was probably 6. I love building stuff in minecraft, and I have designed complicated things. Probably the thing I'd be most proud of is how I built a realisticly operating internal combustion engine on Lego digital designer. Im very meticulous and have an eye for detail for even the smallest things.
So if you'd be willing to teach me I'd love to help create some of your models, especially ones of those beautiful sailing vessels. But if you wouldn't mind telling me, what software program do you use to build your models for cryengine. Just so I can play around with it myself first, and get a little more familiar with it. Thanks ![]() |
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#272 |
Mate
![]() Join Date: Jul 2012
Location: Steeler country
Posts: 53
Downloads: 0
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We could certainly use more modellers speed150mph, I am afraid though that modelling is far beyond my capacity as well, at least making it resemble anything in the real world! Ships are a tough one to start on, they are very complicated, and with the CryEngine, they are much more detailed.
There are some good tutorials around for STORM engine modelling, which is similar, but more low res. STORM is the engine that the 2003 Pirates of the Caribbean PC game used and it is the engine that we are most familiar with. As far as I know though, the engine doesn't really matter as long as the models meet the basic requirements. Mostly I believe our modellers work in Maya, but I think there are one or two others as well. You can have a look through THIS tutorial in our STORM Modelling section. I would also recommend looking through some of the threads in that section and take a look at the models others have done. To keep this thread from getting off topic though, I would suggest that you ask any questions that you may have over on our forum to keep from cluttering up this one to much. |
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#273 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
Uploads: 0
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QA Lead on Scourge of War - http://www.scourgeofwar.com/index.shtml (98% rating on Armchair general) - http://www.armchairgeneral.com/scour...ame-review.htm SoW Waterloo Announced for 2015!! |
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#274 |
Helmsman
![]() Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
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That's the first I've heard of Hearts of Oak, but it looks fantastic so far.
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#275 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
Posts: 269
Downloads: 37
Uploads: 0
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I have no doubt that HOOCOTS is going to be every naval gamers dream.
![]() These guys are liaising with the AoS community but still doing everything for free! They recently hit a snag that tured out to be a springboard - a graphics engine they had been using was unsuitable, so they moved to another. They translated the whole thing in a fraction of the time i took them to do the original work!!!
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QA Lead on Scourge of War - http://www.scourgeofwar.com/index.shtml (98% rating on Armchair general) - http://www.armchairgeneral.com/scour...ame-review.htm SoW Waterloo Announced for 2015!! |
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#276 |
Gefallen Engel U-666
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thanks for posting that!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#277 |
Nub
![]() Join Date: Sep 2014
Location: Britain
Posts: 2
Downloads: 0
Uploads: 0
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A sneak peak exclusive!
This is all I can give you guys at the moment. Keep in mind this was game-play from over 2 years ago its progressed allot since then brace for more and give support for this project on the YouTube video Comment section. P.S I am not the actual developer I am posting on his behalf. |
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#278 |
Stowaway
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I've always considered Pirates of the Caribbean to be the closet thing to a sailing sim that we where going to get.
There was talk of them making a new one, where you would be able to walk around the ship and give orders to crew. However, that particular project was canceled. Sounded like it would have been fun though. I still have the original game on Xbox. I play it every now and again, but I always get mad that it ends after the campaign. They should have let you continue and do anything you wanted like Sid Meyer's Pirates did. ![]() |
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#279 |
Gefallen Engel U-666
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rdjulius!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#280 | |
Chief of the Boat
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Welcome to SubSim ![]()
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#281 | |
Nub
![]() Join Date: Sep 2014
Location: Britain
Posts: 2
Downloads: 0
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#282 |
Chief of the Boat
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Rgr that and your welcome
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#283 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
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In the Game "Empire Total War", there are plenty of naval battles with sails ships.
Take a look: Last edited by biosthetique; 09-10-14 at 04:52 AM. |
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#284 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Except that it's not a "decent" sailing ship game, they are motorboats.
All sailing games get dumbed down, sadly. The sailing model is by far the most important factor.
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#285 |
A-ganger
![]() Join Date: Apr 2013
Location: Lisbon, Portugal
Posts: 76
Downloads: 0
Uploads: 0
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Ahoy Mates,
Been lurking for a while on the thread (sadly I have not had the time to continue work on my "Signal, Close Action!" game, but I have not forgotten it). Just wanted to pipe in to say indeed the sailing physics to me is the most important factor, but for it to feel real, the action must run really slowly. It is also the most difficult thing to achieve technically. And unfortunately, the reality only appeals to the connoisseur, thus the complete lack of it coming from the AAA game industry. Not enough market to warrant the expense. Which is why I am completely disgusted with the game industry. Someday, I do hope to dust off my sailing code and complete the project, but alas, it does not look hopeful in the near future. Best, Bix |
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