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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Nice videos.
But - for the love of god, lower your scopes EDIT: damn, you beat me to it! |
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#272 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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#273 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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No worries mate, I'm only joking
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#274 |
Watch
![]() Join Date: Mar 2005
Location: Cornwall, UK
Posts: 27
Downloads: 43
Uploads: 0
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#275 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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This looks so awesome! The lens flare effects, the fire, the water and the fog ... it looks soo athmospheric. The only immersion killer is the modern interface, but I think - properly modded - we have a real gem here. Btw. Stefan, is that the ingame music or did you add it? Sounds great! ![]() |
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#276 |
Sailor man
![]() Join Date: Feb 2010
Posts: 48
Downloads: 0
Uploads: 0
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Thanks for the vids
very nice again thankyou for your time ![]() |
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#277 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#278 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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At 6:07, that's not some kind of laser sight on the deck gun is it? (Green dotted line aiming from gun to where it's hitting)
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#279 |
Lucky Jack
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#280 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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is there a frame rate issue at mechant explding?
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#281 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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It's been confirmed that the Deck gun shot trajectory line is an option, as are things like status bars.
The graphics are incredible. Nice to see that they're very smooth and glitch free (atleast with these guy's systems). I noticed that the smoke (and probably the searchlights) doesn't disappear now when the source is off-screen, which is great! I think this game is gonna sell record numbers. ![]()
__________________
***THE GENERAL*** |
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#282 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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Nope, unfortunately that is a bug - happens, when u play around with the time compression in the game. I switched back to normal speed, but that didnt affect the torpedos, hope the'll fix this soon.
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#283 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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In the short video I used tracks from Mass Effect 2. cheers, Stefan |
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#284 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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#285 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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The frame rate issue is based on the recording with fraps - don't know why that happens, because some clips have these reduced animations, others don't. When I played without recording, all was fine. Guess my specs are too low ;-)
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