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Old 02-10-10, 10:28 PM   #271
sabretwo
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Quote:
Originally Posted by java`s revenge View Post
Sabretwo,
If you took the time to read this subject flakmonkey has already written
that the compartments are empty at this moment....he is working on it
My bad, I missed it. (Jeeez, relax. )
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Old 02-11-10, 06:37 AM   #272
flakmonkey
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Quote:
Originally Posted by DivingDuck View Post
Moin Luca,

the video was captured on a laptop:
  • Intel Duo Core2 P9500 @2.53GHz
  • 4GB RAM
  • Nvidia GF9800M GT @512MB (display 1680x1050, strechted)
  • WinXp Pro SP3
  • GWX3 Gold + OLC MkIId GOLD GUI enabled
IIRC several instances of S3D and my hex editor have been running in the back while capturing. But the frame rate indeed drops to about 20FPS when looking towards the galley. So, there´s quite some optimization work to do. Therefore the connected CT is not incorporated. Sorry, Luca. I´ll run some tests on how deep the impact on FPS will be. But as this is FM´s mod the final decision will rest with him.

Regards,
DD

Hmm, those apps running in the background must really have had an impact as your system is a lot better than mine and im getting similar fps.
This is my laptop:
Core2duo t5800 (2*2GHz)
3Gb ram
250Gb HDD
Intel GMA4500mhd integrated gfx (256Mb onboard+2048Mb shared)
Vista home premium.

If im getting 24-30fps your sys should blitz that, although in any case we will have to put a warning on this that says "high end rigs only".
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Old 02-11-10, 08:10 AM   #273
coronas
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Amazing work!
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Old 02-11-10, 09:00 AM   #274
lucagaeta
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Quote:
Originally Posted by flakmonkey View Post
Hmm, those apps running in the background must really have had an impact as your system is a lot better than mine and im getting similar fps.
This is my laptop:
Core2duo t5800 (2*2GHz)
3Gb ram
250Gb HDD
Intel GMA4500mhd integrated gfx (256Mb onboard+2048Mb shared)
Vista home premium.

If im getting 24-30fps your sys should blitz that, although in any case we will have to put a warning on this that says "high end rigs only".
hi,
FM

from my tests, I found a strong dependence of the SH3 CPU power and not the video card.

I did this test on my ATI 4870 X2:
reduced the 2 gpu clock to 300 mhz ram 500 mhz (defoult gpu 750 mhz ram 900 mhz) filters all forced to on 8x AA, anisotopic 16 X, a result no loss of FPS,
while you take down the CPU clock of 100 MHz and just in proportion you notice the loss of FPS

I have no information whether there are significant advantages in the 'use 4 CPU core
certainly use a I5 or I7 @ 4 Ghz will give significant benefits in terms of FPS
having a more advanced architecture

I renew my admiration and respect for the work done by you
I look forward to February 14th!

Regards,
Luke
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Old 02-11-10, 10:58 AM   #275
urfisch
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right, i can confirm the strong usage of ressources by sh3. especially the cpu is used. but with eyecandy effects, like hq particle effects and hires textures, the gpu is also affected. my laptop does reach its limits, when there are more than one oilfire next to me...e.g. 2 crashed planes beside my boat and the game turns into a slideshow.

specs:
core 2 duo t6500 @2,1 ghz
4gb ram
gpu: mobility radeon 4600 1gb ram

my desktop pc is more powerful and has no problems with mass particles effects.

specs:
amd 955 x4 phenom @3.1 ghz
gpu: radeon 4870 2gb
4gb ram
sata II drives

...even the processor is heavily used ingame! if i activate the automatic cpu health prog, he slows down in sh3, during to high temp. only photoshop does reach this kind of heavy ressource usage.

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Old 02-11-10, 07:09 PM   #276
Archive1
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My apologies to flakmonkey for my last message in which I asked DD about this diesel room mod. I presume DD may have worked with flakmonkey (I have no way of knowing), but it seems this mod is flakmonkey's, and my message implied it was DDs. Sorry guys, just too tired when I sent it to be accurate. The work done by both of you (and luca) is grand and appreciated.

luca: got your pm and thanks. I presume that frame rates may take a big hit if both were installed at once.
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Old 02-12-10, 10:27 AM   #277
flakmonkey
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Quote:
Originally Posted by Archive1 View Post
My apologies to flakmonkey for my last message in which I asked DD about this diesel room mod. I presume DD may have worked with flakmonkey (I have no way of knowing), but it seems this mod is flakmonkey's, and my message implied it was DDs. Sorry guys, just too tired when I sent it to be accurate. The work done by both of you (and luca) is grand and appreciated.

luca: got your pm and thanks. I presume that frame rates may take a big hit if both were installed at once.
Quite alright Archive1, DDs help has been invaluable on this mod so its as much his as it is mine at this point i think.

As for the original question, this mod overwrites the dat file for the control room and so would not be compatible with the full open hatch mod in its current state.
Hovever it is possible that after release of the new interiors mod there may be a version of luca`s mod that includes the new interiors for people with very high end pcs.
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Old 02-12-10, 03:53 PM   #278
lucagaeta
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Quote:
Originally Posted by flakmonkey View Post
Quite alright Archive1, DDs help has been invaluable on this mod so its as much his as it is mine at this point i think.

As for the original question, this mod overwrites the dat file for the control room and so would not be compatible with the full open hatch mod in its current state.
Hovever it is possible that after release of the new interiors mod there may be a version of luca`s mod that includes the new interiors for people with very high end pcs.
Hi,

Thanking the legendary FM for permission granted me, I assure you there will be a version with CT open.
But save the money to buy a super powerful PC!

Alarms Alarms -2 days to relase


regards
Luca

Last edited by lucagaeta; 02-12-10 at 04:08 PM.
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Old 02-12-10, 04:10 PM   #279
tonschk
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Thank you very very much for this Excellent Amazing Work ,

.
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Old 02-12-10, 07:01 PM   #280
Archive1
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flakmonkey: I appreciate your courtesy.
luca: thanks for the PM - and await your "Alarm Alarm" release date
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Old 02-12-10, 08:40 PM   #281
Castout
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I wouldn't mind to see say 6 crews in the engine room

maybe four in the crew bunk before the engine room. The more the merrier.

Just my 2 cents
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Old 02-13-10, 02:43 PM   #282
asanovic7
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who needs sh5 with this..
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Old 02-13-10, 03:12 PM   #283
Fido
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Really looking forward to your mod. If it is only half as good as it looks; it will make SH3 look twice as good as it already does.
Thanks for all of your hard work.

Fido
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Old 02-14-10, 03:21 AM   #284
flakmonkey
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Default [REL] FM_NewInterior mod static version (beta)

FM_NewInterior mod static version (beta)

Due to unforseen circumstances the full animated version is going to take a little while longer before it is released.

But i am aware that there maybe a riot if i dont release something so this is a beta of the static version without engine/hatch animations/no sound and non functioning dials, just think of it as a demo!
If nothing else it should give you a chance to see how well your rig will cope with the new interiors since the fps is pretty much the same with the animated version+ you get to explore a bit!

Enable via jsgme, this mod is built on and includes DivingDuck`s OH3.09 mod.
At present the only way to access the new rooms is via free camera (click on the floor in the control room to free your camera)

Now a little warning: even in its static state the new interiors are pushing sh3s engine pretty hard and will increase load times. As such i cannot recommend this mod to those with lower end systems, which actually includes myself.

http://www.filefront.com/15580923/FM...%20Beta%29.zip
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Old 02-14-10, 04:50 AM   #285
makman94
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same here Flakmonkey .

NSS_Uboat7_CR.dat is corrupted

better check (reupload ) the files
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