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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 | ||
Chief of the Boat
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#272 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Good Morning All you NERDS.:rotfl:
Just j\king. ![]() Now that I have Jim and BBW inthe same time and place I have 1 question. Error message after CTD. APP name SH3 exe. APP ver 1.4.0.1 Mod name kernel .dll Mod ver 0.0.0.0 Offset 00012008 Happens when I look at target thru peri and am just ready to push RED button. ![]() |
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#273 |
Watch
![]() Join Date: Apr 2008
Location: Beck´s City
Posts: 30
Downloads: 0
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Hello, GWX-Team
Thanks for the bugfixes and the new things. I have played 5 mission´s from August 1939 and i have not seen all the new things. The beginning at August 1939 is a nice update. The new moon is cool and i like the open hatch mod very much. The Laboe Naval Memorial is very nice, especially in the night. The Real Weather Fix Mod is a great improvement for the gameplay, very good. The new sound of torpedo doors opening is great. The smoke improvements and the u-boat update chart are very nice. I thank all gwx members for the hard work. Greeting Rango
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------------------------------------------------ Do you want to be ordered to take part in historical events in GWX? GWX 2.1 Mission Orders [REL] http://www.subsim.com/radioroom/showthread.php?t=136095 Deutsche Übersetzung: http://forums-de.ubi.com/eve/forums/...2/m/6591069356 |
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#274 | |||
Stowaway
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Very well, looks like this fix works fine. This time as a temporary base I selected Wilhelmshawen but I think this does not matter ![]() I got patrol grid BF 18 so I used Dover canal for free run ![]() ![]() Ahm.. one short question: If number of days in base option is selected will it count in days spent for U-boat upgrades to install ? |
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#275 |
Old Gang
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The manual says that there's an open hatch between the COMMAND ROOM and the ENGINE ROOM.
The engine room's hatch is on the opposite side of the hatch for the radioroom, and for what I've checked, its not open at all, with the mod installed. Was that an error on the manual?
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#276 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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![]() The online manual also says the same thing. |
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#277 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
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At first I was really excited to read about an open engine room. Now I'm just very happy the Grey Wolves integrated the open hatch mod. Wasn't somebody working on a complete 3D interior?
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#278 | ||
Old Gang
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![]() @Penelope = sorry, not in the manual, I meant on the first page of this thread. Sad to hear that this is not true, would be very nice. Also, why didn't you guys included the open hatch for the IX types?
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#279 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Soon as a type IX open hatch mod is done, it will be released here on subsim and officially hosted on the GWX website. ![]() I too am eagerly awaiting DD to finish this one as well. ![]() |
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#280 | ||||
Chief of the Boat
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#281 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
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What's the status? (Don't wanna hijack this topic, if there is a topic about this please respond there.)
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#282 | ||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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The typo is in the list of changes in V2.1, towards the beginning of the manual. That list was copied directly to the initial post. That hatch that is open is the forward hatch for Type VII U-boats, leading into the Captain's bunk/radio operator room/hydrophone operator room. Pablo
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#283 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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To: The GWX Team
Re: GWX 2.1 Thank you! ![]()
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#284 |
Stowaway
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Fair play to you for including Diving Ducks original open hatch work, definately adds to the immersion whilst enduring DC attacks in the control room. Just wondering though, is there anyway to move the default viewing point a little to the left in a VIIc as the scope blocks the open hatch view quite a bit ?
Alternatively, is it possible to move the scope or lose it altogether ? Thanks... |
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#285 |
Planesman
![]() Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
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Just wanted to mention that in regard to an earlier post on this thread I WAS able to rollback SH Commander 2.7, remove the mods in JSGME, update to 2.1, and load 3.1. I dumped the files for 3.0 into their directories, and started up SH3. No issues, continued with leaving port for Patrol 13 in Jan. 1941.
Nice work guys.. I didn't get to read the entire manual yet, but i did read the changes. I didn't see anything about the hatch thing, and i did load the mod in JSGME, but haven't figured out how it works yet.. Tool.
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