![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#271 | |
Eternal Patrol
![]() |
![]() Quote:
It's a fact that no matter how much work they put into it, there is always going to be more that could have been done. And don't forget; if not for those developers there would be no game to mod.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#272 | |
Navy Seal
![]() |
![]() Quote:
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
|
![]() |
![]() |
![]() |
#273 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Uploading now!
![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#274 | |
Silent Hunter
![]() |
![]() Quote:
I have a question for you. How do you add additional pieces of debris and people, using Silent 3ditor? I see that the Lifeboat&debris.dat file has a lot of different nodes, like the barrels and the rowboat - how do you create an entirely new one? Thanks. |
|
![]() |
![]() |
![]() |
#275 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]() @Iambe: nice to talk with you mate. I made all the files from scracth (exception the debris.dat where i only added some controllers). I didn´t used a HEX neither for one second for make this mod. All the work as made only using S3D and Wings3D. S3D don´t have cut, copy&paste yet...but it have the option to merge a entire .dat (or others sh3 files). So, is just a matter to prepar the files as you want with pieces here and there (or just adding directly any piece using the S3D add chunk option - a very powerful tool since 0.8x i guess). Always checking the ids and using the remap function. When you learn how to do this...well you can mess with any Sh3 file in minutes, testing, adding, deleting, renaming, re id, importing/exporting 3d objects, etc. It´s a Paradise for any Sh3 modder! ![]() By the way...can I ask to you for a better high resolution texture for the LB body?...the same that you made but just in high resolution (the botton part of that tga).:hmm: Edited: i also just update the credits. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
||
![]() |
![]() |
![]() |
#276 |
Subsim Aviator
|
![]()
great work man!!!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#277 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
|
![]()
Thanks Rubini! Downloaded n' loaded, great mod!
Hmmm, now is food distribution for the survivors on the update list? :p hehe
__________________
...Wir alle leben auf einem gelben Unterseeboot... |
![]() |
![]() |
![]() |
#278 | |
Subsim Aviator
|
![]() Quote:
protien and hydration i believe is the reason
__________________
![]() |
|
![]() |
![]() |
![]() |
#279 | ||
Silent Hunter
![]() |
![]() Quote:
|
||
![]() |
![]() |
![]() |
#280 |
Silent Hunter
![]() |
![]()
Wow - this is the epitome of immersion. No more robotic, crewless drone ships. :p
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#281 | |||
Silent Hunter
![]() |
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#282 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
Congratulations on your mod, this is a superb bit of modding
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#283 | |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
|
![]() Quote:
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
|
![]() |
![]() |
![]() |
#284 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
thankyou
__________________
![]() |
![]() |
![]() |
![]() |
#285 |
Subsim Aviator
|
![]()
another cool thing is that as long as you are on patrol, they stay there... so you can sail 100 miles away, and on the return passage if you happen to pass by a location where you sank a ship they will still be there.
also, i have noticed that sometimes there wont be any survivors. and the number of survivors in rafts seems to depend on ship size I hit an oil tanker and it exploded BIG TIME and there were no rafts. a few days later i hit a tramp steamer and a large merchant. tramp steamer let out one raft.. but the large merchant let out 4 or more. finally i submit this for your consideration. what happens if over the horizon, a ship is sunk by weather or another u-boat with its guns or whatever, you have no knowlege of the event until you pass by and on the one in a million chance see rafts :hmm: although i think you have to witness the sinking for the debris to appear.
__________________
![]() |
![]() |
![]() |
![]() |
|
|