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Old 04-26-08, 10:06 PM   #271
Sailor Steve
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Quote:
Originally Posted by Kitzbuell
It is a shame that the original developers failed to invest the same time and energy to detail that creates such a total environment of immersion.
If the original developers had invested the same time and energy that the modders have, the game would still not be released today.

It's a fact that no matter how much work they put into it, there is always going to be more that could have been done. And don't forget; if not for those developers there would be no game to mod.
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Old 04-26-08, 10:12 PM   #272
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Quote:
Quote:
Originally Posted by Kitzbuell
It is a shame that the original developers failed to invest the same time and energy to detail that creates such a total environment of immersion.

If the original developers had invested the same time and energy that the modders have, the game would still not be released today.

It's a fact that no matter how much work they put into it, there is always going to be more that could have been done. And don't forget; if not for those developers there would be no game to mod.
I think that half the fun of the sim is that we can mod it. If we couldn't mod it, how long would we have played SHIII?
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Old 04-26-08, 11:31 PM   #273
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Uploading now!
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Old 04-27-08, 12:02 AM   #274
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Quote:
Originally Posted by Rubini
Uploading now!
Great.

I have a question for you. How do you add additional pieces of debris and people, using Silent 3ditor? I see that the Lifeboat&debris.dat file has a lot of different nodes, like the barrels and the rowboat - how do you create an entirely new one?

Thanks.
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Old 04-27-08, 12:17 AM   #275
Rubini
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Rubini
Uploading now!
Great.

I have a question for you. How do you add additional pieces of debris and people, using Silent 3ditor? I see that the Lifeboat&debris.dat file has a lot of different nodes, like the barrels and the rowboat - how do you create an entirely new one?

Thanks.
@For all: mod updated for the second version. See first post!

@Iambe: nice to talk with you mate. I made all the files from scracth (exception the debris.dat where i only added some controllers). I didn´t used a HEX neither for one second for make this mod. All the work as made only using S3D and Wings3D. S3D don´t have cut, copy&paste yet...but it have the option to merge a entire .dat (or others sh3 files). So, is just a matter to prepar the files as you want with pieces here and there (or just adding directly any piece using the S3D add chunk option - a very powerful tool since 0.8x i guess). Always checking the ids and using the remap function. When you learn how to do this...well you can mess with any Sh3 file in minutes, testing, adding, deleting, renaming, re id, importing/exporting 3d objects, etc. It´s a Paradise for any Sh3 modder!

By the way...can I ask to you for a better high resolution texture for the LB body?...the same that you made but just in high resolution (the botton part of that tga).:hmm:

Edited: i also just update the credits. Thanks for all the help mate!
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Old 04-27-08, 12:22 AM   #276
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great work man!!!
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Old 04-27-08, 12:41 AM   #277
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Thanks Rubini! Downloaded n' loaded, great mod!



Hmmm, now is food distribution for the survivors on the update list? :p hehe
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Old 04-27-08, 12:50 AM   #278
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Quote:
Originally Posted by ViperU48
Thanks Rubini! Downloaded n' loaded, great mod!



Hmmm, now is food distribution for the survivors on the update list? :p hehe
raw fish eyes im told.

protien and hydration i believe is the reason
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Old 04-27-08, 01:23 AM   #279
iambecomelife
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Quote:
Originally Posted by GoldenRivet
Quote:
Originally Posted by ViperU48
Thanks Rubini! Downloaded n' loaded, great mod!



Hmmm, now is food distribution for the survivors on the update list? :p hehe
raw fish eyes im told.

protien and hydration i believe is the reason
Seriously, I could create water casks & ration boxes if you want. Most lifeboats and rafts had quite a few provisions on board - assuming, of course, that dockworkers hadn't stolen them in port. A handheld flare would also be a nice touch (but I don't know how to make luminescent textures).
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Old 04-27-08, 01:48 AM   #280
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Wow - this is the epitome of immersion. No more robotic, crewless drone ships. :p





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Old 04-27-08, 02:28 AM   #281
iambecomelife
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Rubini
Uploading now!
Great.

I have a question for you. How do you add additional pieces of debris and people, using Silent 3ditor? I see that the Lifeboat&debris.dat file has a lot of different nodes, like the barrels and the rowboat - how do you create an entirely new one?

Thanks.
@For all: mod updated for the second version. See first post!

@Iambe: nice to talk with you mate. I made all the files from scracth (exception the debris.dat where i only added some controllers). I didn´t used a HEX neither for one second for make this mod. All the work as made only using S3D and Wings3D. S3D don´t have cut, copy&paste yet...but it have the option to merge a entire .dat (or others sh3 files). So, is just a matter to prepar the files as you want with pieces here and there (or just adding directly any piece using the S3D add chunk option - a very powerful tool since 0.8x i guess). Always checking the ids and using the remap function. When you learn how to do this...well you can mess with any Sh3 file in minutes, testing, adding, deleting, renaming, re id, importing/exporting 3d objects, etc. It´s a Paradise for any Sh3 modder!

By the way...can I ask to you for a better high resolution texture for the LB body?...the same that you made but just in high resolution (the botton part of that tga).:hmm:

Edited: i also just update the credits. Thanks for all the help mate!
Thanks for the response - I will work on this when I get the chance. I have managed to get a boat-shaped lifeboat to show up, but whenever I try to add sailors to the obj file it won't import correctly; I get that same error message in S3d about the vertexes. In other words, only the boat by itself will import. Would you like to take a look at it? If some sailors, ration boxes, barrels, etc could be put in the lifeboat, that would be quite nice.
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Old 04-27-08, 02:51 AM   #282
Venatore
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Congratulations on your mod, this is a superb bit of modding
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Old 04-27-08, 03:25 AM   #283
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Quote:
Originally Posted by Rubini



I just creamed myself...
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Old 04-27-08, 04:40 AM   #284
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thankyou
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Old 04-27-08, 04:49 AM   #285
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another cool thing is that as long as you are on patrol, they stay there... so you can sail 100 miles away, and on the return passage if you happen to pass by a location where you sank a ship they will still be there.

also, i have noticed that sometimes there wont be any survivors. and the number of survivors in rafts seems to depend on ship size

I hit an oil tanker and it exploded BIG TIME and there were no rafts.

a few days later i hit a tramp steamer and a large merchant.

tramp steamer let out one raft.. but the large merchant let out 4 or more.

finally i submit this for your consideration. what happens if over the horizon, a ship is sunk by weather or another u-boat with its guns or whatever, you have no knowlege of the event until you pass by and on the one in a million chance see rafts :hmm:

although i think you have to witness the sinking for the debris to appear.
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