![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#271 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]()
That sounds very good for me, RB.
![]() Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together? Thanks again RB. ![]() CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#272 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
|
![]() |
![]() |
![]() |
#273 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#274 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
||
![]() |
![]() |
![]() |
#275 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]()
Thanks Rb for your reply.
![]() All I have to do now is wait. CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#276 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
![]()
Excellent news RB,can't wait for the update
![]()
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
![]() |
![]() |
![]() |
#277 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
Great news, RB. Thanks for remember everyone.
Cheers! |
![]() |
![]() |
![]() |
#278 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
|
![]()
RB you keep going bro....Ill look foward to whatever you bring to the table...
as said in another post some of us tweek the game to what the user is enjoying...and I enjoy playing some of us have one off mods that we have incorporated into the game whether it be stock or a user tweeked mod...keep your chin up ![]() im currently playing with some SP missions...keep an eye out |
![]() |
![]() |
![]() |
#279 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
|
![]()
great news again Racerboy! can't wait to get my hands on the new version. Many thanks for all the time and effort you spend to bring this great mod to us!
![]()
__________________
Gute Jagd und fette Beute! |
![]() |
![]() |
![]() |
#280 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]()
No news yet?
![]() CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#281 | |
Black Magic
![]() |
![]() Quote:
![]() And it's just coincidence that it happens to be GWX 2.0's public release time though it will not be fully compatible with GWX 2.0 yet. That will come later. This will cover SH3 1.4b and GWX 1.03. |
|
![]() |
![]() |
![]() |
#282 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]()
Thanks a lot RB. That's all I needed to know.
I will wait until Sunday arrives, and then.... ![]() CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#283 | ||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
|
Quote:
i have tried Vers. 2.22 with GWX 2.0 and could not find any problems. I used it in Academy and in two journeys. Everything works fine. ![]() Kind regards |
||
![]() |
![]() |
![]() |
#284 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
|
![]()
All I know is that for myself, this is one of the best visual enhancements add-ons yet!
can't say enough about it,, Its like a whole new game for me! |
![]() |
![]() |
![]() |
#285 | |
Black Magic
![]() |
![]() Quote:
It has changed just a little since I made it public about what I was doing. Here's what you will be able to do for any ship (included in the stock game or GWX 1.03): - give them a PA announcement and ship's horn/whistle (10 fully customizable announcements/horns combos) or - give them just a PA announcement (10 fully customizable) or - give them just a ship's horn/whistle (10 fully customizable) - with the above you'll also be able to add a second PA announcement if you so like (from one of the 10 fully customizable) this will make the ship's more 'alive' and not drone like. I had to make all new files for every ship in SH3 1.4b and GWX 1.03 so that the framework for this and upcoming ideas (one of which is the AI torps) of mine were in place. The amount of bodies has been reduced considerably. I finally found what I was looking for (the zones.cfg file) which told me what event is called for when something is destroyed, damaged, etc. Now I see why so many bodies were being thrown on certain ships. In v2.04 I will modify the zones.cfg file for some new effects to be added along with some other new ideas. |
|
![]() |
![]() |
![]() |
|
|