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Old 08-22-19, 11:13 AM   #271
Anvar1061
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Quote:
Originally Posted by Rhodes View Post
MaGui F should be enable before or after U-Boat compilation?
GUI changes cameras. dat and 2d menu images, but does not affect u-boat models and their interiors. That doesn't matter.
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Old 08-22-19, 12:46 PM   #272
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Thank you Anvar
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Old 08-28-19, 10:00 AM   #273
Rhodes
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Finally manage to try this mod, apparently it is working fine, but only tried in single missions, to see if there was CTD or not.


Does the obs periscope in type II is always up or is it some error do my mod soup? Type IX interior, is there new compartments or it just the classic ones from stock?

And in type VII (at least C - I experimented in Barham mission) I have all the compartments but going in free camera mod, to each torpedo rooms, I got "camera out of sectors". Again, normal or soup mod?





My mod lists, to see if any one can be conflicting with U- boat compilation.
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
SH-5 Water for SH-3 Bigger Sun v2
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Conus' Historically Accurate U-boat Emblems 1.2
Lutzow's Officers - SET6
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_GWX__
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
DasBootSehrohr
Real Depth Charge
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
TDW's Ship Plane Fire Damage_v1.4
Foam
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Sh3_volumetric_clouds&fog_V2.2
Evan82's Uniforms II
Conning Tower open Hatch TestFMfood
MaGui F
MaGui F FIX for GWX3 v3- 2017
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
Type VII salvo selector
CT_FM_NI_Fix_for_MaGui F
O2-Gauges v2
Charts addon 1.4 NYGM_IABLnew
Optional - Charts Addon 1.4 GWX_MFM ships
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1

Last edited by Rhodes; 08-28-19 at 10:45 AM. Reason: Mod loading mistake...
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Old 08-28-19, 11:37 AM   #274
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TKSS18 German U-Boats Compilation has its own compartments. You do not need to install Conning Tower open Hatch TestFMfood who rewrites them. You can try mod HanSolo78
Type II, VII & IX Full Interior: https://www.mediafire.com/file/jlrdsd6c6js4z1d/WAC5.0_Full_Interior.7z
And by the way
https://www.subsim.com/radioroom/sho...4&postcount=29

Last edited by Anvar1061; 08-28-19 at 01:28 PM.
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Old 08-28-19, 06:14 PM   #275
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Thank you, will remove Conning Tower open Hatch. I did enable it since I got accustom to look up and seeing it open, always like that feature.
Also, didn't knew I could enable the WAC full interior mod with GWX and other mods soups.
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Old 01-03-20, 06:29 AM   #276
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gear Integrating the skins into stock silent hunter III

Hi, I’ve just recently got back into submarine gaming and I’ve never modded a game before in my life. I’ve got JGSME and SH3 Commander working, but somehow the skins from the German U-boats compilation mod aren’t being added to the game.
Any helpful input will be most appreciated, thx!
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Old 01-03-20, 10:45 AM   #277
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A Warm Welcome To The Subsim Community > Grand Admiral Donuts
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Highly Recommended

Dark Waters Mega Mod By Fifi
German <> Allied WWII Campaigns

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Old 01-03-20, 10:56 AM   #278
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Default welcome aboard!

Grand Admiral Dönuts!
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Old 01-03-20, 07:32 PM   #279
Grand Admiral Donuts
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Icon14 Gratitude

Thx for the help & the warm welcome guys, I appreciate it!
I look forward to enjoying this website with my fellow submarine enthusiasts!
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Old 01-08-20, 03:57 PM   #280
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Default something wrong with .rar file

Hello. I'm trying to install this mod as I like the eye candy of it, only I'm getting an error when I unpack one of the .rar files. When I unpack 'part two' I'm getting a data error in \data\Libarary\flag.dat


I've no idea what this means or how to work around it. Google didn't help.
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Old 01-08-20, 04:03 PM   #281
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Do you have all of the parts in one folder by themselves? They "link" together during the unpack.
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Old 01-08-20, 04:07 PM   #282
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yeah, they are both being unpacked into 'mods'.
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Old 01-08-20, 11:55 PM   #283
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Using the files on Page 1, there is an error showing on the flag.dat in the Pt2 file. You could try to download it from s7rikeback's Mod Collection, where there are four parts in 7z format, so you might need 7zip
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Old 01-09-20, 10:48 AM   #284
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Cheers, I'll give that a go see if I have any luck
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Old 01-10-20, 01:08 PM   #285
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Ok, not sure if I'm doing something wrong, or if it's 'clashing' with other mods i've got installed but the game crashes out to desktop when I try loading the game with this mod active. Anyone else have this issue and how did you work around it?
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