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10-16-11, 08:47 PM | #271 |
Navy Seal
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Stooooooooooooopid me. Duh. That's a brilliant solution and I'll get right on it.
In the meantime the WernerSobe video links are now fixed in post #1 and point to 2shared for now. That will change as I get videos to You Tube. Thanks for the necessary step of pointing me to the obvious! Yikes. Just when I had it all together I forgot where I put it! Somebody slug me.........
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-16-11, 08:51 PM | #272 |
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It only seemed obvious to me because it seems I spend half my internet time these days uploading things to Youtube.
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"Ship?" he called. "Yup?" said the ship. "Do what I do." The ship thought about this for a few milliseconds and then, after double checking all the seals on its heavy duty bulkheads, it began slowly, inexorably, in the hazy blaze of its lights, to sink to the lowest depths. |
10-16-11, 10:11 PM | #273 |
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I seem to have found a reliable solution for destroyers. (Though not recommended. My tactics seem to be more aggressive than a lot of the sub skippers I see on here. Besides, the speed and maneuverability of a destroyer make for a poor target and tend to waste fish.) So far, have successfully sank 14 destroyers using this method, and would be good to note that I have only encountered 14 destroyers on my patrols I set my course to have a 0 degree bearing on my target. When he commences his attack run (points his bow straight at you, pings with active sonar, and starts zig-zagging), I completely clear the TDC, set first to fire at a 0 degree bearing, next 2 (in rapid succession), at 5 degree left and right bearings, and the next 2 at 8 degree right and left bearings. The destroyer can not as it seems, outmaneuver that particular spread of fish. It seems thus far as a good destroyer tactic. (Though please keep in mind that it requires 5 torpedoes, not counting the possibility of duds, run-deeps, etc, and that I personally recommend not attacking a destroyer unless the situation is absolutely perfect for you and you have not been detected. This method I will note is for use when you have been detected and the destroyer is making his attack run) (also to note, the best range for this particular spread is between (1200 and 900 yards)
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Kapitanleutnant Rapp, Kommandant U-45 |
10-17-11, 10:18 AM | #274 |
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That would work. But expending five torpedoes for 1300 tons is mighty expensive tonnage. That's one I would only use if my life depended on it. Usually I put 'em on my stern and do the same zero degree solution in the TDC. I preset the TDC into send bearing/range mode.
I hit ahead emergency as the DD comes up on me, lock the target and hit the send bearing/range button. Then it's attack map time. As soon as he gets inside 450 yards, fire one and hit crash dive, keeping full throtte. make a turn when you're 100' down or so, straighten out the rudder when you're at least 45º off course, wait for "passing thermal layer" and hit the silent running button <ctrl-z>. That way either I heard a boom and I got my DD or I missed and I'm safe. Either way I've only collected 1/4 of the guaranteed misses of the high probability shot and can try four more times if I have to. This is about a one-third chance of sinking the DD. The key is to continue in a straight line as you dive until after the torpedo hits or misses. Then make your avoidance turn. Too early and he will follow the turn resulting in a guaranteed miss.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-17-11, 10:19 AM | #275 |
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Videos are uploaded to You Tube and all links in post 1 are good to go!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-17-11, 12:33 PM | #276 |
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Hey bud, says your vids have been removed by youtube because they are too long
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Kapitanleutnant Rapp, Kommandant U-45 |
10-17-11, 12:35 PM | #277 |
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They work on your personal youtube page though
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Kapitanleutnant Rapp, Kommandant U-45 |
10-17-11, 05:14 PM | #278 |
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<grumble, grumble, grumble> I'll have to chase that rabbit later. Yikes. I tested them all and now You Tube's having a cow? Sheesh. I'll be back later tonight to try to sort it all out.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-17-11, 08:19 PM | #279 |
Navy Seal
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Okay the only two videos that are gone are the two Dick O'Kane videos, normal and sonar only. They are gone from my You Tube Channel also. I'll have to see if I can edit them down or maybe put them on 2shared. I just don't know how long videos last on 2shared before they are deleted. Everything else works!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-17-11, 08:53 PM | #280 |
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Were the videos longer than 15 minutes? Youtube limits you to 15 minutes until you upload several videos. Nobody seems to know exactly how they figure when to change your limit, since it's different for everybody.
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"Ship?" he called. "Yup?" said the ship. "Do what I do." The ship thought about this for a few milliseconds and then, after double checking all the seals on its heavy duty bulkheads, it began slowly, inexorably, in the hazy blaze of its lights, to sink to the lowest depths. |
10-18-11, 08:07 PM | #281 |
Navy Seal
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I have to check the lengths. I'll bet they're over the limit (because that's what the message on You Tube said......). It's always something......
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
11-08-11, 04:00 PM | #282 |
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Coming back after several years gone, and I remember watching the Dick O'Kane Sonar Only attack video. It changed the entire game for me.
I was excited, and then depressed, to discover the link in this thread leads to YouTube's 'sorry we removed this video' comment. (scuttles YouTube) If you get them up and running somewhere, I swear I'm gonna figure out a way to copy them to a DVD and burn myself a permanent SH4 reference disc. Those are fantastic tools for any sub driver. |
01-27-12, 01:44 AM | #283 |
Nub
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Oh wow, as a new subsimmer these are veery helpful!
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01-27-12, 03:07 AM | #284 |
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norppis
all of the links are great. For attacks, if you want to start with the basics, I would look at the constant bearing technique, and move on the the Dick O'Kane method. When you get really good at those, move on to manual targeting using the Easy Aob mod, the OTC mod, or, if you have lots of time on your hands, the 3D TDC and Radar Range Mod. Mobo is the most incredible program in the forum. It will knock your socks off.
Just so you know, RSRDC is a mod that mirrors Japanese convoy and task force traffic in the war. So, for example, if you want to fight in the battle of Midway, the enemy fleet will be at that location in June '42. Same for Coral Sea, the Marianas Turkey Shoot, etc. |
02-07-12, 01:12 AM | #285 |
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How to use navigation tools. Totally lost...literally!
Is there any basic tutorial that shows how to use navigation tools for plotting course, finding bearings etc. Tired of zig-zagging and making "donuts" in the pacific. Ubisoft manual leaves a lot to be desired for beginners.
SH4 is fantastic! Just tired of dying and not knowing why. Help greatly appreciated. |
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