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08-14-08, 02:13 PM | #271 | |
Sea Lord
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Quote:
Just make a comparzement full of men and it works! |
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08-14-08, 05:33 PM | #272 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Quote:
I forget to comment it to HanSolo, sorry... |
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08-15-08, 10:35 AM | #273 | |||
A-ganger
Join Date: Feb 2006
Location: Sweden
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08-15-08, 01:59 PM | #274 | |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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Quote:
That file should replace the Basic.cfg file in data/CFG/ folder. Where did you put it ? And how did you install it ? |
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08-15-08, 02:18 PM | #275 |
A-ganger
Join Date: Feb 2006
Location: Sweden
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Hi, i hade a stock version of sh3 and ptach 1.4b and moved the ace mod folder to C:\Program Files (x86)\Ubisoft\ACE\SilentHunterIII\MODS
and then used JSGME to activate it. and i have an GWX mod to that is on C:\Program Files (x86)\Ubisoft\SilentHunterIII maybe they conflict somehow? the gwx version works perfect and it was the first one i did. |
08-15-08, 03:19 PM | #276 |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
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Yes, I'm sure you do have a conflict.
Will send PM (Personal Mail) soon. Cskate |
08-15-08, 03:22 PM | #277 | |
A-ganger
Join Date: Feb 2006
Location: Sweden
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08-15-08, 08:26 PM | #278 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
http://rapidshare.com/files/137645698/Basic.zip.html |
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08-15-08, 08:59 PM | #279 |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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Hi Redwine
I don't think the problem yobert has is connected with the Basic.cfg file. The revised WAC file should have fixed that. It seems more likely that the problem is caused by two active installations of SH3 running without MultiSH3 support. Cskate Edit: Nearly forgot! Are you still running OH_V2 with the Bordinstrumente interior graphics or did you manage to revert to the original NYGM version? Last edited by Cheapskate; 08-15-08 at 09:48 PM. |
08-16-08, 06:53 AM | #280 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
The original 3.0 Basic.cfg caused to me some times the warning message " Too many crew... or too many petit officers...go to barracks". The green bar of crew appears full and the number exceeded, in example 11 of 9, but not CTD, simply an advertence message wich do not let you to start the mission, but easy to solve going back to barrack and reducing number of crew. Then i changed it for that used on my las installation, a blend of personal taste and a older version of UWAC. The file i am using not cause any more problems. Quote:
I was using... up to the apperas of V3.0 ...Oak Grove interior textures, 400m Depth gauge Mod, Instrument Fix Mod, made this last 2 for captain Americas... Plus i was using a special mod, made by Captain America, wich fix the Dive Plane Needles position, to put them both in concordance with the water strem flow... he made it specially for me, i think so he never release it... look at it. With Captain America's Fix: But UWAC 3.0 contains Open Open Hatch Mod V1, i added the last version V2 and works fine, but this mod do not contains my previous mods. I attempt to still using the 400m Depth gauge mod, but when i change the sub files with Crush Depth Mod... the game crashes, Crush Depth Mod is so good, to change crush depth, range submerged, range surfaced, spedds for those values and sub draft. I am using an extremelly abundant moded textures, but based if not remember bad in Oak Grove interior oxid/caustic textures. But i added changes lot of times, soe times simple parts of the texture. In example... here a Tyep II texture, Type II has some instruments dials, flipped, then i erased the nimbers on the dial, to no make it too evident. In this Tyep IX texture, in example, i changed the radar dial, made it in green/red... plus i changed the clock and the compass rose dials, and the radio dial too, i picked up them from another textures and paste over Oak grove texture. I was enforced to roll back de depth meter from a 400m to the old 260m. The main problem in this i found on UWAC 3.0, is the 400m Depth Gauge mod.... and the Instrument Fix, both from Captain America, they demand the modification of the interior files, then if i use them, i loss the Open Hatch mod. And, when i use the Crush Depth program, to modify the files, then i have a CTD, it is sure due to the files was managed with Silent 3Ditor. Sadly when a files is touched by Silent 3Ditor, you cant use any more the good programs we had form early age... I need to edit them manually... i do not done it yet. Here some of my interiors... you can see they have the yellow light of Open Hatch v2, wich fixs the problem with the Type XXI conning tower into the repair station. Sadly i was enforced, almost by now, to quit the 400m Depth gauge Mod, the Interior Intrument Fix (may be contained in UWAC 3.0) and the Dive Planes Needles Mod... Last edited by Redwine; 08-17-08 at 07:27 AM. |
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08-17-08, 01:09 PM | #281 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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08-17-08, 02:08 PM | #282 | |
Sea Lord
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Quote:
Missing torpedo attack ai |
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08-17-08, 06:04 PM | #283 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
He tell how they luckylly evaded a british torp incoming from one of those subs. I do not attack him, because i was in very shallow waters to evade his torps, but next time ! i will put a fish on it ! Wonderful mod UWAC 3.0 !!! PD: Hey Han.. ! Wich font is that you use in the types of your signature ? Last edited by Redwine; 08-18-08 at 04:43 PM. |
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08-19-08, 08:30 AM | #284 |
Sea Lord
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A new add on is now available at my filefront page...
it´s called "Realistic Hull Damage" and makes your sub more vulnerable. @Redwine It´s "Itwardian Script" |
08-19-08, 09:35 AM | #285 | ||
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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