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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2806 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Thank you
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#2807 | |
Pacific Thunder
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Regarding the missing "Ship_name_shp.dds" files that are "missing" someone else mentioned, it may be a better idea to make your own mini mod including those files rather than editing a super mod like RSRD. Just enable the mini mod after everything else. Just a thought. Also, the values in \Data\Menu\Cfg\Maps.cfg can be included in the above 'mini-mod' or turned into a stand alone mini mod and edited, then enabled. (values like: "SymbolZoom=" ) Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 12-20-10 at 12:26 PM. |
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#2808 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Why do I still hear the engine going on, although I'm standing in place and the speed is 0? Is this a mistake?
my setup: TMO 2.0 Easier AI for TMO Convoy routes for TMO 2.0 |
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#2809 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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hi !
anyone here would care to make a patch for the Surcouf ? so that it would be TMO compatible ? thanks keltos |
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#2810 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Please reply!
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#2811 | |
Pacific Thunder
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My best guess is, I don't think the diesel engines ever 'turn off' unless your boat is submerged. One would think at least one engine would be charging so your battery can remain fully charged and run the electrical systems that are in use even while stopped. Refrigeration, air conditioning, water heater, cooking, lights, 1MC, pumps, etc, etc. Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 12-21-10 at 12:39 PM. |
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#2812 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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I forgot to add that it is a diesel engine and engine going on after the battery is fully charged. i don't know is it one or four.
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#2813 | |
Ace of the Deep
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We need power to the icecream machine! ![]() And some fleetboats were diesel-electrics; the diesels "only" drives generators that feeds electric motors for propulsion... If you would like to dwell a bit more over the diesels, here's some good info: http://www.hnsa.org/doc/fleetsub/diesel/index.htm |
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#2814 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Thank you very much Jan Kyster
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#2815 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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I play Trriger Maru 2.0 and do not know if this mod is a mistake, but I can not hear hydrophone screw motor boats, trawlers flowing next to me even though my operator hydrophone reports of contact. With other ships, no problem. Please answer playing TMO 2.0, but also in older versions of this mod.
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#2816 |
Rear Admiral
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There's an unresolved bug with the stock game where some ships that are traveling below 7 knots are not audible on the hydrophone when you man the station yourself. It doesn't seem to effect all ships, just some of them.
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#2817 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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But a hydrophone operator hears ships that are traveling below 7 knots. Ok, thank you.
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#2818 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Anyone know how to add the "do not lose this man" crewman to a boat that doesnt have one?
eg: the Narwhale (diesel)
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"Diesel Pig" Not so long ago... |
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#2819 |
Pacific Thunder
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One way is to edit the two+/- saved games files:
Edit the ActiveUserPlayerUnits.upc files so the crewman will have: SpecialAbilities=Ability-Propulsion-Specialist - if that is how he designed it.... Mine is the leader in the Engine compartment. It would be nice to find out how Ducimas did it automatically so the saved game edit isn't necessary. This idea was one of the most outstanding fixes of the year, IMO. Of course you need to edit the sims - NSS_Boatclass.sim - for 15 kts and the Special Abilities UPC so the Propulsion-Specialist will do the job. Also look at the NSS_Boatclass.cfg files to get the speed settings. Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 12-21-10 at 08:35 PM. |
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#2820 | |
Rear Admiral
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At least i think thats how i did it. It's been awhile since i looked at it. |
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