SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-06-11, 02:18 AM | #2791 |
Navy Seal
|
It's actually a sensible enough solution to the lack of the game's modeling of rules of engagement/prize laws etc., to let the player make the judgment. It certainly makes some sense as from very early in the war, any ship sailing under enemy convoy protection, or directly through in enemy's territorial waters, would be considered a target. So it would be bad to penalize the player for sinking a 'neutral' there. Rules of engagement constantly shifted early in the war, though, and rather than trying to model or generalize them, I think lurker just decided to let the player make those decisions. I stick to what I know about these rules and changes in them as best I can. Not the most elegant solution, sure, but it works given the game limitations.
|
01-06-11, 03:11 AM | #2792 | |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
Quote:
but strangely it doesn't work so finally I made up my mind to have OMEGU goodies without OMEGU Environment #1 Real Environment mod install Uniforms,Medals (1) RUIM v1.0 for SH4v1.5 (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (3) RUIM v1.0 for SH4v1.5 Awards add-on Radio Rel_SH4_Trans-Atlantic_Radio Setup Trans-Atlantic Radio and BBC Voices and Sound Spaxs SH4 Uboat SPEECH FIX_V8 Paulsen_Soundmod_V2.0 |
|
01-07-11, 03:51 AM | #2793 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
Crew members of U Boot VIIB
In OM crew members are 56
Documentation and SH3_GWX report 52 correctly IMHO Why? |
01-07-11, 10:19 AM | #2794 | |
Eternal Patrol
|
Quote:
I just dismiss the extra men and live with it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
01-12-11, 05:13 PM | #2795 |
Bilge Rat
Join Date: Jan 2011
Posts: 1
Downloads: 1
Uploads: 0
|
nvm problem solved thanks
Last edited by holymolys; 01-13-11 at 06:08 PM. |
01-16-11, 11:01 PM | #2796 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Waait.. So is Om basically turning SH4 into Sh3 with graphics and the good ole stuff??!?! Ive died and went to heaven.. One more thing though.. In Sh4 is the sinking of ships the same as Sh3 modded with GWX?? (Compartment or flooding)) and what other nifty mods can I add on to this wonderful mod to make the experience that much better?
|
01-16-11, 11:52 PM | #2797 |
Eternal Patrol
|
With OM the ships take a long time to sink, and you don't get a message until the ship actually goes down.
Not only are the graphics much better, but the crew management is a major improvement. The have three watch bills, and they rotate themselves. When you click 'M' for a radio message you are no longer taken to the radio room. You are instead handed a clipboard with the message on it, and it appears on whatever screen you happen to be on. There is minimal crew in the control room...until you click "Battle Stations". At that point all three watch shifts come on duty, the crew is visibly replaced by the senior members for each position, and extra guys appear turning wrenches and fixing things. All ships have crew members walking around the decks. There are not so many options as in SH3, and a lot of the little goodies (like the harbors and bridges from LSH3 and the up/down/rotate antenna and flag mods) aren't available. On the other hand, the lifeboats and waterstreams that have been modded into SH3 are stolen from SH4, where they are stock items. People are starting to mod SH4 a little more. A lot needs to be done, but overall it is much better.
__________________
“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 01-18-11 at 12:37 AM. |
01-17-11, 05:19 PM | #2798 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hmmm.. Other than the crew management though how is operation monsun?? Does it kind of conduct like original sh3?? Because if so I'm going to start in on sh4 heavily, and what are some other suggested mods that go well with it??? I love sh3 but golly I need some eye candy and my computer has trouble running sh3 at full yet sh4 does okay.
|
01-17-11, 05:54 PM | #2799 | |
Navy Seal
|
Quote:
|
|
01-17-11, 06:32 PM | #2800 |
A-ganger
Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
|
There is also a playable ship mod 'Admiral Scheer' which is absolutley awesome. All it needs now, is a Bismark :P
__________________
I died in Scapa Flow |
01-17-11, 06:39 PM | #2801 |
Navy Seal
|
Ah yes. The Scheer mod is very solid. Not very realistic (due to AI responding to it like a sub, mostly), but tons of fun if you like big guns
|
01-18-11, 12:16 AM | #2802 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
But I mean does the campaign play like ShIII as in you get patrol grid xx go patrol and do a patrol and return ?? I didnt like SH4 initially after the i first mission was to just go drop a guy off in a port and head back to base. and what is Omegu??? and Can I get links to both OM and OMEGU please??
|
01-18-11, 12:47 AM | #2803 | ||
Eternal Patrol
|
Quote:
In SH4 you don't do an assigned mission and then go home. You radio in that your mission is accomplished, and they give you another assignment. In OM you are rarely ordered to drop off anything. The mission is almost always patrol within a given radius of a given point for 72 hours, and then radio in. The new assignment will either be a new patrol area or "Go where you think you're needed". Those aren't the exact words, but basically after you've fulfilled the assigned task you are given free reign to go where you want. Quote:
http://www.subsim.com/radioroom/down...o=file&id=1097 http://www.subsim.com/radioroom/down...o=file&id=1403 http://www.subsim.com/radioroom/down...o=file&id=1477 http://www.subsim.com/radioroom/down...o=file&id=1336 Read the first post of this thread thoroughly. It will tell you the correct order for installing OM mods. http://www.subsim.com/radioroom/showthread.php?t=134922
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
01-18-11, 03:50 AM | #2804 | |
Navy Seal
|
Quote:
So to answer simply - you are assigned patrol areas. They're not like in SH3 in that they're a little wider (usually) than one grid sector and you can radio back after completing patrol orders for a new objective, like Steve says. I played the entire OM campaign, and other than a few specialized events (like resupplying at specific times if you are playing a Monsun boat enroute to the Far East), I've never had an actual mission that was not "go to objective area, patrol x hours" in what I think ended up being about 30 patrols. |
|
01-19-11, 07:25 PM | #2805 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Just curious as to if there will be anymore work done on this awesome mod?
Would be a shame to see it die out. |
|
|