![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2776 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
|
![]()
Hey Tater (or anyone on the RFB team), do you guys have a "feature list" that you can share with us yet? I've been reading about so many exciting RFB 2.0 tidbits (new enviro mod, new torpedo models, a range readout for the A scope, etc.) in other threads. A list of what to expect would sure give an excitement rush!
If this has been done already could you point me in the right direction. RFB 2.0 is going to be mega. I cant wait! Thanks guys! ![]() ![]() .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
![]() |
![]() |
#2777 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
|
![]() Quote:
I'm using RFB 1.52 with the 1.52 patch and the proper version of RSRDC.
__________________
![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
|
![]() |
![]() |
#2778 | ||
Navy Seal
![]() |
![]() Quote:
The only defect in the TMO plotting system is that visual targets are plotted at exact position. You are on your honor not to take measurements from those visual positions. If you have a boat with radar your positions would be that accurate anyway. This lets you use the attack screen to check the validity of your solution as the real boats did. Comparing TDC output to plot was central to the firing procedure of fleet boats. The RFB plotting system does not allow you do perform this procedure at all. It's just set and by golly shoot. Not realistic. Such a shot would buy you a hotseat in Admiral Lockwood's office.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
||
![]() |
![]() |
#2779 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
|
![]() |
![]() |
#2780 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
While I await UBSoft to go back to work so I can get the proper codes to reinstall the UBoat add on, I am in port updating my radio and music files. I would like to know, what, if any, in game mods are compatible with RFB v1.52 and comparable RSRDC mods, beside the ones I have activated, which are jamminadrid's mini chrometer and tools mod installed via JTex, and Killflag's custom boats mod.
|
![]() |
![]() |
#2781 | ||
Navy Seal
![]() |
![]() Quote:
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
||
![]() |
![]() |
#2782 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,741
Downloads: 827
Uploads: 4
|
![]()
A few questions with RFB
- How bad is the Mark14 dud rate with RFB. - Are the depth keeping failure problems mainly related to the faster speed setting only, as it was discovered back then. If all is ok, I can understand the crew's 'red level' frustration with the torps as I've sent 8 torps at 5 feet, on slow speed, at about 1500 yards at 'Large Barn doors'. Firing a spread of 2 or 3 along the length of the ship. Only to hear the torps 'pass through' the ship on the sonar. This sounds like a depth keeping problem - had set the torps to contact only. ![]() |
![]() |
![]() |
#2783 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
RL mk14 depth keeping was not a function of torpedo speed as I understand it, it was poor calibration using test-warheads that were lighter than real ones.
|
![]() |
![]() |
#2784 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]() Quote:
Tater, I believe speed indeed added to the problem. I'll try to locate an article dealing with the problems of the Mk14. In a nutshell, the increased speed caused an increase in hydrodynamic pressure (pressure along the skin of the torpedo, as opposed to hydrostatic pressure which is proportional to water depth). Anyways, the senseing ports along the torpedo were misplaced giving false pressure readings. The ports were being influenced by the hydrodynamic, not the hydrostatic pressures. It fooled the depth keeping mechanism into thinking the torpedo was too shallow, thereby causeing it to run deep. |
|
![]() |
![]() |
#2785 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]()
Here's the link to the article: http://www.geocities.com/Pentagon/1592/ustorp2.htm What you said about the difference between the weights of the practice vs warshot was also a factor. Great techie article
![]() |
![]() |
![]() |
#2786 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Interesting.
I think that unfortunately, the depth errors, unlike pistol problems are NOT related to speed at all in the SH4 engine. FWIW, I think that they almost never fired fish set to slow in RL. Only for long-ranged shots. The online PRs many times have the torpedo forms which show the warhead, speed setting,, even the serial number of the specific torpedo fired. Might be interesting to check. |
![]() |
![]() |
#2787 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
#2788 |
Sailor man
![]() Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
|
![]()
104 pages is a lot to look through so if this has been addressed previously I apologize.
I am running SH4 1.4 with the following mods: Real Fleet Boat v1-4 031408 RFB zones file - dont use with NSM or ROW RFB_V1-4_TorpedoFix_081108 SS275 USS Runner_Fooskin_Black_Franklin Van Valkenburg For some reason the con tower on my Gato is missing... not there at all... just a hull in the water. Digital_Trucker and I have looked into this issue, trying various ways to fix it (namely going into the UPC files and changing the texture files from T01 to T02). DT has suggested that it is an internal problem within the RFB mod and not a confliction between the mod and my skin. I am using a Gato Class boat and am currently at June of 1942. I understand that RFB for SH4 1.4 is no longer being worked on, but if anyone has suggestions so I can fix the files myself I would be quite thankful! |
![]() |
![]() |
#2789 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,741
Downloads: 827
Uploads: 4
|
![]() Quote:
![]() |
|
![]() |
![]() |
#2790 |
Sailor man
![]() Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
|
![]()
And if updating to 1.5 isn't an option?
Sorry to be stubborn... but to spend $10 and register on Ubi (who will spam my e-mail) just to fix something that I know can be solved by changing some code? Just point me in the right direction... what file or line, what to change? |
![]() |
![]() |
|
|