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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2761 |
Stowaway
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Advocates are already here, how sweet
![]() I think I already know what post is gonna be next: "@Papakilo: You are one ungratefull nasty nitpicker, you want to compromise our person in faith! How about you keep your mouth shut or we call a moderator on you! Shame on you, you don;t have a sence of community here! Shut up or BEGONE!" ![]() |
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#2762 |
Chief of the Boat
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Let us not resort to name calling or insults please.
Can we all simply get on together. Thanking everyone for there cooperation. |
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#2763 |
Stowaway
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Hey little buddy, how old are you ?
![]() Look what I have found for you: http://www.cdosabandonware.com/std_g...hp?gameid=1692 Enjoy ![]() |
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#2764 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#2765 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Did you already threaten her with quitting your job?
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#2766 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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First impressions on theTorpedo Failures Fix.
Played the torpedo mission in naval academy. Wind 2 m/s. Date is 15 June 1939. Impact pistol. Out of 5 torpedo fired, 2 hits and 3 went under the ship. On reloading the mission several times similar results. ![]() Magnetic pistol Every thing fired is a hit. I know that the sea state is perfect, but my my impression is that you should raise the failure rate for the magnetic pistol, at least for the until June '40 timeline and even for calmer sea state. I think there should be a reason for the players to switch to impact pistol only, like the orders from BDU says. Just my opinion. Overall, great job! ![]() |
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#2767 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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I agree- both magnetic and impact torpedoes were affected by the same depth keeping errors, but magnetic pistols either did not work or prematured more often than impact pistols failed. I don't have the data right but I would be surprised if the opposite was the case.
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#2768 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
if you look at the parameters posted by h.sie, you can see that for the magnetic pistol the dud rate is not much increased with respect to the stock rate. Since the stock failure rate strongly depends on the range and weather setting, it's difficult to compare the failure rates for the impact and magnetic pistol for a single weather setting. Currently the parameters should give similar dud rates for the two pistols if one averages over all weather settings and firing ranges. This means that if you have the choice, you are better off with using magnetic pistols at low wind speed and short ranges. For longer ranges and bad weather the impact pistol is more reliable. However, in many situations the commanders had no choice. This could be changed (partly) by using a wind-speed dependent p0 for the magnetic pistol. Regards, LGN1 |
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#2769 |
Admiral
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@Dani, andqui: Thanks for your feedback. The weather of the Torpedo Trainings missions is very atypical for atlantic I guess, so please make your tests in more rough weather. Surely it is possible to ajust parameters, but I'll wait until we have more feedback/experiences.
In the meantime one can find Version V1.0c of the Torpedo Failure Fix on my mediafire page. No parameters have been changed since the first version, and thus no effect on gameplay. Only hsie.act has been changed. It is much smaller now in size, and has better protection from errors. If you e.g. remove one of the necessary .bin files, the V1.0 would cause sh3 to crash in some situations, while V1.0c would simply prevent hsie.act from loading. |
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#2770 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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On average 1/2 the torps end up running deep in those heavy seas. |
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#2771 |
Admiral
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@reaper:
- what pistol do you use? - what depth do you choose? |
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#2772 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#2773 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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It's great to see some of SH3's oldest problems being solved. This has got me playing subsims again.
I don't suppose there is any remote chance of fixing the way aircraft do not spawn at high TC?
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#2774 |
Admiral
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@Letum: Hello
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#2775 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello,
H.sie´s Torpedo Failures V1.0c for V16A3 (JSGME) mod should I activate after Supplement to V16A3 (JSGME) and O2-Gauges v2 mods?
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U-552 Tiger IDF |
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