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Old 12-11-24, 11:20 AM   #2746
FUBAR295
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Originally Posted by Kal_Maximus_U669 View Post
You will make Fifi angry with this theme be careful.

It is just an observation of mine, not meant to get anyone upset. It is not a make or break, or must have sort of thing. Nor am I asking for it to be made operable.
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Old 12-11-24, 12:17 PM   #2747
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Nobody will make me angry with full interiors!
If you can handle them, that’s cool for you!
But you just have to understand I have to make this game solid rock ON MY MACHINE! Otherwise, it’s nonsense for me…

The full interiors (whatever U-Boat type) are crazy in terms of weight.
Compare the files weight of full interior vs my latest files… (in data/Interior for each sub)
And anyway, it’s CTD ahead for me with all the new harbors + full interior … so no questioning for me

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Old 12-11-24, 12:59 PM   #2748
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When I said: make him angry.. it's simply a joke..
however I know that Fifi doesn't like this theme because there's too much hassle with it... I myself have annoyed him several times... Personally he's completely right the added "Mo" weight sometimes causes problems on certain machines. As I said we can do without it... the subtleties of his NYGM Mod are much better elsewhere... if later we have a solution that works without a problem then maybe...
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Old 12-11-24, 01:49 PM   #2749
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Default Flooding times

Hi, FIFI. I have a question: Is the flooding rate influenced by the depth? I mean, rising the U-boat close to the surface can slow down the flow of water, or the flooding is mainly influenced by the amount of damage to the machinery or to the compartment?

I ask because usually I don't survive to tell the tale. I play in late war and many times I get sunk very fast, with no way of intervene in the matter. I was only able to stop the flooding once, but I was so intent to pump the water out that I didn't realize whether the timer decreased. I ordered to blow ballast as the real Kaleuns were preventively doing in case of massive flooding, but on my way up I didn't check the flooding time.

PS I realized that the "start patrol at sea" in Bergen, has the same starting point as the normal start, so you are in port, basically.
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Old 12-11-24, 05:10 PM   #2750
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Originally Posted by Silentmauri89 View Post
Hi, FIFI. I have a question: Is the flooding rate influenced by the depth? I mean, rising the U-boat close to the surface can slow down the flow of water, or the flooding is mainly influenced by the amount of damage to the machinery or to the compartment?

I ask because usually I don't survive to tell the tale. I play in late war and many times I get sunk very fast, with no way of intervene in the matter. I was only able to stop the flooding once, but I was so intent to pump the water out that I didn't realize whether the timer decreased. I ordered to blow ballast as the real Kaleuns were preventively doing in case of massive flooding, but on my way up I didn't check the flooding time.

PS I realized that the "start patrol at sea" in Bergen, has the same starting point as the normal start, so you are in port, basically.
Yes, flooding tied to amount of compartment damage…move your crew with repair ability to the damaged compartment !

Will change the start at sea point for Bergen, never realized this because I never use the start at sea!

Playing late war, you must avoid any DD or planes contacts at all costs … you are not hunting anymore, you are chased everywhere on the seas (as it was in real)

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Old 12-11-24, 07:58 PM   #2751
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Icon14 Flooding rates

Thank you, FiFi.
I reinforced my personal crew configuration adding more repairing petty officers, so I can have a chance.
I will follow your suggestions, thank you. I will assign as many POs as possible in the compartment, leaving some other in the repair team to fix the damage. I try to avoid warships and planes, but sometimes they appear too close to my position, and I have to decide what to do - quickly.
I adjusted the RWR antennas ranges in order to resemble the real situation at the time - just for the sake of complicating my life even more.

From what I read, the Naxos, Tunis, and especially the Borkum were never working as expected and their range was limited; sometimes leaving just sufficient time to submerge before being attacked; so once I receive a radar signal, I usually have about a minute to submerge. That was my decision, and I'm happy with that, but as You can Imagine, I get pretty close to the mortality rate of WW2 U-boat crews.

When I see everything's lost, I blow ballast so I can save as many crew as possible.

The time I survived ( the one I was mentioning in the previous post), once on the surface, I realized that it was not possible to pump the water out; The compartment was in Yellow, and with about 65% flooded stern section, but the crew was not pumping the water out. So every time I was submerging, I could not manoeuvre properly underwater - Suffering a steep pitch that didn't allow me to carry on. After three failed attempts, I abandoned the uboat close to the American coasts. Was this intended or a bug? I mean, If the compartment is flooded, can you remove the water, later, or it remains there?

Anyway playing in the late war with your mod - Wow - I mean: Decks awash, scared to be spotted at night, Rocketed most of the times ( pretty spectacular ), and suffering great amounts of damage during attacks. That is pretty realistic, for real.

I would like to ask you: what about the "Air Fido"? I don't think I was ever attacked with one of them, but the option is checked...

Thank you for the Bergen position, FiFi. I think there is the same issue in Bordeaux, but I'm not sure.
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Old 12-12-24, 01:39 AM   #2752
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Quote:
Originally Posted by Silentmauri89 View Post
Thank you, FiFi.
I reinforced my personal crew configuration adding more repairing petty officers, so I can have a chance.
I will follow your suggestions, thank you. I will assign as many POs as possible in the compartment, leaving some other in the repair team to fix the damage. I try to avoid warships and planes, but sometimes they appear too close to my position, and I have to decide what to do - quickly.
I adjusted the RWR antennas ranges in order to resemble the real situation at the time - just for the sake of complicating my life even more.

From what I read, the Naxos, Tunis, and especially the Borkum were never working as expected and their range was limited; sometimes leaving just sufficient time to submerge before being attacked; so once I receive a radar signal, I usually have about a minute to submerge. That was my decision, and I'm happy with that, but as You can Imagine, I get pretty close to the mortality rate of WW2 U-boat crews.

When I see everything's lost, I blow ballast so I can save as many crew as possible.

The time I survived ( the one I was mentioning in the previous post), once on the surface, I realized that it was not possible to pump the water out; The compartment was in Yellow, and with about 65% flooded stern section, but the crew was not pumping the water out. So every time I was submerging, I could not manoeuvre properly underwater - Suffering a steep pitch that didn't allow me to carry on. After three failed attempts, I abandoned the uboat close to the American coasts. Was this intended or a bug? I mean, If the compartment is flooded, can you remove the water, later, or it remains there?

Anyway playing in the late war with your mod - Wow - I mean: Decks awash, scared to be spotted at night, Rocketed most of the times ( pretty spectacular ), and suffering great amounts of damage during attacks. That is pretty realistic, for real.

I would like to ask you: what about the "Air Fido"? I don't think I was ever attacked with one of them, but the option is checked...

Thank you for the Bergen position, FiFi. I think there is the same issue in Bordeaux, but I'm not sure.
To pump water out, make sure to not be silent running, and make sure to not get a damaged pump…otherwise no water out!
Then there are some cases when water flooding is stopped but you can’t empty compartment due to heavy damage. Don’t ask me why, it’s not me who built this!

You can uncheck the air Fido, it’s not working in my mod (or leave it, doesn’t matter)

Late war (44), you shouldn’t be running surfaced … surfaced U-Boats were dead.
Me too I like the challenge

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Old 12-12-24, 09:27 AM   #2753
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[QUOTE=Fifi;2936004]To pump water out, make sure to not be silent running, and make sure to not get a damaged pumpÂ…otherwise no water out!
Then there are some cases when water flooding is stopped but you canÂ’t empty compartment due to heavy damage. DonÂ’t ask me why, itÂ’s not me who built this!

I see. Thank you for clearing that out. So sorry for the Fido.

And Yes! 1944 was certain death on the surface - I agree with that.

I would like to ask you one more question? How do I record a video of the game? With ctrl+F11 It takes a series of video frames that fill up my game folder...How should I put them together? Or is there a better way?
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Old 12-12-24, 01:16 PM   #2754
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https://i.postimg.cc/6Qh6ncsd/SH3-Im...-27-31-817.jpg

Rocketed, depth charged, and gunned down at the same time. My daily routine.
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Old 12-12-24, 01:58 PM   #2755
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Originally Posted by Silentmauri89 View Post
https://i.postimg.cc/6Qh6ncsd/SH3-Im...-27-31-817.jpg

Rocketed, depth charged, and gunned down at the same time. My daily routine.
Be more agressive

Regards.

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Old 12-12-24, 02:27 PM   #2756
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Quote:
Originally Posted by Silentmauri89 View Post

I would like to ask you one more question? How do I record a video of the game? With ctrl+F11 It takes a series of video frames that fill up my game folder...How should I put them together? Or is there a better way?
I think you need to get Fraps… it’s a freeware application to get videos from any game

I never made videos myself, so I’m sorry

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Old 12-12-24, 04:42 PM   #2757
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It`s freeware ... you can get it here and is also included in LSH3.


https://fraps.com/


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Old 12-13-24, 06:16 AM   #2758
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Gee, Had Fraps for , I'm sure it's about 15+ years now. Worked perfectly every time.

It does large uncompressed raw video (etc) dumps (what you see on screen is what you get), so you must have plenty disc space to play with.

I've considere other software but these have been 'limiting' for want of a word. FRAPs has no usage demands or limitations
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Old 12-13-24, 06:32 AM   #2759
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Don't think this is mod related.. as I've had this before.. many 'moons' ago.

Lousy weather, so brought sub to a full stop to allow ship to pass, for IDing and possible sinking. Ship was neutral so let go.

Then could not get sub going again, although engines were 'running'. The game was visually responding to the commands.. but no physical action.
Looking aft showed no engine action = water calm.
Tried surfacing but surface-running produced the same result.

So did an emergency dive, and this effectively got the sub up and running as normal again.

Anyone had a similar experience ?
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Old 12-13-24, 06:44 AM   #2760
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Originally Posted by vanjast View Post
Don't think this is mod related.. as I've had this before.. many 'moons' ago.

Lousy weather, so brought sub to a full stop to allow ship to pass, for IDing and possible sinking. Ship was neutral so let go.

Then could not get sub going again, although engines were 'running'. The game was visually responding to the commands.. but no physical action.
Looking aft showed no engine action = water calm.
Tried surfacing but surface-running produced the same result.

So did an emergency dive, and this effectively got the sub up and running as normal again.

Anyone had a similar experience ?
No, not that way, but sometimes very rarely, when I order any forward running, nothing happens. Have to order backwards running once, then forward … and everything is well again …
It’s not mod related, but a game small bug as all others mods do the same sometimes.

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