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Old 11-17-11, 04:43 AM   #2746
urfisch
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Yes, i used PE Explorer. Take a look, this is the wave data of the EnvSim.act:



This is the part, where the peak.tga foam is used in the sh3.exe




These are the code areas, where it might be stored, how the foam is used and the conditions are defined. But i am no expert on this!

What we need to change, are the conditions the foam is beeing used on the waves. In best case, we can add own foam files, which are used in different windspeeds!
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Old 11-17-11, 05:07 AM   #2747
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@urfisch: These are only the (zero-terminated) string definitions in the ressources section, but not the code that affects wave appearance.

Further investigation necessary. I will keep it in mind but it has not the highest priority for me.

"What we need to change"

This reminds me my former boss. He also used the words "WE have to do" but he ment "YOU have to do".
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Old 11-17-11, 05:17 AM   #2748
urfisch
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Ok. As mentioned, i have no experience in "reading" code stuff. Anvart said, the waves are created through the sh3.exe file. There are a lot of sections in EnvSim.act and in the sh3.exe, where wave parameters are stored. But i have no idea, what they cause or mean.

Yes, YOU have to do. Right. Sorry for the wrong terms here. I would love to help, as already offered for the wolfpack mod. But my skills are not in coding, they are in design. Math was always a horror for me.
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Old 11-17-11, 06:07 AM   #2749
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@urfisch: Sorry, you cannot know how many requests I received via PM in the last time to fix this and to fix that. And when I additionally have to "defend" my work, as I had to do in the last posts here this morning, nerves get weak and I get nervous.

I followed your request "wolfpack". Now I'll concentrate on other ideas or requests which I personally consider as being more interesting for me. But maybe later if I luckily find the appropriate code section for wave rendering.....
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Old 11-17-11, 06:20 AM   #2750
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No, i just can guess...



You have done really great work for us here! And yes, i read this part of PapKi "critics". But dont care about those stuff. Just let them write and keep calm. Its always easy to criticize someones work, but creating those things is much more harder!!!

I would not answer those posts. This keeps the nerves balanced.

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Old 11-17-11, 07:08 AM   #2751
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Quote:
Originally Posted by h.sie View Post
I programmed them to be blind if I don't want them to attack.
Thus, they don't attack if I don't want it.
If they are ordered to attack, I give them back their visual sensors and they attack.

Seems to me that you have fun searching for weak points of my work?

What are your intentions behind that?

In the future I will restrict on responding to constructive comments.
My intentions is to make sure what you write is actualy working in the game, and how does it work.

As you let me understand that AI u-boats will be blind during daytime right ? Untill BDU gives an order to attack. So will they stay blind for convoy escorts too ? Because if what you said is right, that for wolfpack to attack BDU order to do so is required, what happens to those poor little sitting ducks of wolfpack that should be in visual contact of the enemy but are doomed to stay blind ?

Weak points is not an issue. It is more interesting to know how you managed to deal with them so they would not appear weird in the game.
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Old 11-17-11, 07:13 AM   #2752
urfisch
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Quote:
Originally Posted by PapaKilo View Post
My intentions is to make sure what you write is actualy working in the game, and how does it work.

As you let me understand that AI u-boats will be blind during daytime right ? Untill BDU gives an order to attack. So will they stay blind for convoy escorts too ? Because if what you said is right, that for wolfpack to attack BDU order to do so is required, what happens to those poor little sitting ducks of wolfpack that should be in visual contact of the enemy but are doomed to stay blind ?

Weak points is not an issue. It is more interesting to know how you managed to deal with them.
i would prefer, you test this by yourself, papakilo. most of your questions can be answered by the mod itself.

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Old 11-17-11, 07:19 AM   #2753
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i would prefer, you test this by yourself, papakilo. most of your questions can be answered by the mod itself.

Don;t you think I would get more accurate picture of it and save loads of time, asking questions the author himself ? Cuz this fix is not an easy task to test I'm gonna go straight to questions that I'm interesting in, if nobody minds ?
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Old 11-17-11, 07:22 AM   #2754
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@Papakilo: I can move (beam) the sitting ducks to whereever I want and whenever I want. This information should be sufficient.
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Old 11-17-11, 07:26 AM   #2755
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@Papakilo: I can move (beam) the sitting ducks to whereever I want and whenever I want. This information should be sufficient.

I'm not sure I'm following it. I hope I'm not alone in this. But what do you mean by MOVING ? =] I kindly accept constructive answers as well you know
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Old 11-17-11, 07:30 AM   #2756
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I'm not sure I'm following it. I hope I'm not alone in this. But what do you mean by MOVING ? =] I kindly accept constructive answers as well you know
To move means to change the location of an object.

I assumed that you know what "to move" means.

I hope nobody is angry if I stop this discussion now, since it come to a level that I am not willing to tolerate.

Please, open your own "discussion thread".
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Old 11-17-11, 07:33 AM   #2757
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Quote:
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To move means to change the location of an object.

I assumed that you know what "to move" means.
if you could come up with the examples on how would that be possible in the campaign I wouldn't dare to ask you these kind of questions. But I bet you're not telling us everything that we should know.

So what are the weak points in this fix ? =]

oooohh, the author runs away from uncomfortable questions, I can understand that.. however it's not really inspiring, is it ?

What is he hiding ? Where's the trick
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Old 11-17-11, 07:45 AM   #2758
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The fix has indeed weak points and I hide something - Of course!

And there is not only 1 trick, there are several tricks.

But I won't tell what, because it would reduce people's fun playing with it.

If you want, find out the weak points by yourself. Good luck.
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Old 11-17-11, 07:51 AM   #2759
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The fix has indeed weak points and I hide something - Of course!

And there is not only 1 trick, there are several tricks.

But I won't tell what, because it would reduce people's fun playing with it.

If you want, find out the weak points by yourself. Good luck.

Ugly truth is better than a sweet lie ya know.

I'm not getting fun being fooled around to think it works perfect when it doesn't. Nobody here are willing to hang you up the ears for making weak points. But since they already ARE. What's the point hiding them ?

You can PM to me them all.

I swear it's gonna be for my personal soul rest only!

I hate bugs so I would like to know when or where to expect them. is it a big problem with that ?

Common man, every supermod that was developed for SH3 has some bugs (they are listed in the manuals). Your work is no exception. Don't worry about the ratings, they are going to be just fine if you consider to be open with us

Worst case: If you are so anxious wether the announce of weak point publicly will have any impact on popularity, at least make an option available for personal interest on request by PM f.e.

You know it depends on people personality - what they want to know, and you should be flexible on options, no offence

Last edited by PapaKilo; 11-17-11 at 08:10 AM.
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Old 11-17-11, 08:26 AM   #2760
urfisch
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Quote:
Originally Posted by h.sie View Post
The fix has indeed weak points and I hide something - Of course!

And there is not only 1 trick, there are several tricks.

But I won't tell what, because it would reduce people's fun playing with it.

If you want, find out the weak points by yourself. Good luck.
right, h.sie.

this is nickpicking...finding the hair in the soup. i understand your point of view and i like the mod it is. surely it could be better, with diving boats, real attacks, etc.! no question. but that is not the point. it made something possible, we never dreamed of: combined attacks on a convoi.

thanks for that!



@papakilo:
your questions are disturbing, dont you recognize? the author has written in several post before, the mod is far from perfect, it is a compromise! we all want to save time, but asking questions the way you do, does not save anything. it is just redundant and takes unneccessary time and energy to answer.



seems you are just bored and too lazy to test the things you want to know in the mod itself. we are a community here, which respects each other. normally people know, where the line between discussion and disturbance/flaming is.

back to topic!

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