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12-31-07, 02:24 AM | #2731 |
Old Gang
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ok, after research i discovered that its inside of a .dat file, dunno witch one... i tryed to access the time travellers home page to download a .dat unpacker but the page is unavaliable, weird...
can someone help?
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12-31-07, 05:00 AM | #2732 |
Swabbie
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Since I can't pass the AA training: I found a text file named NavalAcademy. All the NA outcomes are stored there. If I edit it, will it change the outcomes in the game? If yes, what's max amount of points one can reach with all the planes downed? I'd like to put that value there. Yes, I feel like cheatin'.
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12-31-07, 05:17 AM | #2733 | |
The Old Man
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Go to C:\Documents and Settings\<yourusername>\My Documents\SH3\data\cfg, and find the NavalAcademy.log file.
Change the content, to look like this: Quote:
Doesn't matter, because if you pass the academy this way, you will still get the max. of 1500 renown.
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12-31-07, 05:25 AM | #2734 | |
The Old Man
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For the TypeXXI, it's hidden in some dat.file.
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12-31-07, 06:41 AM | #2735 | |
Silent Hunter
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12-31-07, 06:46 AM | #2736 | |
Silent Hunter
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12-31-07, 07:19 AM | #2737 | |
Sea Lord
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12-31-07, 07:24 AM | #2738 | |||||
A-ganger
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I read many books about submarine warfare in WWII, have more than 1500 war photos, blueprints of all boat types. I have shot in RL from few weapons, and seen the results of 7.62x54R and 12.7x108mm bullet hits in metal plate. 11mm armor on PT-76M tank, for example, considered enough to protect crew from 12.7 machinegun. But in RL it proved not very effective against AP rounds. But 30mm should be enough. Bullet in air stops very quickly, speed reduces to half after going 600-800 meters for large machinegun, and 400-500 for usual rifle caliber. But if I am scoring hits directly in unprotected side of Hurricane by 20mm gun IT MUST GET DOWN. In real life, in realistic game, anywhere. If it does not, it's bug. And serious bug, 'cause it gives your enemy abnormous advantage over you. He has another 20mm cannon, but were Hispano such good, to penetrate 33cm of steel, and C/38 such bad, that cannot hit 9mm side protection of pilot's cabin? Or maybe armored seat stopping bullets? Few hits in wing folding must drive plane integrity to 0. It's all tricking around again "read books", "how many planes were shot down in RL?" instead of answering how to reduce armor. Planes were shot down. And not all of them were Swordfishes. Quote:
I have some notices about GWX 2.0 installation without any other mods. Installation was done on clean 1.4b pan-European SH3 license game. This notices consider about planes armoring, that is comparable with small merchant parameters. Planes should be able to down. As they were in real life. And about "Respectful...". It's not very respectful to play tricks instead of giving direct answer "why and how to fix" too. I respect and like all work you do. But I don't respect your star-sick behaviour. This is not only me who asking this questions, many GWX users not from subsim interested in solving this problem. They are not blinded by "GWX cult" and take things logically, not through "amazing" and "brilliant" conditions. "Amazings" are good, but there is a deal. Last edited by Erich Topp; 12-31-07 at 07:39 AM. |
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12-31-07, 07:34 AM | #2739 |
Navy Seal
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Re: Erich Topp & Philipp_Thomsen
You know, you can't really come into this thread and start spouting about issues of realism when one of you is port raiding in a IXB and another is trying to shoot down anything that's airborne. It just never happened. So you've had your 5 mins of bitching at things which have already been explained to you and saying you like GWX 2.0 after ranting about it won't cut any ice here. So fix it yourselves or give up on GWX 2.0, play stock with the supermod you built or leave for the pacific. Simple really. Quite convenient too, that you both registered close together and most of your posts have been here. Axe to grind? Trolling? Alter egos?:hmm: @ ALL Do not feed the trolls.
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12-31-07, 07:50 AM | #2740 | ||||
A-ganger
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_______________________________________ Two simple questions left. Answer please, yes or no: 1. Was 20mm C/38 in real life able to shot down a fighter or another plane? 2. Was in real life 7,7 lewis machinegun bullet penetrate a hull of submarine or destroy submarine in 5 mins? Without sending us to books, tricking about "uninstall and leave", trolls hunting, and other things you make to avoid answers. |
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12-31-07, 07:55 AM | #2741 | ||
Rear Admiral
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Sigh
Look Erich Tis like this If all the damage models for aircraft made them easy to shoot down it would be no threat and no point having them would it ? Why dive when you know you can shoot down every aircraft ? - totally unrealistic by any stretch I have no doubt the ubootwaffe had some excellant flak gunners and they didnt shoot everything they aimed at You have to look at the game limitations and what can be achieved around it If no aircraft is a threat then sailing Biscay in 43 on is a simple job which as you should know it wasnt If you could take as many aircraft rounds as you like without any damage then again the aircraft would be a waste of time Its all about compromise and making the experience as historical\real as can be Sure not historical to see an aircraft take so many hits and survive Not historical to shoot down masses of air units either Balance Just cos you dont like something doesnt mean someone else wont GWX is freeware and appeals to a wide audience You cant please everyone Those that dont like certain things mod it The tools are out there And as for the ship splitting with 2 shells Lucky Of course it could split apart on its own as some of the first Liberties did Or fell apart in rough seas Quote:
If you dont agree with something changeit Quote:
I dont recall anyone telling you to go to hell or we are the best Tis simple as I expressed earlier If you dont like it dont play it OR ( even better ) mod it to your own needs :hmm: |
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12-31-07, 08:03 AM | #2742 | ||||
Sea Lord
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Alright look here! All you've done so far is complain, we get it... you are unhappy with the ability to shoot stuff down. If you want to blast things out of the sky with near impunity then might I suggest Space Invaders
Can a 20mm gun shoot down a hurricane? yes it could in ideal circumstances, however not everything is ideal. When you fight a plane, you gamble... will I, wont I? that was real life, that is GWX. All factors pertaining to the fighting of planes must be considered ie. sea state, gunner experience, speed of plane etc... its much easier to shoot down a swordfish than a hurrican for instance, there are lots of factors. Quote:
since the enahnced effects mod is bugging you so clearly, turn it off... its optional, nobody is forcing you to use it. However that is all it is, effects. Its not making your deck gun more powerful. Quote:
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12-31-07, 08:11 AM | #2743 | |||||||||||||
A-ganger
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[quote]Why dive when you know you can shoot down every aircraft ? - totally unrealistic by any stretch[quote] 'cause losing hull integrity, overall damage and crew losses do not worth 20 renown points for fighter. Quote:
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PS: Ok, it looks like people are solving aircraft problem on other forums on themselves. Real modding for all, not separating on gods and mortals. Thanks all of you for answering. I learned a lot about my favourite modding team and subsim community during this discussion. Good luck, kaleuns. Happy New Year. Last edited by Erich Topp; 12-31-07 at 08:31 AM. |
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12-31-07, 09:01 AM | #2744 |
Sea Lord
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Just had a try of this myself in the Naval Artillery Exercise First ship broke in two and sank. Took 30 shells though to do it.
This next ship, also took 30 shells to sink. But he sank and didn't break in two. This last one went up with a major pow as you can see. But did not split in two. The last one, took 19 shells, I deliberately aimed for the fuel bunker manually on this one and up he went with a bang. I will do the tests a second time to be sure though. However, on face value, looks to me like there is nothing at all wrong with the deck gun. |
12-31-07, 09:11 AM | #2745 |
Commander
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This is deja vu (all over again).
The answer is very simple. The GWX team had "realism" as a key objective. Total realism is impossible given the confines of a computer-game, but, with compromises, they made an excellent fist of it. Now to the main point - again - No one forces anyone to release a mod, be it large, or small. They do so because they've done it; they enjoy playing it and they believe that other people might derive enjoyment from it. In the same way, no-one forces anyone else to downlaod and use a mod. It's everyone's choice. BUT if you do downlaod, install and play a mod you have to understand that what you have is someone else's vision of the game and it will be very rarely that a mod - especially a large mod like GWX - will entirely suit your individual gaming needs, likes and dislikes. If it leaves you very dissatisfied - uninstall it. If there are a few things you'd like to have been done differently - compromise and live with the bits you don't quite like, or fix them yourself. How? Either by asking politely for advice from the modders, or in the same way that I imagine the GWX team started out - from first principles and trial and error. Once a mod has been released, no-one has a right to demand anything of a modder, especially when what is being demanded may well conflict with their basic objectives and vision. After release, apart from a bit of trouble-shooting and patient explanation - which is always optonal on their part - the modders' job is done. Essentially, they built what they wanted to build and shared it with everyone else. If what they built doesn't suit you - don't use it; or change it to suit what you want out of the game yourself. 'S easy! |
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