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05-31-10, 03:01 PM | #2731 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
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Another Torpedo Door Switch idea.
Could it be possible when pressing the hotkey '/' (stock) to flood the tube.. that the switch on the tube already highlighted toggle as well... open/close.. depending on the hotkey use too? Thanks TDW!
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05-31-10, 03:03 PM | #2732 |
Captain
Join Date: May 2005
Location: Kassel, Germany
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V3.0.0
Hi TDW,
I've translated the meny and tested Your new Version, very nice work I can confirm the problems with the missing switches if You have installed the NewUIs_TDC_3_0_0_jimimadrids_map_tools, or NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights. Quote:
Two things at last: #1: Could You lower the font size at the filedialog, please? In german, some words are a little bit longer and do not fit within the dialogbox. #2: In the files-dialog, there is the word "clear" to clean up the file-name in english, right? This is from the menu.txt entry #4110, I think. Could we here get an own entry, because the entry #4110 describes clear waether, and the german translation is "klar". But to clean the filename ist not "klar" in german We need here another (new) entry. Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
05-31-10, 03:15 PM | #2733 | |
Captain
Join Date: May 2005
Location: Kassel, Germany
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Quote:
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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05-31-10, 05:00 PM | #2734 |
Watch
Join Date: Aug 2007
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By removing jimimadrids_map_tools I now get the door icons and by clicking on them the doors do open and close, however the icons do not show the actual state of the tube doors. If you open the doors by another means (in my case I use verbal commands) the indicator does not show that door has opened or closed.
Also I can't remember what stock does (been so long) but I am unable to deselect all tubes, at least one tube remains selected, is this normal ?. and please excuse my ignorance but what is the purpose of the green box above the tube selection button. |
05-31-10, 05:04 PM | #2735 | |
Black Magic
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Quote:
You can't deselect all tubes in SH5. One has to be selected at all times. The green boxes above the tube selectors are for pattern running torpedoes. When you have pattern runners they will enable so you can see the TDC dials for them when you press them. |
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05-31-10, 05:22 PM | #2736 |
The Old Man
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Does anyone know the Historical Torpedo Launch Depths for each of the Submarines? I am sure it has to be much deeper then 20 metera...
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05-31-10, 05:34 PM | #2737 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
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SH4 Trigger Maru was quite a bit deeper.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
05-31-10, 05:47 PM | #2738 | ||
Silent Hunter
Join Date: Aug 2006
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Quote:
Quote:
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05-31-10, 05:52 PM | #2739 | |
Planesman
Join Date: Jul 2008
Posts: 181
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Quote:
http://www.uboataces.com/weapon-torpedo.shtml hope thi helps |
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05-31-10, 06:28 PM | #2740 |
Black Magic
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sounds like torpedo firing and torpedo door switches are governed by periscope depth + 5m to me
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06-01-10, 08:44 AM | #2741 |
Grey Wolf
Join Date: Sep 2009
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hey DW, I'm having hard time using the FaT/LuT controls..
Only the straight run knob works in increments.. Leg and gyro are not, they are like torp speed, 3 settings hi/mid/low, no increments. Help?
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06-01-10, 09:51 AM | #2742 |
Silent Hunter
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That's how it works as I understand it.
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06-01-10, 10:25 AM | #2743 |
Machinist's Mate
Join Date: Mar 2008
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just fired a salvo of 4 torps at a battleship...opened all 4 tubes before firing...but they fired as follows...
1st straight away 2nd after about 3 second delay then 3rd and 4th together in the right spread but after another delay of about 10 seconds...so my salvo shot was all messed up and only the first hit the ship. something to do with the mod? apart from that all seems to be working fine in 3.0 |
06-01-10, 02:17 PM | #2744 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
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How to make officer bar background transparent?
The area behind and above the officer icon bar, where the station icons appear when clicking an officer icon, is in a darkish grey shade. I would prefer to have this background area transparent, instead of obscuring the environment.
In SH4 such settings could be changed in menu_1024_768.ini, but in SH5 this seems to have changed. Could somebody point me to the appropriate file in SH5 and advise what value(s) to change for transparency?
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Cheers Uffe |
06-01-10, 02:46 PM | #2745 | ||
Silent Hunter
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Quote:
Quote:
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Tags |
dbrn, favorite, new ui |
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