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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Thanks for the work! It's great!
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#257 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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the mines in 2.6 they is transparent ? I had certain accidents....
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#258 |
Fuel Supplier
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There are minefields defending most of the German U-boat bases and there are the giant British east coast minefields from 1940 to mid 1944. You can avoid the harbour mines by following the warship escort that leads your U-boat in and out of base. You can avoid the British minefields by not approaching the British east coast or the sea area between Dover and Dunkirk between 1940 and late 1944.
Check the locations of the mines in the documentation and in the pull-down maps in the top left of the screen. Stiebler. |
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#259 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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Check the locations of the mines in the documentation and in the pull-down maps in the top left of the screen.
Stiebler ![]() ![]() ![]() ![]() |
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#260 |
Sailor man
![]() Join Date: Jun 2005
Location: France
Posts: 43
Downloads: 105
Uploads: 0
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New downloading for Nygm on http://www.mille-sabords.com
Full version 2.5 : http://www.mille-sabords.com/forum/index.php?autocom=Downloads&showfile=259 Update 2 .6 : http://www.mille-sabords.com/forum/index.php?autocom=Downloads&showfile=260 I have just downloaded the last two versions of Nygm in order to have a site of alternative downloading for Nygm. Warning! It is a French site on which it is necessary to be recorded (sorry) to be able to download, but it is very simple : Go > " Inscription " You will find the version 2.6a which corrects a bug of version 2.6. Good hunting! U768 |
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#261 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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Great stuff !! I play NYGM because I love 16km visibility and it still doesn't strain my Graphics Card the way GWX does. This is not to diss GWX, just that GWX is more demanding (and more beautiful) in graphics resources.
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#262 |
Fuel Supplier
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I have placed a revised version of NYGM 2.6 (version 2.6B, file NYGM2_6B.7z) on the NYGM website:
http://hosted.filefront.com/TeddyBar The reason for this was that the presence of a docked XXI U-boat at Bergen (and two other ports) caused a strange bug: if you took a Type VII boat out to sea from Bergen, then saved and re-loaded the game at sea, the hydrophones and radar were frozen (ceased to rotate), a problem usually caused by identity clashes when a U-boat is spawned at base. The problem never affected a Type IX boat or a Type II. But we previously made large changes to the XXI boat in connection with NYGM's damage model. The docked XXI boats have been replaced by armed trawlers. I've taken the opportunity to make a couple of other minor improvements (not bug fixes): a) Large, veteran Canadian airbase added to Newfoundland. I always wondered why there were never any air attacks during patrols in grid BB. When I finally checked, there was virtually no useful air coverage! b) There are now virtually no escorts in 1939-1940 with CrewRating greater than competent. c) After adding the FuMB37 extension mod in October 1944, you can now change bases after just one patrol (mimicks the re-shuffling of bases that actually happened). Previously, after being compulsorily re-directed from a Biscay base to Bergen, you had to complete a full three patrols before being allowed to change base again. d) Patrol grids in SH3Patrol altered for a Type IX sailing from Germany or Norway in 1944. Now much more realistic - the use of Type IXs in mid-Atlantic had largely ceased after the disasters of 1943. e) Range of the new Halifax bomber by Denis_469 limited to 500 km so that it can be used properly in the 'SpecialAirBases' that provide saturation coverage around limited sea areas. The play in NYGM really does seem to be reaching the limits of what can be achieved with SH3 now, and the earlier revised airstrike.cfg of NYGM 2.6 combined with the special airbases seems to be much more realistic than previously. Extra note: the Inshore Campaign. You may be asked to patrol square AM53, just where heavy convoy traffic enters or leaves the north Irish Sea, and where there are very many warship patrols. The constant spawning of this heavy traffic, often more than one convoy at once, seems to confuse SH3. If you save a game after passing many convoys (as can easily happen in thick fog, at schnorchel depth), you will get a CTD after save and reloading. If you return to base safely, you may even get a CTD when you reach 30 km from base, as the game tries to save your parameters. All this can be avoided by spending no more than 24 hours in square AM53 (or similar squares, with crowded convoy traffic). Stiebler. |
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#263 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
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for a newbie - do I just download the latest version and all is good ?
__________________
I use Linux http://www.kde.org/screenshots/ |
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#264 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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IIRC, you need to get 2.5 full version and 2.6B update. Install them with JSGME in that order.
NYGM_Tonnage_War_V2.5_Fulon.7z NYGM2_6B.7z Both on TeddyBat-link above. You also need to d/l 7-Zip program to unzip the .7z-archives. |
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#265 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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Hi
What can happen if I don't install version 2.5 using JGSME ?I'm asking because I did so due to "freezing problems" with this software.So I only copied and pasted data folder and then used JGSME to install 2.6B.Everything seems to work fine but I cannot take type XXIII-it's not available in single mission roster.THX |
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#266 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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#267 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
Uploads: 0
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Hi
When ever I load up a IIB (or any UBOAT for that matter) I get a radar detection device on the conning tower rotating - now this is in April 1941 which I think is too early - anyone else see this or is this what I should be seeing ? Regards Shelton.
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I use Linux http://www.kde.org/screenshots/ |
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#268 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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Hi
Sardaukar67-It's not the point-version 2.5 is installed but not with JSGME.As I said I just copied data folder to data-add and replace of files.How would you install mods if you hadn't JSGME ?The 2.5 was installed properly because I launched the game, saw the splash screen of NYGM 2.5, quit and than installed 2.6B using JGSME. |
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#269 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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#270 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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Hi
Shelton-In my opinion it is rather the RDF than radar detector.Please compare: http://www.uboat.net/technical/detectors.htm and http://www.uboat.net/articles/id/51. |
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