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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Cool bro, thanks for the fast reply... ![]() |
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#257 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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So it's me again
![]() And it looks like i'm talking to myself here!.... ![]() ![]() Whorst than flys!!! :rotfl: Ok just to info on Der Teddy Bar and crew from NYGM, that i've installed normally the extra graphics and improvements on the game and works fine...Just had to give much more atention since the Menu ini file was a lot diferent from the old SHIII one, so G3f's and G31's are in a diferent number sequence ...but using the notepad search funcion we just search for the name and the rest it's preaty easy... ![]() Going to start a carreer son after a cople more tweeck on some graphics and maps... ![]() but allready tested with a singel player mission hehehe...cool ![]() Just some question , there is no stealth metter? Can i add it back in the game? Cause i'm using Hemisent thermal layers and it's very usefull insted of runing to the Hidrophone all the time... ![]() Thanks guys, and sorry about me beeing a P...in the A.. ![]() |
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#258 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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The Tiger Tank DM of the u-boat does take away from tactics and the imersion does go down at times like this. |
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#259 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#260 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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jcwolf
Just some question , there is no stealth metter? Can i add it back in the game? Cause i'm using Hemisent thermal layers and it's very usefull insted of runing to the Hidrophone all the time... To answer your question for Teddy. You can add the stealth meter back in the game I have the same thermal layer mod just go to realism in the game and uncheck it Now I have a question Teddy/Observer I would like to know which files the Tonnage part of the mod are alone , just the Tonnage instead of renown files. I've got everything else NYGM I would like to just add the Tonnage as I have other mods I want to keep that the TWM is over writting and I cant figure out how to keep them, I would just add them to TW but can't and JGSM is not working either Thanks, Kerry |
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#261 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#262 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#263 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Some small QuestioN and(Maybe)interesting fact for the dear Der Teddy Bear:
The escort(DD) skill has been modified respect to the vanilla version of the game? I ask because i was nailed pretty badly at first pass in a test campaign by a single DD in bad weather in '44. The battery on the XXI are not fixed in your mod?After the battery indicator reach the FULL the diesel engine doesn't auto-engage even after long time...they just keep recharging.I could use a SH3MiniTweaker fix but it mess with the max surfaced speed of the XXI.(it become too high) About the XXI career,starting 1 january 1945,i select my new boat(Type XXI)and i get the message "The war is ended" I see that the boat commissioning need it's 150 days,but if i exit the boat selection screen it's still the 1 january and i can continue without problem.It's a small bug,maybe you're interested,but it's not a critical bug. About the new torpedo asked before:There is one unused torpedo in-game.The Steinbarsch-Walter(I'm unsure of the spelling)It has a bit of overkill performance,if i don't remember bad it can go for 7,5 Km at 45 knots. The warhead was the same of the standard torpedo.I've managed to use it before in-game. |
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#264 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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There is no "one file" to upgrade in order to get tonnage. It really is an integrated part of the entire mod. Just to give you a feel, edits were required to the en_menu.txt, basic.cfg, and every ship *.cfg file (not to mention others as well). It might be easier to use NYGM TW as a base and integrate your mods into it. |
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#265 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#266 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#267 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Mmmmm,so i find the dreaded DDD (Demon Destroyer)
A feared beast in Vanilla SH3 ready to jump on me in heavy storm without the small alarm from the radar detector... Anyway,another small problem:The C3 (now Large cargo) is listed in the recognition manual at a draft of 12,but the ingame draft is 9. Its not the first time i've found this small problem,so this time i've made a small search on the net.At this site: http://www.skyrocket.de/usnavy/index..._30__hamul.htm I've searched for some pic of real C3 to see if the ingame draft it's real.From what i see 9 metre seems right.Tryng to change the ingame draft it's interesting but the ship should be reskinned for resemble the new waterline.I prefer the 9 metre draft ![]() Slightly Off Topic:at that site i learned that the bogue class is a derivation of a C3 class ship ![]() It's a relevant information for someone who doesnt want to waste magnetic-set torpedo ![]() Sorry to be such a pest ![]() |
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#268 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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well, I went back and studied the menu_1024_768.ini and dials.cfg files some more, and I've almost got all my tweaks re-tweaked to try to restore the rudder dial and add the draggable stopwatch.
However, I noted in studying the navimap mod that it appears to have the same map file in its part 2 as NYGM-TW does (4320_2160.raw), which probably explains why I had trouble adding the navimap mod over top of TW. Can anyone give me any insight as to what this particular file does (in either TW or navimap) and whether maybe I could get the draggable flag, speed chart and mine/net map capabilities of the navimap mod without needing to use/over-write this particular map file? I'm off to test my other tweaks - hope it works this time ![]() [edit] crap - that didn't work either - failed to load up, with a bunch of error messages - I think I've seen some posts about those error messages, so I guess I'll have to re-read these 11 pages of posts again ![]() ![]()
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#269 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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We now have the Original Rudder Gauge & the Single Merchant Contacts options available.
File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In. As well as updates |
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#270 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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hey teddy i know u reworked the Med. But all i ever see is action near sicily. I never see any ships/aircraft near tobruk or alexandria... Whats up wit dat!
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