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Old 08-29-06, 01:21 PM   #256
HanSolo78
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by HanSolo78
@Red

Yes.. in 1.92 I added a wrong destroyer AI behaviour.
Crew levels I did not chnage, but escort AI.

BTW realistic repair times are also available at my dl-section.

greetings
Han
Many thanks HanSolo...

I am a little bit confused... that means i must not use the V1.92 ? too later, it cause me a CTD, and i was not able to recover, i am reworked all now, starting on your V1.8, V1.90 is working fine at this time, and i am ready to add the V1.91..... but then... i understand i must not to installl V1.92 ?

Your web site is down at this moment ......


Version 1.91 should already remove CTDs.
Version 1.92 add other new features... have a lokk at the version history.
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Old 08-29-06, 07:02 PM   #257
Redwine
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Quote:
Originally Posted by HanSolo78
Version 1.91 should already remove CTDs.
Version 1.92 add other new features... have a lokk at the version history.
Yes i know.

Does this V1.92 patch hosted now the same i downloaded yesterday before your site was off ?

Last edited by Redwine; 08-29-06 at 08:51 PM.
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Old 08-30-06, 02:11 AM   #258
HanSolo78
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by HanSolo78
Version 1.91 should already remove CTDs.
Version 1.92 add other new features... have a lokk at the version history.
Yes i know.

Does this V1.92 patch hosted now the same i downloaded yesterday before your site was off ?

Yeah.. should be!
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Old 08-30-06, 09:33 PM   #259
Redwine
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Aparently, "Reference Files" appears as an "empty file" after download.... can you check please ?
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Old 08-31-06, 02:57 AM   #260
HanSolo78
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Quote:
Originally Posted by Redwine
Aparently, "Reference Files" appears as an "empty file" after download.... can you check please ?
This file isn´t hosted by me.. this file is hosted by the hoster.
After you dobleclick the archives will be put together!
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Old 08-31-06, 06:18 AM   #261
Redwine
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Quote:
Originally Posted by HanSolo78
Quote:
Originally Posted by Redwine
Aparently, "Reference Files" appears as an "empty file" after download.... can you check please ?
This file isn´t hosted by me.. this file is hosted by the hoster.
After you dobleclick the archives will be put together!
Thanks !
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Old 09-07-06, 12:16 PM   #262
Redwine
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Hi HanSolo...

Finally i arrive to the age later of Normandy invasion, and the air raids over Lorient start up.

I have the same problem than in previous versions, when the b-24 Liberators appears, the game crashes.

I was able to pass the mission in the same way than in previous versions, aparently if some of the 16 attacking B-24 was shot down, the game not crashes.

Then i increase my 20mm shells power, and decrease the planes armor and max speed.

I put 4 Petit officers with flak gun qualification on battle sattions.

After run the mission a half dozen of times, i was able to continue.

Any idea wich can cause the Liberator crash the game ? :hmm:

I attempt removing the liberators and bombs textures, but seems to not have any effect.
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Old 09-09-06, 03:30 PM   #263
HanSolo78
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Hmf.. a few days ago a passed these Liberator bombers after leaving St. Nazaire but I did not have any problems. Also I don´t know what could cause these problems!
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Old 09-10-06, 02:26 PM   #264
wovik
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Hi HanSolo78
I have just installed v 1.92 yesterday on a clean 1.4b install of SH3. I am experiencing 2 problems. The F9, F10, and F11 keys do not work unless you use the Alt-key with them (Alt+F9, Alt+F10, Alt+F11). Is this normal for this mod?
My second problem is more severe. I experience A CTD when ordering the sonar man to Report nearest Warship using the mouse to click on the icon. At the time I am at periscope depth with a destroyer coming on fast but he it did not spot me, it was just traveling fast. When I clicked my mouse on the Icon for this command, the system freezes and a few seconds later the message comes up informing you of a fatal condition etc. . My system had good frame rates when this happened. Over 100 fps and I have 2GB of memory.
I don't see it being this. I tried to find the file the message claims it left to report this but can't find it, even using file search. I will try to recreate this and see if it will leave a report file so it can be known what the error was. I am using English language on all the choices. I am using SH3 Commander but will try with out it for the error problem. It was not used the first time I tried this mod and I still had the F9, F10, and F11 keys problem. SH3 commander didn't change that problem. (If it is one?)

My system:

Athlon 64 FX-60 dual core, 2.6GHz
Asus A8N32 SLI deluxe MB
2GB DDR400 memory
7900 GTO, PCI-E, 256mb
Soundblaster X-Fi XtremeMusic


Edited:
I reinstalled SH3, 1.4b patch, and WAC 1.92 full version. I still have to use the "ALT" key with "F9", "F10", and "F11", but I made a test dive with a friendly destroyer nearby and didn't get the fatal error but the sonarman didn't have any contacts anyways. I guess he doesn't report contacts with a known friendly that was only 1600 m away at 12 knts. speed.
I did not install the extra sound pack from your site this time. I will check this again when I can find an enemy warship to report on sonar. Continuing this patrol.

Last edited by wovik; 09-10-06 at 10:26 PM.
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Old 09-10-06, 08:32 PM   #265
Redwine
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If i dont remember bad, F9, F10 and F11 behaviour is caused by the Resolution Fix.
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Old 09-10-06, 10:19 PM   #266
wovik
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Redwine,

If you mean the d3d9.cfg and the d3d9.dll, I had tried removing them in the earlier install but it didn't change anything. I no longer have the CTD problem so it was either the sound package or a bad install.
I will try deleting those 2 files and see if it gets F9, F10, and F11 working correctly. I can live with using the ALT key with them, though. I had a harder time getting used to the enter key being the pause key. In the earlier install I mistakenly fired a torpedo at the Type 34 destroyer I followed out of Lorient. Fortunately I had it set on impact detonation. It went right down the side of the destroyer without detonating. 1 torpedo wasted! but at least I didn't get a friendly unit!.

Edit:
I just tried it after deleting those 2 files and everything works fine now. I must have had a bad install before which caused the problems.

Last edited by wovik; 09-10-06 at 10:50 PM.
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Old 09-11-06, 03:04 AM   #267
kylania
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Quote:
Originally Posted by wovik
In the earlier install I mistakenly fired a torpedo at the Type 34 destroyer I followed out of Lorient.
I did this eariler too, was trying to lock my UZO on the escort to check it's speed as we left harbor and well, i missed the lock button and hit fire instead!! The captain wasn't pleased. I explained he must have backed into a rock.
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Old 09-11-06, 05:20 AM   #268
dcb
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@wovik

Quote:
Originally Posted by wovik
My second problem is more severe. I experience A CTD when ordering the sonar man to Report nearest Warship using the mouse to click on the icon. At the time I am at periscope depth with a destroyer coming on fast but he it did not spot me, it was just traveling fast. When I clicked my mouse on the Icon for this command, the system freezes and a few seconds later the message comes up informing you of a fatal condition etc. . My system had good frame rates when this happened. Over 100 fps and I have 2GB of memory.
I got the same problem. If I remember well, it's old story, dating back in spring 2005, so it got deleted from the subsim forum - I couldn't find it with the search function. Sometimes (at random), the "follow contact" commands cause CTDs. It only works if there's a contact to track, so in your second experiment there was no CTD because the sonarman had found no contact to track.
As far as I can remember, the only fix is to designate a key combination for each of the commands. You can do it either by manually editing the entries of these commands in commands_en.cfg, or by using a tool named keymapper by Cavaliere - find it here: http://www.subsim.com/radioroom/showthread.php?t=78792.
In my case keymapper did not work and I edited it manually, by inputting the hex scancodes of the keys. Then, if you key in the command, instead of using the icons, there's no CTD.
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Old 09-11-06, 05:36 AM   #269
dcb
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Default Uber armed trawler?

Hi Hansolo

I recently started a campaign in '39 and now I am in May '40. Sailing toward Norway, I encountered a miniconvoy of two: a Large Cargo and an Armed Trawler. I sunk the cargo, then got DC'ed by the armed fisherman. The problem is I wasn't able to lose the little bugger even after 2 hours of hiding at 80 meters deep and silent running, many course changes and all I could do to minimise noise. Whatever I do, he's upon me and DC's like hell, until runs out of ammo. I looked into campaign.rnd and found the mini-convoy; the armed trawler has a crew level of "competent".
My question is: is it normal for an armed merchant in '40 to find me with such precision - don't even know if they had asdics at that time. Then again, if so early, with just 1 small craft, it's so hard to escape, what will it happen in '43 with three DD's on my tail and crews set at veteran? Or, in other words, It seems to me the AI is too competent.
Did you boost it up that much?
In a separate note, I was really pleased to see 2 German planes appearing and attacking the same cargo, while I was launching the torpedos. Added a lot to the immersion, even though they both missed.
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Old 09-11-06, 08:19 AM   #270
Redwine
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Quote:
Originally Posted by dcb
Hi Hansolo

I recently started a campaign in '39 and now I am in May '40. Sailing toward Norway, I encountered a miniconvoy of two: a Large Cargo and an Armed Trawler. I sunk the cargo, then got DC'ed by the armed fisherman. The problem is I wasn't able to lose the little bugger even after 2 hours of hiding at 80 meters deep and silent running, many course changes and all I could do to minimise noise. Whatever I do, he's upon me and DC's like hell, until runs out of ammo. I looked into campaign.rnd and found the mini-convoy; the armed trawler has a crew level of "competent".
My question is: is it normal for an armed merchant in '40 to find me with such precision - don't even know if they had asdics at that time. Then again, if so early, with just 1 small craft, it's so hard to escape, what will it happen in '43 with three DD's on my tail and crews set at veteran? Or, in other words, It seems to me the AI is too competent.
Did you boost it up that much?
In a separate note, I was really pleased to see 2 German planes appearing and attacking the same cargo, while I was launching the torpedos. Added a lot to the immersion, even though they both missed.
Do you use SH3 Commander ? I was eperiencing wide behaviour changes in AI detection when i was using it.

I am using UWAC mod with my own AI detection settings, if you have a problem of Uber DDs/DEs you can try my settings, you will have a good Silent Running protection if you dont have the bad luck to be pinged. You must to prepair your attack to be away from the active beam.

http://rapidshare.de/files/32143293/DDs_Detection_13C_Stage.zip.html
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