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Old 07-28-10, 05:32 AM   #256
sorlim
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As Dan said, I'm another voice in the offices and it can make a difference, although it's not a numbers game.
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Old 07-28-10, 05:49 AM   #257
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Originally Posted by sorlim View Post
As Dan said, I'm another voice in the offices and it can make a difference, although it's not a numbers game.
I am sure that with the modders work so far and the exposure thru the article in pc gamer mag that sales will increase so as to justify another patch .
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Old 07-28-10, 06:35 AM   #258
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that sales will increase so as to justify another patch .
What will move more likely in very very small amount and in comparison to other sales not change something in mind of Ubisoft.

According to the latest quarterly annual report from Ubisoft, their sales on the PC sector slumped from 20% to 7% in comparison to the previous year.
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Old 07-28-10, 12:27 PM   #259
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Thanks Navarre for that info.
That basically cements the future of SH5 and the franchise.
I can now gladly uninstall SH5 and throw it in the bin.
But it's the last ubisoft game I ever buy for my PC and my sons xbox360, even the ubi games that are planned for kinect addon.
I would rather he invested his money elsewhere.
It's sad to see SH5 in this state as I can still remember watching the youtube previews for it and loving how it looked but that's all it does, it looks good.
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Old 07-28-10, 06:31 PM   #260
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Originally Posted by sorlim View Post
Wow, so much love over here, I should be thinking about proposing that subsim be the official community place for SH games.

Well, I'm back and I see you've been extremely productive. That list looks pretty solid and quite complete from what I've been reading these past couple of weeks.

So now I'll have to match the items on the list with the mods that fix the issues and see how they can be bundled into like a Community Patch.
October 1942 the Atlantic...

7.00hrs....Radio msg recieved! Convoy sighted grid AK 50. U46

"interesting"

8.30hrs....Radio msg recieved! U-32 intercept convoy, BDU

I can make that in 9 hours at flank! new coarse 30degree north.

CE: Now at requested heading sir!

TCx125

17.00 hrs WO: "Smoke on the horizon!" bearing 290 - cool found it!

17.15: Send Contact - Large convoy heavily escorted grid AK...

To the grid map how many of our boats in contact? mmm 4 + ours and two more racing in at flank! With ten more scattered around the Atlantic Denoted by Simple yellow squares on a Kriegsmarine chart!

18.30 - WO: Submarine sighted! Type VII. Radio msg recieved BDU- U-32 shadow convoy!

Time coarse changes and lets see what happens!

22.00 Radio msg recieved: U-32 - Attack convoy!

Where in position no good for a surface attack radar is around and its way heavily escorted...flank speed new coarse 290 well move in to 5km and dive in front....

The fireworks begin! great stuff its all happening a convoy battle!

....20 years ago - Aces of the Deep! Out of the box no mods no internet no subsim.com...price $80 NZD on a 486 12 meg of ram rig...close to 15 years years of use for that sim...

Still have the manual the map the box and the cd rom...

Classic well presented sub sim with hardly a glitch in a barely 3 d enviroment but the sim/game play was excellent! Theres a bench mark for you to excell UBI!

Imagine the AOD sim play with some of the graphics of now....I can but wish!

1943...Hunter killer groups 18 hours of hell with an elite crew and a holder of the knights cross with swords I dont want to lose this one because DID!

lol great fun eh? if ya into U-boats and the challenge of chess on the high seas! For the thinking person me thinks!
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Old 07-28-10, 06:52 PM   #261
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Originally Posted by Badger Finn View Post
Imagine the AOD sim play with some of the graphics of now...
Well, the source code for AOD is now somewhere in the drawers at Activision so that the Ubi developers can learn nothing from. But apparently the 8 AOD programmers were then also much better in terms of AI- and gameplay-programming than today's developers. Today, programming knowledge at Ubisoft went only in colorful moving images and nothing else, best example the next rotten egg, called HAWX2

The Ubisoft games all look the bombastic, but with gameplay they all remain empty on the track. German game magazines already joking about it and call it the Ubisoft disease

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Old 07-28-10, 07:06 PM   #262
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@ Badger Finn: I hate you! I also love you!

I have AOTD on my computer, and sometimes I fire it up and am immediately turned off by the 1994 graphics. I'm a graphics and sound junkie.

Then read a post like yours and have to start all over again, because there is realism and there is realism; and there is still nothing today that competes with the experience you described.

Let's see: SH3 is so much more advanced in every way except for that niggly little item, and yet that item is so important that it makes me pull my hair out. SH4 is even more advanced in the 'feel' department, and yet still doesn't have that all-important wolfpack thing. SH5 is truly amazing graphically, and people who love it rave about the way it looks, and yet you can still only get that particular experience from a sixteen-year-old game? What's wrong with this picture?
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Old 07-28-10, 07:37 PM   #263
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Well, the source code for AOD is now somewhere in the drawers at Activision so that the Ubi developers can learn nothing from. But apparently the 8 AOD programmers were then also much better in terms of AI- and gameplay-programming than today's developers. Today, programming knowledge at Ubisoft went only in colorful moving images and nothing else, best example the next rotten egg, called HAWX2

The Ubisoft games all look the bombastic, but with gameplay they all remain empty on the track. German game magazines already joking about it and call it the Ubisoft disease
Always wondered what happened to those guys from Dynamix!

SH3 was the last game I bought. Most games now days are backwards unfinished products from corporations. Im still modding SH3 5 years of modding and my own 2 gig tweak mod looking for that thrill excitment and despair of many years ago...still havnt played a campaign out!

Indeed they are very empty products except for the hard work of the great team of modders and community here at subsim.
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Old 07-28-10, 07:48 PM   #264
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Welcome Sorlim.

While I fear you are fighting a losing battle, know that as a community that supports and wants games like the SH series to succeed, we are backing you.

If you can get them to remove that blasted DRM - then I can actually buy SH5 and play it..... which I would enjoy. But that is on me personally.

In the meantime - news about what may be fixed in a patch or "community composite project" would be nice.

Regardless of the vitriol you will find elsewhere ( and sometimes here because of decisions the community or individual disagrees with ) - stay positive and know we wish you the best of luck.
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Old 07-28-10, 07:56 PM   #265
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Originally Posted by Sailor Steve View Post
@ Badger Finn: I hate you! I also love you!

I have AOTD on my computer, and sometimes I fire it up and am immediately turned off by the 1994 graphics. I'm a graphics and sound junkie.

Then read a post like yours and have to start all over again, because there is realism and there is realism; and there is still nothing today that competes with the experience you described.
Lmao yea another niggly thing is the watch crew in shirts in the middle of winter in the Atlantic! Still looks like SH5 added a helmsman eh? But at what cost back to a scripted campaign and the same old same old glitches. Ive read all the threads followed the story so far...

Same for me Steve the graphics now for AOD are past there date!

Ive got 30 more or so exeriences in that realism genre that i still have in my mind, great fun a real challenge to beat the AI and historical nature of things. It was never about changing the coarse of the war or sinking more ships than Topp it was about survival can you beat the odds? Hard to do...

The great thing with Aces was the flexibility you could zoom around and shoot em up in one off missions or go 100% realism with a true dynaimic campaign and have a very nice historical u-boat simulation, limited yes but it was so good with what was "out of the box"

Quote:
Originally Posted by Sailor Steve View Post
Let's see: SH3 is so much more advanced in every way except for that niggly little item, and yet that item is so important that it makes me pull my hair out. SH4 is even more advanced in the 'feel' department, and yet still doesn't have that all-important wolfpack thing. SH5 is truly amazing graphically, and people who love it rave about the way it looks, and yet you can still only get that particular experience from a sixteen-year-old game? What's wrong with this picture?
Its kinda baffling...
I really dont get how it can go so backwards its a damn shame! Whats that thread somewhere all the things that are missing .... baffling! I dont get it at all!

Keep up the fight crew many I guess are like me following along but pointless parrot posting whats already been posted a million times.

Gladd you like the convoy encounter! By the way I nailed 4 ships and 1 eel missed the target all manual targeting + that convoy scattered the battle lasted for 3 days with other u-boats coming and going....


Last edited by Badger Finn; 07-29-10 at 01:10 AM. Reason: finishing post from earlier...
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Old 07-29-10, 04:56 AM   #266
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There's no scripted campaign in SH5.
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Old 07-29-10, 06:28 AM   #267
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There's no scripted campaign in SH5.
Curious to what this all this type of posting alluds to then...

http://www.subsim.com/radioroom/showthread.php?t=171892

Theres some other posts about finding a particular carrier...
Apolgies off thread topic I know!
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Old 07-29-10, 06:34 AM   #268
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Originally Posted by elanaiba View Post
There's no scripted campaign in SH5.


LOL!

Ok...yeah right...whatever you say.




(nevermind we all play the exact same missions, at the exact same dates, with the exact same requirements, and the exact same targets, each and every time any of us play. Nevermind that if someone here cannot find said targets in said 'dynamic' missions...that eventually someone else on here who has already played that 'non-scripted' mission can tell them exactly when and where to find that target. Yeah...no scripting there at all...)

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Old 07-29-10, 06:42 AM   #269
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It is dynamic; same objectives, sure, but different outcomes to those "missions" (think you mean patrols there) and even vastly different conditions during those patrols. If you wish, you can ignore your orders and do just whatever you want: the war will go on without you, but possibly unfold in a different manner.

Laugh at the guy all you want, you're just proving your own ignorance.
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Old 07-29-10, 07:33 AM   #270
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"Dynamic campaign" mean that AT LEAST (thanks elainba) AI reacts on player decision.

When I played SH3 at one mission I attacked the Gibraltar and sunk all merchants at this port. At SH5 I attack small convoy near Gibraltar, after few hours I was hunted by 20 DD!

SH5 has dynamic campaign. Game is not perfect, but very close to it... with mods, of course...
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