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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Navy Seal
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Them ships oughta be zig-zagging instead of trying to merge with each other. If nothing else, laugh hysterically.
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#257 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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#258 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Well I can report that the morale bug is fixed. I got my crew's morale up quite high after a good meal and a deck gun attack/sinking. Then saved and later after dinner(the real dinner, LOL) went back to that save and morale was still where it was so good on that.
Weather looks to be saved also. Still losing map info like sunk ships, plotted suff you've drawn on it.
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"Chance favors the prepared mind" |
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#259 | |
Navy Seal
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![]() I've seen that kind of disarray happen in SH3 a few times, but not immediately after an alarm was raised - I had been on the attack for a while. There were a lot of ships, too, so that must have helped disrupt the collision avoidance enough to cause the confusing mess. So, I wonder if what Magnum shows us in his screenshot is a carry-over from the previous releases? It's almost a dead ringer for what I've seen, but sounds like it happened much sooner. Magnum, when you stumble across this post could you confirm the amount of time it took for those ships to go all bugspit like that? Was it immediately after you were detected or did some time go by?
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#260 |
Rear Admiral
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If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.
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#261 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
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I think I can only say this about UBI:
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#262 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
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post your feedback here as well. its official. http://forums.ubi.com/eve/forums/a/t...7/m/2781006168
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#263 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 6
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The magnetic pistol is still broken. That was the only fix I was looking for.
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#264 | |
Navy Seal
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From what Magnum posted earlier though I'm wondering if the convoy tried to zig-zag and ended up that way, or if they just started wigging out as soon as the escorts detected him.
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#265 |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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Right now I'm thinking about the other uses for my Silent Hunter V disc. I was working on a Silent Storm cheat mod but this patch just pisses me off. Mod on hold until Ubi pulls the snorkel from their asses and decides to surface with the rest of us.
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#266 | |
Sailor man
![]() Join Date: Dec 2001
Location: Tokyo, Japan
Posts: 50
Downloads: 0
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![]() Ubi should really give the license to another company and stick to only publishing games. |
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#267 |
Seaman
![]() Join Date: May 2010
Posts: 35
Downloads: 25
Uploads: 0
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Thanks to all for the informative posts... I cancelled the patch install. I'll live with the few things that the mods don't fix until UBI does something right... for once.
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#268 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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I removed all Mods, launched game and download of patch completed.
I started a new career. I used to get over 60 fps. Now i have less the 20 fps. I have a Radeon HD4870 (1gb gddr5). So it looks like they fixed it for Nvidia cards, but made it worse for ATI. ![]() Rudder does not work as well as before, and the text is wrong now. The rudder midships button [Ins] no longer works. ![]() Used to be Press left/right arrow keys "1 degree to port/starboard" or Hold shift and press arrow key "hard to port/starboard". Now its Press arrow key "5 degrees to port/starboard" or Hold shift and press arrow key " hard to port/starboard" "180 degrees to port/starboard" Dont know why its got the added 180 degrees, but it does. ![]() And I've seen many ships still explode in port for no reason. Thought they had fixed this. At least in the patch notes it says they fixed it. ![]() But they did fix the issues with single core CPU's ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#269 |
Watch
![]() Join Date: Apr 2010
Location: South Pacific
Posts: 25
Downloads: 3
Uploads: 0
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Localization issues wasn't it? Does this all mean someone misinterpreted the release date as MARCH instead of MAY?
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#270 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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First they reduce the speed and start the standard evasive maneuvers, then (and this happens all the time) one of the ships (usually a DD) start to sail through the convoy. So this is the moment when the chaos start. The rest of the ships have to stop or turn hard to avoid a collision so at one point they got completely stuck. I have to mention that this happens since the patch, never saw a completely stuck convoy before. As I said before, I don't use any mod, except 1 for clouds improvements and I plan to stay "clean" and play only with the stock game without any alteration. Another bug is the ships damage that disappear after a save/load. More than that, even ships tend to disappear. Yesterday I atacked a single merchant, fired 2 torps and finished her. Right before she was about to completly sink, I did a save/load. After loading the sea was clear, not even debris or something around. But the sink was recorded in the log book. Thank's Moeceefus for the link, I'm really surprised to see that somebody from Ubi is interested in bug report, this is really a good news. I will make some time later to get over there and post these things, maybe something has changed there and Ubi start to listen our bug reports. Just hope the thread will not be take over by the "I will not buy this game, sh3 rox" guys ![]() |
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