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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Done and released: Check out http://www.subsim.com/radioroom/show...62#post1405762 |
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#257 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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#258 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Beta V1.3
· Fixed Attack Disc (Was broken in V1.1). · New Tri Ring Compass (Accessed by the Attack Disc Button 2nd click). Thanks to Ottos for permission. · Added a New Offices Orders Bar (Not 100% Working yet.). · Torpedo Panel redone by SteelViking to 5 torpedoes not 6 (Also other graphic Improvements and scripting). · Added Flaggen Chart by Conus00. · Fixed RAOBF Dials not rotating fully when rotating clockwise (Would stop at 180 degrees). · Added Digital Clock. This was reworked by Steelviking to work with my UI with permission from Skwasjer. Thanks to all the Testers. Don't worry still have to get to some of the bugs reported - Fixed: (Not forgotten.) ![]() ![]() ![]() Download from first Post Or From here: http://www.subsim.com/radioroom/down...o=file&id=1842 Last edited by reaper7; 05-29-10 at 01:22 PM. |
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#259 | |
Sailor man
![]() Join Date: May 2006
Posts: 44
Downloads: 142
Uploads: 0
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#260 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Awesome reaper7, I am glad to hear the attack disk is working, I know that one gave you some serious grief.
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#261 |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
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#262 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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There is one dial missing of it - The SH3 versions had it the SH4 versions did not. This was due to the devs changing the SH4 version so the trick to getting user operated dials on top of each other in SH3 was broken in SH4 and still broken in SH5. I have an idea to get it working, just need to figure out the technique to do it. But I'm not beating yet. Also there is another Circular Slide rule to be implemented. Graphics are there in the Mod, just not coded in yet till I get the above working as I require 3 user dials on top of each other. ![]() |
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#263 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi I've been working on a new version of the Officer Orders Bar.
Here is what I Have so Far. ![]() Now what I need from you Guys (And Gals if any) is Order types for each officer. There are 12 Officers in the Main Page: 1. Captain 2. Xo 3. Watchman 4. Navigator 5. Engineer 6. Soundman 7. Sonar 8. Motorman 9. Torpedoman 10. Gunner 11. Bosun 12. Cook Now Whats needed is to figure out what each officer should have access to from there individual page on the notebook. For example the Navigator in stock brings up his main orderbar which contains: A. Propulsion B. Manouvers C. Emergency Orders D. Periscope Depts E. Reports. Clicking on these orderbar icons brings up the relevant Sub-Orderbar icons. So if we could complie a List Of Order Groups and Sub-Ordergroups for each officer. Max Orderbar Group Icons should be 6 Man Sub-Order Group Icons should be 12 (Maybe 15) As well as Orders, I can place icons on the page to open up special items: Eg. the Captain could have an icon to open up the Captains Log etc. Torpedoman could have an icon to open the Torpedo Page and his special abilites page etc. Post your list here or PM them to me. Thanks Guys ![]() |
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#264 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I will have a list compiled shortly, just let me know if you would like me to make some order icons that do not come stock(maybe have some icons that stand for some of the stock verbal commands). I got really good practice making them/manipulating them, resizing the others.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#265 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#266 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Edit: Where is the button that opens that pannel? |
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#267 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() It will possibly be on the bottom where the current Officers icons when released. Not sure yet I may replace the current icon (row of 3 men icon) under the time of day pic in top right corner. ![]() |
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#268 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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Right now I just have the row and no box
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#269 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi ERPP8 if your refering to the above clipboard Image - thats not released yet (In concept). At the moment my UI contains the standard Officers bar - some items not working like the Search Patterns (CTD).
The above Officer Bar WIP requires me to figure out what orders are to be place in which officer group. Any suggestions, please post ![]() |
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#270 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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