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Old 05-28-10, 04:21 PM   #256
reaper7
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Quote:
Originally Posted by poker68 View Post
Is it possible to have the Enhanced Ship Recognition Manual V2.1 as a standalone mod?

Done and released:

Check out http://www.subsim.com/radioroom/show...62#post1405762
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Old 05-28-10, 04:21 PM   #257
ERPP8
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Originally Posted by reaper7 View Post
Cool
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Old 05-28-10, 10:04 PM   #258
reaper7
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Default Beta V1.3 released

Beta V1.3

· Fixed Attack Disc (Was broken in V1.1).
· New Tri Ring Compass (Accessed by the Attack Disc Button 2nd click). Thanks to Ottos for permission.
· Added a New Offices Orders Bar (Not 100% Working yet.).
· Torpedo Panel redone by SteelViking to 5 torpedoes not 6 (Also other graphic Improvements and scripting).
· Added Flaggen Chart by Conus00.
· Fixed RAOBF Dials not rotating fully when rotating clockwise (Would stop at 180 degrees).

· Added Digital Clock. This was reworked by Steelviking to work with my UI with permission from Skwasjer.

Thanks to all the Testers. Don't worry still have to get to some of the bugs reported - Fixed: (Not forgotten.)








Download from first Post
Or From here: http://www.subsim.com/radioroom/down...o=file&id=1842

Last edited by reaper7; 05-29-10 at 01:22 PM.
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Old 05-28-10, 10:11 PM   #259
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Originally Posted by reaper7 View Post
Thank you!
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Old 05-28-10, 10:54 PM   #260
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Awesome reaper7, I am glad to hear the attack disk is working, I know that one gave you some serious grief.
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Old 05-29-10, 06:19 AM   #261
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well i just played reapers lastest mod download,and what an eye opener,talk about immersion, it took me back to the good old days of SH3(gone but not forgotten)this game is just begging to be converted to "DAS BOOT"
so bring it on modders this game is getting better by the day
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Old 05-29-10, 08:58 AM   #262
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Originally Posted by SteelViking View Post
Awesome reaper7, I am glad to hear the attack disk is working, I know that one gave you some serious grief.
Still not working the way I want it to. Will come back to it again and get it working.
There is one dial missing of it - The SH3 versions had it the SH4 versions did not.
This was due to the devs changing the SH4 version so the trick to getting user operated dials on top of each other in SH3 was broken in SH4 and still broken in SH5.
I have an idea to get it working, just need to figure out the technique to do it.

But I'm not beating yet. Also there is another Circular Slide rule to be implemented. Graphics are there in the Mod, just not coded in yet till I get the above working as I require 3 user dials on top of each other.
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Old 05-29-10, 01:20 PM   #263
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Default Orders Bar - New Concept

Hi I've been working on a new version of the Officer Orders Bar.

Here is what I Have so Far.




Now what I need from you Guys (And Gals if any) is Order types for each officer.

There are 12 Officers in the Main Page:
1. Captain
2. Xo
3. Watchman
4. Navigator
5. Engineer
6. Soundman
7. Sonar
8. Motorman
9. Torpedoman
10. Gunner
11. Bosun
12. Cook

Now Whats needed is to figure out what each officer should have access to from there individual page on the notebook.

For example the Navigator in stock brings up his main orderbar which contains:
A. Propulsion
B. Manouvers
C. Emergency Orders
D. Periscope Depts
E. Reports.

Clicking on these orderbar icons brings up the relevant Sub-Orderbar icons.

So if we could complie a List Of Order Groups and Sub-Ordergroups for each officer.
Max Orderbar Group Icons should be 6
Man Sub-Order Group Icons should be 12 (Maybe 15)

As well as Orders, I can place icons on the page to open up special items:
Eg. the Captain could have an icon to open up the Captains Log etc.
Torpedoman could have an icon to open the Torpedo Page and his special abilites page etc.

Post your list here or PM them to me.

Thanks Guys
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Old 05-29-10, 01:55 PM   #264
SteelViking
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I will have a list compiled shortly, just let me know if you would like me to make some order icons that do not come stock(maybe have some icons that stand for some of the stock verbal commands). I got really good practice making them/manipulating them, resizing the others.
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Old 05-29-10, 02:23 PM   #265
reaper7
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Quote:
Originally Posted by SteelViking View Post
I will have a list compiled shortly, just let me know if you would like me to make some order icons that do not come stock(maybe have some icons that stand for some of the stock verbal commands). I got really good practice making them/manipulating them, resizing the others.
Sound good.
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Old 05-30-10, 09:23 AM   #266
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Hi I've been working on a new version of the Officer Orders Bar.

Here is what I Have so Far.




Now what I need from you Guys (And Gals if any) is Order types for each officer.

There are 12 Officers in the Main Page:
1. Captain
2. Xo
3. Watchman
4. Navigator
5. Engineer
6. Soundman
7. Sonar
8. Motorman
9. Torpedoman
10. Gunner
11. Bosun
12. Cook

Now Whats needed is to figure out what each officer should have access to from there individual page on the notebook.

For example the Navigator in stock brings up his main orderbar which contains:
A. Propulsion
B. Manouvers
C. Emergency Orders
D. Periscope Depts
E. Reports.

Clicking on these orderbar icons brings up the relevant Sub-Orderbar icons.

So if we could complie a List Of Order Groups and Sub-Ordergroups for each officer.
Max Orderbar Group Icons should be 6
Man Sub-Order Group Icons should be 12 (Maybe 15)

As well as Orders, I can place icons on the page to open up special items:
Eg. the Captain could have an icon to open up the Captains Log etc.
Torpedoman could have an icon to open the Torpedo Page and his special abilites page etc.

Post your list here or PM them to me.

Thanks Guys
http://subsim.com/radioroom/showthread.php?t=170208




Edit: Where is the button that opens that pannel?
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Old 05-30-10, 11:40 AM   #267
reaper7
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Quote:
Originally Posted by ERPP8 View Post
Well at least it wasn't just Gal.


Quote:
Originally Posted by ERPP8 View Post
Edit: Where is the button that opens that pannel?
It will possibly be on the bottom where the current Officers icons when released.
Not sure yet I may replace the current icon (row of 3 men icon) under the time of day pic in top right corner.
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Old 05-30-10, 11:41 AM   #268
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Well at least it wasn't just Gal.




It will possibly be on the bottom where the current Officers icons when released.
Not sure yet I may replace the current icon (row of 3 men icon) under the time of day pic in top right corner.
Right now I just have the row and no box
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Old 05-30-10, 12:43 PM   #269
reaper7
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Quote:
Originally Posted by ERPP8 View Post
Right now I just have the row and no box
Hi ERPP8 if your refering to the above clipboard Image - thats not released yet (In concept). At the moment my UI contains the standard Officers bar - some items not working like the Search Patterns (CTD).

The above Officer Bar WIP requires me to figure out what orders are to be place in which officer group.

Any suggestions, please post .
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Old 05-30-10, 12:46 PM   #270
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Hi ERPP8 if your refering to the above clipboard Image - thats not released yet (In concept). At the moment my UI contains the standard Officers bar - some items not working like the Search Patterns (CTD).

The above Officer Bar WIP requires me to figure out what orders are to be place in which officer group.

Any suggestions, please post .
Ok, I thought it was in the current release
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