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Old 08-18-08, 10:25 AM   #256
Webster
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Quote:
Originally Posted by DeepIron
It depends. If you play the stock version of 1.5 (not TMO or RFB) then combining 4.6, 4.7 and the wave mod would probably be fine. OTOH, 4.6 included a lot of changes to other SH4 files that would effect RFB and TMO installs in a "negative" way, that is, changing files in those mods. Even installing 4.6 first was thought to create some gameplay issues, at least in RFB, due to some "file dependancies" being altered. 4.7 didn't have any issues as it only affected environment files... no conflicts of any significance with RFB or TMO.

I tested 4.7 recently on my RFB install and worked quite well... YMMV.
well i only play stock with small mods and dont use tmo or rfb so i should be ok then.

i dont know the history of this mod and where it stands so can you give me a quick run down on "side effects" of this mod, small bugs or things that still need work like the sea foam?
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Old 08-18-08, 10:59 AM   #257
DeepIron
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Quote:
i dont know the history of this mod and where it stands so can you give me a quick run down on "side effects" of this mod, small bugs or things that still need work like the sea foam?
Up front, I mostly use PE3.3, but because I test RFB, I keep a couple of installs of SH4 for that purpose, running each environment mod. I think, for the most part, EE is very good. Items like the seaform always take time to tweak, and then again, what is good for one persons tastes isn't always for anothers.

The biggest side effect to me is the changing of the AI_Sensor.dat parameters in 4.6. I feel that those changes make the sub much too sensitive and give the player an unfair advantage in encounters. The player can detect enemy ships at distances that are, shall we say, a bit too far away. I'm into "reality" so this is a "turn off" for me.

The other is the "sub on rails" issue. This seems to be a hard bug to squash for some reason in EE. I can't explain the technical issues here as I'm more involved in the submarine and vessel mods than in environmental. PE seems to have less problems in this area...

W_Clear has fixed the "smooth ocean" complaints so there's little left there to address.

Other than that, and a personal preference for PE, I think EE is a splendid mod...
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Old 08-18-08, 11:09 AM   #258
Webster
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Quote:
Originally Posted by DeepIron
The biggest side effect to me is the changing of the AI_Sensor.dat parameters in 4.6. I feel that those changes make the sub much too sensitive and give the player an unfair advantage in encounters. The player can detect enemy ships at distances that are, shall we say, a bit too far away. I'm into "reality" so this is a "turn off" for me.

The other is the "sub on rails" issue. This seems to be a hard bug to squash for some reason in EE. I can't explain the technical issues here as I'm more involved in the submarine and vessel mods than in environmental. PE seems to have less problems in this area...

W_Clear has fixed the "smooth ocean" complaints so there's little left there to address.

Other than that, and a personal preference for PE, I think EE is a splendid mod...
thanks, thats just the info i s looking for
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Old 08-18-08, 11:44 AM   #259
Quagmire
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Well I have done some testing and I have to say that the ocean is almost PHOTO REAL in this mod! Great job W_Clear!

One little problem though...



See the area I crudely marked off in red. The reflection of the beach on the water is a jaggy mess. Whats worse is that when the sub rolls the change in perspective makes that jaggy reflection crawl up and down the coastline. Its very distracting and it ruins an otherwise picture perfect experience.

My idea for a fix would be to darken the beach so that it blends in with the grass better. What do you think?

THANKS MAN!
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Old 08-18-08, 12:31 PM   #260
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Quote:
My idea for a fix would be to darken the beach so that it blends in with the grass better. What do you think?
Sober has some mods that might help address this issue: http://www.subsim.com/radioroom/showthread.php?t=134322

Also, you may want to check your anti-aliasing setting for your video card. It may take some trial and error but could yield good results...
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Old 08-18-08, 02:50 PM   #261
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by csengoi
Yes, and how to restore the original quantity of the impurity please?
the file is actually called "impurity" , its in the "data/ misc" folder so if you replace it, that will take you back to stock impurity levels.
Thanks Webster!
It works.
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Old 08-18-08, 02:57 PM   #262
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by prince_vlad
I'm not here because I don't have anything else to do at home! I'm here because I LIKE this MOD (it renders the best color etc effects I've seen in SUB simulation) and that's why I want to convince the author mod to SOLVE that crashing problem.Got it? I would have solved it myself but I don't have the knowledge to do it.
well in that case then might i suggest you try the ATO forum?

it is for atlantic theater operations for the german side players and since they specialize in playing the german side, they may have a unique perspective on the issue. if you are sure it is the mod, then they can help you compare there game to whats happening with yours. i think the trouble may be that, in my opinion, i believe most people play the us version and dont spend a lot of time with walter boats, but of coarse i could be wrong.

it sounds like you have tried to resolve it here and have not gotten any results you are happy with so the next step i suggest would be trial and error with the help of the ATO forum to customize the mod yourself to stop the crashing. more than likely it would be one small file somewhere that you could delete with minor impact if any on the mod.

bottom line is the mod creator along with many others are not convinced there is a problem so no matter how unhappy that makes you, you are left with the choice of learning to fix it yourself or not use the mod.


good luck and good hunting

Thank you for your input mate.As you saw in this thread NOT even ONE person, not a SINGLE ONE, said that played the mod (the uboat mission + environmental ) and everything went well. My guess is that they either didn't play the german side or haven't got to that point when you choose to play with Walther sub, because it was so fuss about this error and NOBODY stepped forward to say:" YOU are wrong! The mod works with Walther!".That's why I'm a so concerned after all....I have the impression that I am the only one who strives to play with Walther + this beautiful mod ...lol

However I did some search on my own and I discovered that Environmental mod copies in submarin directory files for Walther but there is a discrepancy between the size of one file (the mod adds two files only that are overritten) so I decided to try again and I installed the whole game , the mod BUT I didn't modified those Walther file only. When I will reach the Walther ....I'll let you know the result. If it works there will be o SOLVE for EVERYBODY who like to play this mod with German part.I wish it could be so easy...
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Old 08-21-08, 01:07 AM   #263
(SH3)JOHN LAMARRE
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Is there anyone seeing no sun reflection in the water
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Old 08-21-08, 12:44 PM   #264
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Quote:
Originally Posted by (SH3)JOHN LAMARRE
Is there anyone seeing no sun reflection in the water
Nope.
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Old 08-21-08, 12:51 PM   #265
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W_Clear,

This is looking really good, on a patrol with a Sargo in early '42. Really nice work on the waves, wind speeds, reflections and visibility. Well done!
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Old 08-21-08, 04:14 PM   #266
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Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens.

http://img120.imageshack.us/img120/7...irdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3
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Old 08-21-08, 08:08 PM   #267
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I also experimented this problem. My U-boat was a foggy figure and there was just a light mist around. It doesn't happen every time tho.
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Old 08-21-08, 08:41 PM   #268
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Quote:
Originally Posted by Demonizer
Got a bit of a weird fog problem

During my patrol i hit some strange fog,

Its like the fog is reversed or something heres some screens.

http://img120.imageshack.us/img120/7...irdfog1hz5.jpg

http://img153.imageshack.us/img153/2042/weirdfogck8.jpg

First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal.

Using Env 4.7 but just the scene.dat file as im also using PE 3.3
Very frightening. There are other people encounter such a fog ?
---------------------------------------------------------------
You can use this document to replace the 4.7 to try.



http://files.filefront.com/For+47+fo.../fileinfo.html
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Old 08-22-08, 09:42 AM   #269
Will-Rommel
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Yes W-Clear, i also had this, but it's not happening every time. It's also very hard to reproduce, i wonder if time compression is involved in this?
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Old 08-22-08, 09:12 PM   #270
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Quote:
Originally Posted by Will-Rommel
Yes W-Clear, i also had this, but it's not happening every time. It's also very hard to reproduce, i wonder if time compression is involved in this?
I don't know .sorry.
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