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Old 08-29-08, 05:50 AM   #256
joegrundman
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you're welcome
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Old 11-03-08, 03:09 AM   #257
gutted
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finally decided to give this a whirl.

been reading the docs that came with it, and starting to understand the sliderule.. but when i go in game to actually use it... only the inner most wheel spins.

im using GWX 2.1 and the OLCE2 and i installed the 1.31.GWX version of your mod.

Last edited by gutted; 11-03-08 at 03:10 AM.
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Old 11-03-08, 04:35 AM   #258
gutted
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nevermind.. it seems to be working now.

go figure
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Old 11-03-08, 04:43 AM   #259
GOZO
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Quote:
Originally Posted by gutted
finally decided to give this a whirl.

been reading the docs that came with it, and starting to understand the sliderule.. but when i go in game to actually use it... only the inner most wheel spins.

im using GWX 2.1 and the OLCE2 and i installed the 1.31.GWX version of your mod.
It is only the inner that is supposed to spin.


You say you are using the OLCE2. Well that comes with a GUI that is most of the U-jagd bit.

/OB
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 11-03-08, 12:59 PM   #260
gutted
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Quote:
Originally Posted by GOZO
Quote:
Originally Posted by gutted
finally decided to give this a whirl.

been reading the docs that came with it, and starting to understand the sliderule.. but when i go in game to actually use it... only the inner most wheel spins.

im using GWX 2.1 and the OLCE2 and i installed the 1.31.GWX version of your mod.
It is only the inner that is supposed to spin.


You say you are using the OLCE2. Well that comes with a GUI that is most of the U-jagd bit.

/OB
no the outer wheel on the sliderule spins too.

and i dont like the OLC GUI
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Old 11-04-08, 07:15 AM   #261
joegrundman
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hi gutted, i think probably you stumbled across the fact that the mouse often won't "capture" the outerwheel if you try and do it to the NE, SE, SW or NW of the sliderule - this is because of the square shaped alpha channel screen i used to make sure the outer wheel didn't interfere with the inner wheel. If you feel like tinkering with the workings you can adjust the dimensions of the alpha channel screen to make it less intrusive, or else just remember to try and grab the sliderule where it works

joe
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Old 02-11-09, 07:51 PM   #262
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I've just got back into SH3 and found this really interesting mod. I've yet to try it but I've been reading the manual to understand all the things it can do...very impressive! One question, The AOB section mentions using high power on the attack scope. I assume this is the 6x that comes with the standard game? If I use GWX, do I need to add a multiplier to compensate for the 10x of the GWX attack scope? I see you need to do this for range but I can't see it mentioned for AOB but it seems to make sense that I would have to. Thanks
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Old 02-11-09, 08:30 PM   #263
joegrundman
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Hi Clacker

I'm glad you like the look of it! And reading the manual first??!! What kind of guy are you?

Anyway, the GWX version wheels are already adjusted for the 10x, so you must download the correct version.

at my filefront account you'll see options for
  • normal
  • normal_DIY
  • GWX
  • GWX_DIY
you only use the DIY version if you have another GUI mod installed, such as Large slideout dials, or periscope TDC
otherwise just use the non-DIY GWX file

if you are interested in periscope TDC with your U-jagd tools, both Mikhayl and h.sie have relatively recently released combi-mods, that don't require extra work on your part

best wishes

joe
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Old 02-11-09, 09:41 PM   #264
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Quote:
Originally Posted by joegrundman
Hi Clacker

I'm glad you like the look of it! And reading the manual first??!! What kind of guy are you?

Anyway, the GWX version wheels are already adjusted for the 10x, so you must download the correct version.

joe
Ahh right! I'm using hsgui 2.1 so it'll be setup for the correct zoom!

Having a two year old makes it hard spending time in the game experimenting so I'm reading snippets (and trying to absorb it all) when I can....besides, if anyone can figure out that contraption without referencing your tutorial then hats off to them!

Thankyou very much for your quick reply. I'm hoping the fits of laughter I can hear from my targets through the hydrophone will will now stop with your mod to hand....

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Old 06-09-09, 02:13 AM   #265
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Hello JoeGrundman or Hitman,

do you have the U-Jagd-Chrono in Vectorgraphics-format? I ask because I have to scale it down a little bit to fit it into a existing tga.

Thanks,
h.sie
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Old 06-09-09, 02:51 AM   #266
joegrundman
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Hi h.sie

i'm sorry. i lost all the photoshop psd files when i had to reinstall windows after a serious crash about 8 months ago. I'm afraid that's it. But you know, it's not so very difficult to make this image with photoshop.

joe
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Old 06-09-09, 02:59 AM   #267
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Okay. But thank you nevertheless.

My advice: Always an external HDD as data mirror ......
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Old 06-29-09, 11:39 PM   #268
Fader_Berg
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This seems interesting. Where can I find these files now?
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Old 06-30-09, 09:17 AM   #269
JT1981
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Quote:
Originally Posted by Fader_Berg View Post
This seems interesting. Where can I find these files now?
i think you can try the olc gui1.2.7,it is compatible with GWX3.0
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Old 06-30-09, 09:57 AM   #270
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Quote:
Originally Posted by JT1981 View Post
i think you can try the olc gui1.2.7,it is compatible with GWX3.0
OLC's mod doesn't have that last disk shown on the first page, though. But the rest is the same. It also depends on if he is using GWX3 or older or just stock or some other mod. He should check the first page which version fits him best. Worst case he needs to do the DIY version.
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