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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Does not seem so.
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Another moderator mentioned in a post that the game was not put out for independent or outside beta testing of any significance. Also, there do not appear to be any special consultants, as were used in SH3. The time available was very short. Due to the number of English language errors, I'm not sure there were many native English speakers involved at all, even as proof editors. These mistakes do not affect game play, which is a lot of fun and very pretty, and they are not bugs. The irritating thing is that they were designed. I teach history myself, so these kind of errors grate on me. It makes it hard to get into game, when you keep getting tripped up by such silly trivial errors that steal from the story. In a way, I think it discourteous and kind of insulting to those who served.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#257 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Anyway, some positives (let's be fair ![]() The need to clone units to reflect equipment, skins or other minor differences now seems obsolete too. A great step forward from SH3. The radio concept with date-based messages is also cool. At some stage I will actually play the game. I'm still looking at the files for now. ![]() |
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#258 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#259 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() Speaking of other corrections....I think they've taken a cue from GWX and added the Moltenort Sub Memorial. Scroll over Kiel area and it's on the map there. If it's actually there, I don't know. My sub doesn't have the fuel to get over to the heart of Nazi Germany to check it out. ![]()
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#260 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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Ahh...a whiners page!
WARNING: These whines are my own based on my personal tastes and experiences playing every darn subsim since the early 1980's. No need for flamers. Have to get it off my chest. My system: 3.6GHZ Pentium, 1 GB RAM, Nvidia 6800GT Video card, SB Audigy 2 sound card. Summation: SH4 (or SH 3 1/2 as I like to call it) is a huge disapointment to me compared to my current yardstick of SH3 with GWX. Yes, yes I remember SH3 out of the box but in light of the developers supposedly paying attention to what has been done to SH3 by the modders I can't believe how SH4 shipped. Pros: Hmmmm.....to be honest I can't think of any off the top. And I'm a SH series"fanboi". Cons: Bugs: Many, and most already covered or mentioned. Every game has bugs and quirks but some of these are so egregious I have to wonder. Did anyone playtest the damn thing? Attention to detail. Divebombing Lancasters (with upsidedown American markings!) during the battle of Midway? A small item? Hmmm....if this is present what other historical oddities/absurdities are in the game? Graphics: Granted my vid card is a bit dated but I am not sure what the rave about the graphics are about. I think they are terrible. I have the settings maxed out (framerates are good though) and everything looks poor. The water is just O.K. up close but everything else....geesh....where to start. And despite my good FR the mouse seems laggy. Interface: A mess, pure and simple. Hate it. Periscope/TDC: Ditto. Interaction with Crew: Poor. Even SH3 out of the box gave me more of a feeling of "being there" than SH4. And the crew? Weird looking... Text Box: Dislike its current location. Sound: .... You know, I was going to continue but I think I'll just stop for now. I appreciate the work done by the Dev Team but thinking of what SH4 could have been (or should have been) makes it worse. SH4 is a huge step backward, in my opinion, and was shipped half baked. Thank god for the Modding Community here. SH4 is (hopefully after a couple of more patches) in your court now. Bless you! Again, just my opinion, for the "Things you like or don't like about SH4" thread.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#261 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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I fill in the Sound part for you with just COUPLE of examples...
Audible Crew Announcements are very quiet Try clicking for 20 degress to port. The crew response is... "Yes Sir, Rudder 20 degrees." In SH3 that response would have been, "Yes Sir, Rudder 20 degrees to Port." Which is much better IMO. When you click the ' key on your keyboard in SH4 you get a crew response of "Yes Sir, Rudder." ![]() In SH3 the response is "Yes Sir, Rudder 0 degrees." Which is much better IMO. IMO, they have taken some rather large steps backwards from SH3 regarding sounds and crew interaction. It's that simple. I'm still wondering why they thought it would be better to NOT have a clickable Watchman, CE, Sonar Man, ect. Same with the gauges in the 3D compartments! ![]() ![]() ![]()
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#262 | |
Born to Run Silent
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#263 |
Ace of the deep .
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Quote Neal Stevens
"Hah! I can live with that kind of stuff, does not affect gameplay at all. Wait till you try the MP ![]() Well i would have thought that the escorts should at least signal via there signal lights if they had a contact . Maybe this could be patched up in the next patch . |
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#264 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Not to beat a dead horse, but after reading many comments from various experienced subsimmers, I think we can all agree on this point. SH4 isn't necessarily a disappointment, but I think for a lot of us, it's quite different than we thought it would be. Some like it despite its early quirks, others don't for their own valid reasons.
I, for one, thought it was basically going to be like SH3 but in the Pacific and as Americans with some fixes/updates. What I got was something very much not like SH3 at all. I would say that we went from a sub commander simulator(SH3) to a submarine simulator(SH4), good or bad, I think that's what's happened. I enjoyed the immersion SH3 afforded and I'm not seeing that really in SH4. Graphics aside, I just can't get drawn into the game like I was with SH3, even the straight-out-of-the-box version, loved that game from start until I installed GWX. I was disappointed because I thought the Devs were going to deliver something very much "play wise" similar to SH3, what I got was something I wasn't expecting. It's not bad, just not my particular taste. I agree with the previous statements about the interface and many of the other issues, they all lend, in a small way, to the sum total of the game. This is definitely a Grateful Dead sort of game, either you like it or you don't. I closing I'll leave you with this. SH3 is to Red Baron as SH4 is to IL2. IL2 is a superior game in many ways to Red Baron, but for me, it lacked a soul, a real reason for me to keep coming back to play, I can see something similar in SH4. Just my opinion, glad there are those who are enjoying it. |
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#265 | |
Born to Run Silent
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#266 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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I am astounded Neal...
You and a few select's were not consulted as this thing developed at all? Are you saying that the Developers had little knowledge of SHIII and the mods in order to build on that foundation? I suspect that language barrier was used as insular shielding and that true comprehension of the state of the game's maturity with the GWX release was completely overlooked by the SHIV team... ahaaaa take the money and run..... UBI SH4 teams favorite song ??? let's hope not.... The GWX mod team ought to offer UBI their organization and consulting resources to fix this mess for a fee... I to had "great expectations" but alas it was but a work of fiction... ![]() |
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#267 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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After playing the game for two days, I went and dipped into the new rig fund, and got a new ATI x1550 GDDR2 256mb vid-card, as the game was playable, but the the details were all on the lowest settings.
So after the second patrol out, I ran into a Japanese convoy and sinking 2 freighters, and damaging 2 others, and avoiding the escorts for 3 hours, I like what I've seen so far. The only thing to get used to is the key commands that are different than SHIII. No biggie. The gameplay is quite interesting as you dodge the destroyers, and airpatrols. The dive times are a little different than the ones in SHIII, but it's nice to be able to sound general quarters, and not have to manually move everyone around, and then securing from the latter is easier too as again there's no manual effort, except for the guys who are put on damage control. I like the way that the crew is already furnished, without having to go through a list and add them myself. I can understand the early war frustration with faulty fish, sank one, the first time out and damaged another with all torpedoes spent. This was with a Gar boat. All in all, I'm very impressed with how well the game plays, and the quick effort to get the first patch out to get some of the quirks sorted out. The eye candy is very realistic too, and really makes it feel like you are on the ocean. What ever is left to correct, I can live with. The fact that I was able to load the game, and get it fired up out of the box with no ctds, or lockups, was a big plus for me. Thanks Devs. ![]()
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#268 | |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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I'm afraid my thoughts will mirror most already posted (didn't read all 258 odd replies...), but this is what I posted on another forum about Silent Hunter IV.
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#269 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 13
Uploads: 0
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We have lost the torpedos salvo's now you have to do it manually
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#270 |
Watch
![]() Join Date: Jan 2007
Posts: 26
Downloads: 4
Uploads: 0
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I don't like that little book sitting in front of my hydrophone bearing indicator
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